David McKenna
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Retreat to day 1: http://www.boardgamegeek.com/thread/446589

[This is where, historically, the battle began, with the following dispositions:
]

Turn 6: December 2, Morning (Allied morale 1, French morale 9)
Weather = fog


(random event = “Kutuzov Plan Adopted”. Allies gain +1 morale for any unit that is able to “march off the map” through an Allied ZOC at the beginning of the combat phase)
With the Kutuzov Defence plan now adopted, the Allies reverse the direction of their march, moving all their units eastwards rather than westwards! The majority of their forces are also able to benefit from road movement in doing so.

There are no French forces able to react to this developing situation, nor is there any combat. The (newly Rallied) 1AG corps in Raussenitz withdraws from the scene of battle (+1 Allied morale), and the Allies are also able to claim this as a ‘lull’ turn (another +1 Allied morale) as there was no combat or expenditure of morale points. However, this gain is almost immediately lost as the French hold two of the Allied objective hexes (-1 Allied morale for Impending Catastrophe).

(random event = “Fickle weather”. No effect as weather is already fog)
Hampered somewhat by the inclement weather, the French forces push on in pursuit of the retreating Allies: all forces, with the exception of GR, move north-east. III corps also arrives in play as a 2-2 unit, near Menitz pond, and that’s it for this turn! (French are unable to claim this as a lull turn as they do not meet either of the conditions for doing so)

situation at end of turn 6:



Turn 7: December 2, Morning (Allied morale 2, French morale 9)
Weather = clear


(random event = “The Czar’s Presence”. Allied player may attempt to rally Russian units (only), or spend 1 morale point without paying the cost)
With no Russian units currently broken, the Allied player instead uses this free morale point to force march his troops, who all race back towards the two Line of Communication hexes on the east side of the map, with the majority of their forces again using road movement on top of that forced march.

5 cavalry corps (on the LOC outside Austerlitz) are able to withdraw (+1 Allied morale) from the scene of battle, and the Allies are again able to claim this as a ‘lull’ turn (another +1 Allied morale) which is again cancelled out by the impending catastrophe (-1 Allied morale) that is developing.

(random event = “But you can wait another quarter of an hour, and it will be time enough then!” French immediately spend 1 morale point to enable their units to enter EZOCs)
It seems the Emperor is beginning to lose his grip on proceedings, as he is reluctant to commit his forces against the retreating Allied army! Res/H, IV/2 and V corps move, respectively, to the south-east, south and south-west of the Russian 1 corps as GR and IG both move east. I corps moves to, then along, the road north of their position as Res/L moves north-east, cross-country and as III corps moves into Satchen.

Res/H, IV/2 and V corps combine to attack Russian 1 corps, who commit their reserves (-1 Allied morale) but are still forced to withdraw north-east, with Res/H ‘taking ground’. This is a hazardous retreat, which they make safely.

situation at end of turn 7:


Turn 8: December 2, Afternoon (Allied morale 2, French 8)
Weather = clear


(random event = “Intelligence Gathering”. No effect as not using Fog of War)
Yet again, the Allied army continues to retreat from the scene of battle, with 2/4, AG and 3 corps all heading to the southernmost LOC outside Austerlitz while Cadre, GD and 1/4 all head to that in Raussenitz. 1 corps and 2 corps, however, are both unable to move.

Res/H counter-charges 2 corps, but only succeed in remaining engaged.

2/4 and Cadre both withdraw off the map (+2 Allied morale), the 1 and 2 corps combine to attack Res/H, routing that unit a single hex. This, however, is a hazardous retreat which the Res/H fails, and so breaks instead (+1 Allied morale, -1 French morale) and neither 1 nor 2 corps advance after combat. The Allies then lose a morale point (-1 Allied morale) due to the Impending Catastrophe as the French (still) hold both of the Allied objective hexes of Krzenowitz and Stare Vinobrady.

(random event = “Unexpected Help”. Bavarian division placed on time track)
Yet again, the French forces push on in pursuit of the retreating Allied army with Res/L, I, IV/2, GR and V corps all forming a ‘pocket’ around the 2 rear-most Russian units (1 and 2 corps) and with the III corps struggling to catch up along the road south of Reichmansdorf.

