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Subject: Donations for Future Donations rss

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Andrew Bruce
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Lately, in my groups games of Bohnanza there is a lot of IOUs going around. While it isn't problematic, it seems that the game might be more interesting without being able to force a future donation out of someone. (They have no obligation to uphold the IOU, just goodwill throughout the game and future games) Does anyone actually know if there are any rules addressing this? Also, if someone plays disallowing IOUs, how is the gameplay in terms of donations?
 
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brian
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Cedar Lake
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No official rule. But without an immediate trade, nothing can be enforced. As you mention, our good memories and the future games keep us from breaking the IOUs too much. That seems to be the best correction if someone gets out of line - no more future trades with them.
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Daric Morris
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I don't allow IOUs at all. Personally I think the game is a lot more fun played cut-throat and competitively.
I've played with groups that are too amicable with the trading and it gets a little dull.
The most fun is forcing someone to plant a bean they don't want.
devil
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Dan Cavaliere
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We've played over 100+ times with our family and I've seen both routes - IOU and I'm not going to owe anyone.

Personally I've found those who are more willing to offer goodwill have a better chance of receiving it.

Sometimes the cards don't work out that way but even with our competitive family I think we've all seen the benefits of IOU vs. stonewalling everyone.
 
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Gerald McDaniel
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We even made up IOU cards with our family names on them. It was fun using them for a while, but fell out of favor. Of course, they couldn't be enforced, but it helped us recall what we "owed." We regularly play with an IOU mindset; sometimes you collect or pay off, and sometimes you just don't get the right cards to do so. We have no hard feelings about not being able to collect. We also know that failing to pay off, frequently, would cause others to not give you the option in the future.
 
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David
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evilgit wrote:
I don't allow IOUs at all. Personally I think the game is a lot more fun played cut-throat and competitively.
I've played with groups that are too amicable with the trading and it gets a little dull.
The most fun is forcing someone to plant a bean they don't want.
devil


Agreed.

You people play like pussies apparently.
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Gerald McDaniel
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Actually, our gaming is quite competitive. We only make deals that we believe are to our advantage, often forcing someone to harvest fields that they are not ready to eliminate. Our trades and donations are made to set up our own hands for the best future plantings. Sometimes this involves trading a more valuable bean for a lesser one, but only because it appears to be a good strategic move.

However, as we are involved in family gaming, we find it to our advantage to also treat others as we would wish to be treated, which may involve paying back an IOU arrangement.
 
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Andrew Bruce
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Thanks for all the replies. Bohnanza has been one of my favorite light games to play with entry gamers and has been starting to get a bit old. I'm really hoping to add this house rule to make the games more interesting. As the game stands now, it's a complete negotiation game with very little difficult decisions. How would you go about disallowing IOUs? Would you just say that you can't discuss the possibly of receiving anything in the future for a donation?
 
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Dan Cavaliere
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Sure, you could do that. Just say 'no IOU's allowed'.

IMHO I think it takes out an element that keeps more interaction and alertness going on amongst the table of players.

Instead of just sitting there knowing you can't even try to offer something (because IOU's are not allowed) you may be inclined to try and offer something even though it may result in an IOU. I think this keeps everyone involved more.

As I mentioned earlier, this game has over 150 plays in our family. I think it comes back to the table after all of those plays because of the interaction and deal making element that keep it interesting.
 
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Daric Morris
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Try it both ways and see which you prefer. When I first got the game, it had no english rules and we incorrectly played that any trade had to involve one of the two beans turned for trade and that something had to be given in return (ie you couldn't just donate a bean to someone)
I thought it played fine like that.

And you might want to pick up the expansion. It has some interesting elements that are nice if everyone at the table is familiar with the base game.
 
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