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Subject: Classroom Disruptions - Redux: Game Over!!! rss

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RIOT
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Good Roles:

1 Geek (seer): views for trouble makers (wolves); role shows as seer; cannot view self; choses N0 view

1 Copycat (cloudy seer): views for trouble makers (wolves); role shows as seer; always receives the opposite result; cannot view self; choses N0 view

1 Poser (tinker): shows as trouble maker to seer and student to copycat

3 Students (villagers)

Evil Roles:

3 Trouble Makers (wolves): do not have a chat; each wolf know only one other wolf (wolf A knows wolf B who knows wolf C who knows wolf A); whichever wolf submits the last kill order is who controls the kill

Tie Breaker:

The tie-breaker will be Rock/Paper/Scissors. Players in a tie will submit an order containing their choices for three rounds of Rock/Paper/Scissors. The first person to lose a round will be lynched. If all three rounds result in a tie or result in no clear winner (see 3+ player examples), it will be declared a no lynch. Players may not publicly post their choices in order to knowingly attempt a no lynch situation.

Example with 2 players:
Player 1 submits the following: paper, scissors, paper
Player 2 submits the following: paper, rock, rock

Round 1 is a tie. Round 2 Player 2's rock beats Player 1's scissors. Player 1 is lynched.

Example with 3+ players:
Player 1 submits the following: paper, scissors, paper
Player 2 submits the following: paper, rock, rock
Player 3 submits the following: rock, paper, paper

Player 3 will be lynched since he lost the first round.

Example with 3+ players:
Player 1 submits the following: paper, scissors, paper
Player 2 submits the following: paper, rock, rock
Player 3 submits the following: scissors, paper, paper

Player 3 is exempt from Rounds 2 and 3 since he won Round 1. Player 1 loses Round 2 and is lynched.

Example with 3+ players:
Player 1 submits the following: paper, scissors, paper
Player 2 submits the following: rock, rock, rock
Player 3 submits the following: scissors, paper, paper

Rounds 1 and 2 are considered ties since no winner can be determined. Player 2 loses Round 3 and is lynched.

Rock/Paper/Scissor orders must be entered before lynch. Failure to submit orders means you forfeit the lynch.

Anonymous Messages:

All players will be allowed to post one anonymous message per day. The message is limited to 25 characters. To post a message, put it in your MOD chat. I will post it as soon as I see it.

Role Reveal:

Full role reveal upon death.

Dusk and Dawn:

Dusk is at 7:00am BGG time.
Dawn is at 12:00pm BGG time.
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Re: Classroom Disruptions - Redux
Player List According to Cassandra:
Dekal
Gelatinous Goo
GJanse
Guenhwyvhar
jageroxorz
Kaldar
kristiefix
lexoanvil
redemption99

9 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/4474...
 
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Jage
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Re: Classroom Disruptions - Redux
No rules, no roleset, I'm in!
 
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Re: Classroom Disruptions - Redux
Does the copycat know they are the copycat and not the seer?
 
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RIOT
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Re: Classroom Disruptions - Redux
Kaldar wrote:
Does the copycat know they are the copycat and not the seer?


The seer and the copycat are only told they are seers. Neither is sure which one they are.
 
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Re: Classroom Disruptions - Redux
riot wrote:
Kaldar wrote:
Does the copycat know they are the copycat and not the seer?


The seer and the copycat are only told they are seers. Neither is sure which one they are.


No n0 views I assume?

Are they allowed to view themselves?

Of course, that wastes a precious view in a 9 player, so inadvisable. Maybe we can work out a plan so that only one seer views them self..
 
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Re: Classroom Disruptions - Redux
Hey, I've already got the plan made. Cool beans. cool
 
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Chris M.
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Re: Classroom Disruptions - Redux
I just signed up on Cassandra.
 
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Goo
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Re: Classroom Disruptions - Redux
I just signed up on Cassandra... and I'm carrying her books home from school.
 