GR and V corps all combine to attack Russian 1 corps, but only force an exchange of losses (morale gain/loss cancels out). The (surviving) GR corps advances after combat. Res/L, I and IV/2 combine to attack the (surrounded) Russian 2 corps, forcing that unit to withdraw. This is a hazardous retreat, which they fail and so break instead (-1 Allied morale, +1 French morale). Res/L (is forced to) advance after combat.

situation at end of turn 8:


Turn 9: December 2, Evening (Allied morale 3, French 8)
Weather = fog


(random event = “The Friction of War”. Associated roll = Allied receive a free cadre, which they place in the LOC in Raussenitz)
With only 5 units in play, the Allies continue their policy of withdrawing from battle: 3 corps moves to the LOC outside Austerlitz as 1/4 moves south of GD.

Both of the Cadre and 3 corps then “march off the map” (+2 Allied morale), and the Allies are able to claim this as a ‘lull’ turn (another +1 morale) before losing a single point (-1 Allied morale) due to the Impending Catastrophe rule.

(random event = “My Eagles Soar!” French player may spend 1 morale point without paying its cost)
The French player immediately uses this ‘free’ morale point to force march his troops, with the Bavarian Division finally putting in an appearance far from the scene of conflict, and the III corps continuing to struggle to catch up! I corps and GR move, respectively, north-west and south-west of Russian AG in Austerlitz, and Res/L moves south-west of 1/4, with IV/2 to their north-west.

I corps and GR combine to attack AG in Austerlitz, forcing that unit to withdraw over the bridge. This is a hazardous retreat, and AG breaks instead (-1 Allied morale, +1 French morale). GR advances after combat. Res/L commits their reserve (-1 French morale) against 1/4, but are still forced to withdraw.

situation at end of turn 9:


Turn 10: December 2, Night (Allied morale 4, French 7)
Weather = n/a


(random event = “We Exist in Gloomy Apathy”. Allied units may not enter French ZOCs; those their must remain so. In effect, a non-event at night time)
With only two corps remaining in play (GD and 1/4) both head to the LOC in Raussenitz, and that’s it for this phase!

1 corps rallies outside Austerlitz, leaving no more rally locations open (in either set of the rules – both LOCs are occupied, and there are no other hexes that meet the ‘additional rally locations’). Allies then gain a single morale point from rest (+1 Allied morale).

(random event = “Intelligence Gathering”. No effect as not using Fog of War)
Again, the French forces push on eastwards, with the exception of IV corps (in Stare Vinobrady) and IG (in Krzenowitz).

With no enemy reaction or combat, we head straight to the ‘night operations’ phase: neither Res/H nor V corps rally, then the French drive the Allied morale down by 2 (-2 Allied morale) as they hold the two Allied objectives of Stare Vinobrady and Krzenowitz, then regain a single morale point from rest (+1 French morale). As this is a two day battle, this also ends the game with a draw! (Allied morale 3, French 8)

situation at end of game:



Final Thoughts

So, to borrow a football analogy: that was a game of two halves! The first day of battle saw the French forces ride rough-shod over the Allied forces: they could easily have won with a different opening deployment, since all 3 of the Allied objectives were within their deployment ‘band’. Although they came close, driving the Allied morale down to a single point, they were never quite able to land the final blow!

The second day of battle saw a reversal of fortunes, as the Allied army decided to adopt the Kutuzov Defence Plan, enabling that army to gain a steady stream of morale gains. With the French army 8 clear morale points ahead at the start of that day (5 points by the end of the game), the Allied army would have had a mountain to climb to reverse that situation and over-take the French morale, and so seemed content to play for the draw instead!
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Kim Meints
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Re: Austerlitz 20 solo replay (early battle): Day 2 - that General Kutuzov, he has the right idea ...
David

Really a great AAR.Thanks so much. And I'm glad you decided on the Early battle for it too .

Books on Austerlitz always mention Napoleon being on the Pratzen the night of Nov.30th but then deciding to lure the Allies onto the heights by pretending to be weaker and not wanting to fight. My collection of Austerlitz games never has a "Early" scenario so I figured it would be a great What If.

During testing it proved to be the slugfest scenario to be sure. I have in a few games almost blown the French off of the Pratzen and have them at breaking point on day one to then have them rebound to win the battle on day two.
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David McKenna
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Morale over course of game

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