Wednesday 30th September, 2009
Venue: The London Apprentice, Isleworth
Ian graciously stepped to one side to allow the other 10 of us to have a go at this little ‘hidden identity’ card game. (Actually he was graciously stuffing his face with some of the London Apprentice’s fine fare, whilst competing with Philip for the title of ‘smartest-dressed boardgamer in West London’)
Anyway, back to the game. This was new to a few people, so after a brief rules introduction by Jon (who somehow made the game sound incredibly complicated) we dived in. With 10 players, the draw deck exhausts after only about 2 rounds, so the game ends pretty quickly, and you really do rely on everyone to work collaboratively to find the gold.
In the opening mine, the saboteurs played with great subtlety at first – perhaps too much subtlety, as the gold was discovered without too much difficulty. The roles were then re-dealt and Ian switched places with Tonio, who also had an appointment with something of a comestible nature. It was at this point that the local church fundraising committee appeared, and it turned out that we had mistaken their ‘reserved’ sign for ours, and nabbed their tables. After some swift negotiation and some musical chairs, we relocated to the west end of the room, and continued the game.
Philip chose to play a broken tool on Gareth very early on, which turned out to be a bit of an own goal for the good dwarves. Iain finally mended Gareth’s pick-axe with about 1 card left to play, completely disproving the ‘better late than never’ maxim. This time, the saboteurs were more blatant, and before long, the mine had pretty much ground to a halt.
It turned out that there were 4 saboteurs – all sitting next to each other – and all looking quite pleased with themselves at their collective skulduggery.
Due to all the general table confusion, time had ticked on a bit, so it was decided to call a halt to the game rather than playing the 3rd round.
Daniel 6; John 6; Jon 4; Toby 4; Ian / Tonio 4; Iain 0; Niko 0; Gareth 0