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Warhammer: Invasion» Forums » Rules

Subject: Question about game set up. rss

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M Taran
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The below is from the PDF rules.


For the
First Game
For the first game, each player should choose one of
the four prebuilt 40 card starter decks in the Warhammer:
Invasion LCG Core Game:
Dwarf (cards 1–25),
Empire (cards 26–50),
Orc (cards 56–80),
or Chaos (cards 81–105).

This can be done quickly, as all the
cards of any given race share a common colour.
After a starter deck has been selected,
shuffle the 24 non-alliance neutral cards (cards 111–119)

This my issue. I don't have 24 cards numbered 111 to 119, I only have 21.
I DO have 3 neutral cards that would bring the total to 24 cards, except these three cards are numbered 121,121,120.

So does the "24" neutral cards include these three even though they are NOT in the 111 to 119 number range?

and dealout 10 neutrals to each player. Then, each player
shuffles his neutral cards into the starter deck he has
selected. Each player now has a 50 card deck that can
be used to play the game.
Setup
Before playing the Warhammer: Invasion LCG, both
players follow these quick steps in order:
1. Shuffle
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Dennis Ugolini
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I haven't seen anything official, but I assumed that the 111-119 was the misprint, and that it should have read 111-121, which makes 24 neutral cards. There's no reason to exclude the neutral quests. Meanwhile, there's a very good reason to exclude the next six cards (the Alliances), because you aren't playing cross-faction in the basic game.
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M Taran
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Dennis,

Thank you for the reply.
I was assuming the same. I guess they will correct that for the sake of accuracy.
 
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ruvion .
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I believe, there was a similar issue with CoC LCG Core Set instruction booklet misprint half a year ago.

AGoT LCG Core Set also has enumeration problem in the form of Robert Baratheon, being listed twice as the same number. This alarmed a few players into thinking they were missing a card.

In other words, seeing how this kinda thing has precedents, you shouldn't worry and just have fun.
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Dan Conley
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Hi, Guys! I made the same assumption re. those three APPARENTLY neutral cards, which would bring the total to 24. Has there been an official ruling or errata/FAQ from FFG?
 
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Matthew Goddard
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Just ran into this very "issue". They are the only other neutral cards and so makes sense they would be the three to add.
 
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Karl Fritz
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Additionally, I only found 38 cards of each race. Did FFG expect you to incorporate the Dark and High Elf cards to get you to 40?
 
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Rauli Kettunen
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kfritz wrote:
Additionally, I only found 38 cards of each race. Did FFG expect you to incorporate the Dark and High Elf cards to get you to 40?


You're missing cards. There are 40 cards for each race. Double-checked that the missing ones aren't mixed in with other cards?
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Karl Fritz
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Dam the Man wrote:
kfritz wrote:
Additionally, I only found 38 cards of each race. Did FFG expect you to incorporate the Dark and High Elf cards to get you to 40?


You're missing cards. There are 40 cards for each race. Double-checked that the missing ones aren't mixed in with other cards?


Ugh.. I forgot to include the two quest cards for each race.. I'm ok

thanks
 
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Paul Toderas
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Have the same problem here, Taran.

Also on my box it clearly states on the backside, that the game is for 2-4 players.

I wonder if this is a typo, or it will be later expanded for four players?
 
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The Galaxy is Just Packed!
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I am amazed that this is not in the FAQ.
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Paul Leoncavallo
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Figured necroing this thread was better than starting another. Along the same line as the original question where each person gets dealt 10 of the 24 neutral cards. How is that possible in a 3 or 4 player game, or do they all just get dealt in that case, 8 and 6 respectively?
 
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Elijah Snow
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There are no official rules for games with more than 2 players, so there's no real answer to that question. Just decide for yourself.
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Paul Leoncavallo
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Thanks. Though that seems odd considering the box says 2-4 players.
 
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