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Re: Classroom Disruptions - Redux
Sounds cool enough.
 
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Re: Classroom Disruptions - Redux
Hopefully I don't pooch it for evil. I havn't won as a bad guy yet!
 
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RIOT
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Re: Classroom Disruptions - Redux
Kaldar wrote:
No n0 views I assume?

Are they allowed to view themselves?

Of course, that wastes a precious view in a 9 player, so inadvisable. Maybe we can work out a plan so that only one seer views them self..


N0 views are chosen (not random). Seers cannot view themselves.

On another note, I'm going to be doing some traveling and training the week of the 19th. Unless I can get a co-mod, I'll have to change the date of the game. I would rather have a co-mod becuase it would help with the anonymous messages.
 
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RIOT
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Re: Classroom Disruptions - Redux - Co-Mod found!
Many thanks to deborahjeanne for offering to co-mod!
 
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Re: Classroom Disruptions - Redux - Co-Mod found!
Cassandra just signed up on Dekal.
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Really? REALLY?!
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Re: Classroom Disruptions - Redux - Co-Mod found!
Sounds like fun, but I won't be around until an hour after lynch each day ...
 
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Really? REALLY?!
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Re: Classroom Disruptions - Redux - Co-Mod found!
real quick Does this go over weekends?
 
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Re: Classroom Disruptions - Redux - Co-Mod found!
GJanse wrote:
real quick Does this go over weekends?


Nope. It should be finsihed within a week.
 
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Re: Classroom Disruptions - Redux - Co-Mod found!
riot wrote:
GJanse wrote:
real quick Does this go over weekends?


Nope. It should be finsihed within a week.


Perfect, lets do dis th'ang.
 
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Re: Classroom Disruptions - Redux - Co-Mod found!
GJanse wrote:
Perfect, lets do dis th'ang.


It's scheduled for the week of the 26th.
 
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Re: Classroom Disruptions - Redux - Co-Mod found!
riot wrote:
GJanse wrote:
Perfect, lets do dis th'ang.


It's scheduled for the week of the 26th.


soblue cry I hate waiting ...
 
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Re: Classroom Disruptions - Redux - Co-Mod found!
GJanse wrote:
soblue cry I hate waiting ...


Oops, I was wrong. It's scheduled for the 19th. I would start it next week, but I'm likely going to be swamped setting up printers/users for our new business system.
 
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Re: Classroom Disruptions - Redux: Night 0, please check roles, geek/copycat give N0 view orders
Geekmail has been sent to all players. First lynch will be on Tuesday.
 
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Re: Classroom Disruptions - Redux: Night 0, please check roles, geek/copycat give N0 view orders
The anonymous message will be revealed publicly. When you put in an order for a message, it will appear in the thread like this:

Quote:
This is an example message.
 
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Re: Classroom Disruptions - Redux: Night 0, please check roles, geek/copycat give N0 view orders
riot wrote:
The anonymous message will be revealed publicly. When you put in an order for a message, it will appear in the thread like this:

Quote:
This is an example message.


Can't wait to get started!
 
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Re: Classroom Disruptions - Redux: Night 0, please check roles, geek/copycat give N0 view orders
The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in bracekts: [vote jmilum]

3. Only one vote per post.

4. If you [vote nightfall] your vote will be locked (voting
nightfall is allowed in the same post as a vote for a player, but it
must come after it, this does not violate Rule #3)

5. Vote tallies will be automatically posted to the game thread hourly
if the tally has changed. The Tally and Vote Logs (for each game day)
are also available on the Cassandra game page.

6. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

7. Case does not matter and simple typos will not cause the vote to fail.

8. You may [vote no lynch] if your game allows it.

9. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

10. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Retrieve Final Lynch Time Vote' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Vote Log Page: http://www.thecassandraproject.org/jeremy/werewolf/game/4474...
Vote Tally Page: http://www.thecassandraproject.org/jeremy/werewolf/game/4474...
 
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