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Subject: Recipients of the 2009 International Gamers Awards Announced! rss

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Scott Alden
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RECIPIENTS OF THE 2009 INTERNATIONAL GAMERS AWARDS ANNOUNCED!

The International Gamers Awards committee is extremely proud to announce the recipients for the 2009 IGA in the General Strategy category:

In the Multi-Player category, the award goes to Le Havre, the creation of German designer Uwe Rosenberg and published by Lookout Games and Ystari Games. Set in the enchanting French port of Le Havre, the game challenges players to properly manage their harbour by securing goods, converting these into resources, purchasing buildings, and shipping goods to other ports for handsome profits. Le Havre is quite challenging, and the abundance of choices gives players wide latitude in pursuing their strategies. The game has earned the IGA in the General Strategy, Multi-Player category, and marks the second IGA for designer Rosenberg and Lookout Games, who captured the award last year with Agricola.

In the 2-Player category, the award goes to Day & Night, a strategic game set in a fantasy world where Lady Day and Lady Night duel for the right to remain in their celestial palace. Each player possesses a unique set of cards, and must play them wisely to gain the upper hand and thwart their opponent. Day & Night is a beautifully illustrated game with original artwork. The game is designed by Valentijn Eekels and released by Mystics. dl. This is the first IGA for both Eekels and Mystics. dl.

The International Gamers Awards were founded in 1999 for the express purpose of recognizing outstanding games, their designers, and the companies which publish them. The awards have gained widespread acclaim and have helped bring these outstanding games to the public’s attention.

The individuals who serve on our General Strategy and Historical Simulation committees are extremely qualified, knowledgeable and respected within the gaming hobby. Each and everyone have extensive experience in the playing, reviewing and critiquing of games.

You can learn more about the International Gamers Awards by visiting our website at:

www.internationalgamersawards.net

For more information, contact the International Gamers Awards, c/o Greg J. Schloesser

Phone: 504-347-6097, greg@gschloesser.net

Lookout Games: http://lookout-games.de/

Ystari Games: http://www.ystari.com/

Mystics.dl: http://dn.mystics.nl
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CHAPEL
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Re: Recipients of the 2009 Interntational Gamers Awards Announced!
Yes! Not Dominion! I approve of this years selection.
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Greg Schloesser
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Re: Recipients of the 2009 Interntational Gamers Awards Announced!
A correction to the Mystics.nl website: dn.mystics.nl
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James Ludlow
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Re: Recipients of the 2009 Interntational Gamers Awards Announced!
I've never even heard of Day and Night. I live in a cave?
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Re: Recipients of the 2009 Interntational Gamers Awards Announced!
No Dominion: Intrigue also? ohhh wait, that is not a game, it is an expansion!
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Re: Recipients of the 2009 Interntational Gamers Awards Announced!
jdludlow wrote:
I've never even heard of Day and Night. I live in a cave?


My thoughts exactly. But for a change the award is going to a game that I look FORWARD to learning more about. Not one that has already been saturated into the gaming community.

See Dominion comments above.
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Re: Recipients of the 2009 Interntational Gamers Awards Announced!
jdludlow wrote:
I've never even heard of Day and Night. I live in a cave?


Me either - I obviously need to spend more time on the Geek.
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Re: Recipients of the 2009 Interntational Gamers Awards Announced!
jdludlow wrote:
I've never even heard of Day and Night. I live in a cave?


I usually question the games I've never heard of.

Makes you remember the cult of the new.
 
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Re: Recipients of the 2009 Interntational Gamers Awards Announced!
There's a typo in this thread's title.
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I just love how the voting went; what a come from behind victory for Day & Night!

Extracted from IGA's website: http://www.internationalgamersawards.net/viewarticle.php?act...

IGA's press release wrote:
TWO-PLAYER SECTION
The initial count of first preferences:

4: Conflict of Heroes - Awakening the Bear
3: Die Sauelen der Erde
2: Day & Night, Kamisado
1: 2 de Mayo

2 de Mayo is eliminated and its vote switches to Day & Night,
which moves up to 3.

Kamisado goes next and both its votes also go to Day & Night,
which now moves into the lead on 5.
Die Sauelen der Erde is now in last place and is eliminated.
All 3 of its votes transfer to Day & Night to give a final score
of Day & Night 8; Conflict of Heroes - Awakening the Bear 4.

The winner is therefore DAY & NIGHT.


Le Havre benefited from the Automobile lovers:

IGA's press release wrote:
MULTI-PLAYER SECTION

The initial count of first preferences:

6: Le Havre
4: Automobile, Dominion
2: Battlestar Galactica
1: Diamonds Club, Space Alert, Steam

The games with no votes are eliminated.

Next to go is Diamonds Club, which was less well supported at
the nominations stage than either Space Alert or Steam. Its
voter switches to Battlestar Galactica, which moves up to 3.

Steam is the next to go, followed by Space Alert. Their votes
transfer to Dominion and Automobile, respectively. This puts
both those games up to 5.

Battlestar Galactica is now alone in last place and so it is
the next to be eliminated. Of the three votes released 1 goes
to Le Havre, 1 to Automobile and 1 to Dominion, giving the
position:

7: Le Havre
6: Automobile, Dominion

This time the tie-break at the bottom goes in favour of Dominion.
Of Automobile's 6 votes, 5 switch to Le Havre and 1 to Dominion,
which makes the final count: Le Havre 12; Dominion 7.

The winner is therefore LE HAVRE.

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Gordon Adams
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I am so happy that Day and Night received the award it so rightly deserves.
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David Molnar
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mimi2 wrote:
I just love how the voting went; what a come from behind victory for Day & Night!


For those who are not familiar, this is an example of what is known as (among other names) the Instant Runoff voting system. It's pretty neat.

Quote:

Extracted from IGA's website: http://www.internationalgamersawards.net/viewarticle.php?act...

IGA's press release wrote:
TWO-PLAYER SECTION
The initial count of first preferences:

4: Conflict of Heroes - Awakening the Bear
3: Die Sauelen der Erde
2: Day & Night, Kamisado
1: 2 de Mayo

2 de Mayo is eliminated and its vote switches to Day & Night,
which moves up to 3.

Kamisado goes next and both its votes also go to Day & Night,
which now moves into the lead on 5.
Die Sauelen der Erde is now in last place and is eliminated.
All 3 of its votes transfer to Day & Night to give a final score
of Day & Night 8; Conflict of Heroes - Awakening the Bear 4.

The winner is therefore DAY & NIGHT.




What we can tell from this is that of the 12 voters, 4 thought Conflict of Heroes was the best. But, everybody who did not think Conflict of Heroes was best thought Day & Night was better. Presumably Day & Night earned significantly more second-place votes than CoH-AtB.
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Stuart Dagger
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Yes, that is exactly what happened. Although in the past the award has gone to both Memoir '44 and Battle Cry, Conflict of Heroes is a much heavier wargame than they are, too heavy for most of this particular committee. So its vote stuck on 4 while the rest of the votes came together behind another candidate. Day & Night was the second choice of a lot of people and so it was the one that picked up the transfers and came through to win.

The IGA has a separate committee that decides the award for historical simulation games. The winner of that should be announced shortly.
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John Weber
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What a screwy method of voting! When it was tied between Dominion and Automobile, why kick out Automobile before Dominion? Why not kick out Dominion first because it's already won too many awards?
 
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Stuart Dagger
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Dominion did better than Automobile at the nominations stage and was also ahead of Automobile at an earlier stage of the count. If the tie-break had gone the other way, the final count would have seen Le Havre beating Automobile by 11 votes to 8.

The full details of the tie-breaking procedures are set out on the website.
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David Molnar
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John Weber wrote:
What a screwy method of voting! When it was tied between Dominion and Automobile, why kick out Automobile before Dominion? Why not kick out Dominion first because it's already won too many awards?


because "making it up as you go along" isn't actually a system?
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molnar wrote:
because "making it up as you go along" isn't actually a system?


It could possibly be fun, though. ninja
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Eugene van der Pijll
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John Weber wrote:
What a screwy method of voting!

This is a superfluous statement.

It has been proven mathematically that every method of voting is screwy.
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Ethan Tan
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Certainly 2 controversial winners this year. Illustrates the balanced field this year (unlike the 2 clear winners last year) and the subjectivity of game preferences.
 
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Larry Levy
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Steam got one first-place vote and was the second game to be eliminated. It probably got decent support, but may have suffered with first-place votes because it's a spinoff of an earlier IGA Award winning game. Just a guess on my part.
 
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A Derk appears from the mists...
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Or maybe 90% of the committee played it in its original form, so both of the re-releases were meaningless to them. It happened with Jenseit von Thebes prior, when so few copies were released but were snapped up by IGA members... When the later wide-release came (Queen's Thebes) much of the hype of the award had dissapated.
 
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Gordon Adams
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At least the awards given for these games are not judged by the number of a particular game selling rate , but by merit alone

If a game is good and gets an award, people will want to know more about it.

OK, fair enough, Le Havre is a popular game and has sold well..I am sure that did not influence the outcome and there lies my point: games selling by the hundreds/thousands does not necessarily make them good.

Now it is time to find out about Day and Night. This games might appeal to a minority but it is still a great game. Le Havre is a good (typically Euro) game and needs no introduction since it has had quite a lot of posts and comments.

Regards and Congratulations to the Winners

 
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Ethan Tan
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1 interesting question: For the 8 panellists who did not vote for CoH for both 1st and 2nd choice, how much experience do they have in wargames?

I'm just wondering. It could be that they were never fans of wargames to begin with (leading to perhaps an unfair result), or it could be that they are actually fairly experienced wargamers but thought CoH just wasn't good enough.
 
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melissa wrote:
molnar wrote:
because "making it up as you go along" isn't actually a system?


It could possibly be fun, though. ninja


Oh it actually IS fun when applied during my life cool
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Stuart Dagger
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The IGA has two committees, one for General Strategy Games and one for Historical Simulation Games. These two awards are from the former. Some people on this committee are experienced wargamers; others aren't. The other committee consists entirely of experienced wargamers. Their choice of "game of the year" has been determined (I know this because I counted the votes for them) and will be announced shortly. If you want to know the games that made their short list, dig out the GeekList that Greg Schloesser produced for the IGA nominations a couple of months back. This contained all three nominations lists.

Conflict of Heroes ended up on our list as well as on theirs because it clearly has some "cross-over appeal". But clearly not quite enough!
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