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Battletech Introductory Box Set» Forums » General

Subject: How wide-spread is playing base? rss

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Todd Reed
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The game's been around a long time and I notice the Catalyst Labs site is current, but there's not a lot of action here on the geek. Is there a better place for current reviews, opponent locators, etc? Or, are there not many players? I know BGG isn't the end all for all types of games, but it's where I start.

Edit - just did some searching - it appears the box set is out of print and the only price I can find it is $150+...no thanks. It seems to have an active forum on Catalyst, but no mention of reprinting the box set.

Thank you in advance for your help.
 
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Rob Buchler
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The box set is in limbo due to a snafu over a 25th-anniversary box set that was due to be out like right now. Hopefully either the current one gets reprinted or the anniversary set gets back on track.

The Catalyst site is definitely the place to go for all things 'Mech.
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Todd Pytel
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There's plenty of action at the Catalyst site (www.classicbattletech.com), but not so much here. The box set does seem to be in some kind of limbo at the moment. Besides some IP issues with the anniversary set that was originally planned, I heard there were some problems with the molds hampering a straight reprint. But that's really hearsay and I haven't dug around the forums to see if there's any better info. While the Intro set is a handy and inexpensive way to start, much of the material is easily available in other ways. The intro rulebook is online at:

http://classicbattletech.com/downloads/CBT_Introductory_Rule...

The record sheets are here:

http://classicbattletech.com/downloads/CBT_Introductory_Reco...

If you can scrape up a basic map to play on and some chits to represent the mechs, that's enough to let you try things out. You can definitely find a whole map compiliation for ~$20 online, but I'm sure you can get a handful of old maps much more cheaply if you look around. For the mechs, make chits indicating the name and which direction they're facing. Then just pick a map that doesn't look too complicated, choose a few mechs that look cool, and start beating one another up. That's a bit of a pain compared to just buying the Intro box, but at least it lets you try things out. Anyone who gets further into the game is likely to ditch most of the Intro box components eventually anyway. You'll want Total Warfare for the standard rules, the single included map is paper-thin, and the plastic minis, while passable, aren't nearly as good quality as the metals.
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Todd Reed
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Thanks for the quick reply. Is that Catalyst site also the place to find local opponents?

What do either of you think of the game? Is keeping track of the stats a pain or does it move fairly quick once you learn the game?
 
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James Barton
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The official forum on the same page is a pretty good place to go. There's a pretty wide playing base out there. You might have to travel a little if you're in a small town though. Battletech is a little bit of a lifestyle/religion it's not too bad once you get the hang of the rules and start remembering some of the tables, but it is a bit of a commitment to learning all the rules. Try the intro box set the rules in there are a good start and it'll get you going.
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Ryan Heac0ck
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www.battletech.com & www.classicbattletech.com

The forums on these two sites should be able to put you in touch with a community that shares a wealth of information. Finding opponents may be tough, I had to train my own (many years ago). We still play casually and can usually have a good game between 2-4 of us. Learning the system together also helps for you to stay competitive with each other.

http://megamek.sourceforge.net hosts a community of online players and is free to download the software. The interface is less-than-intuitive though, I would suggest learning table-top first. There has been talk of a 3d update that is anxiously anticipated.

Finding an older boxed set on ebay (either Battletech or Citytech) is another way to get started. They have a couple of maps enclosed and will provide you with cardboard stand-ins until you make a jump to metal minis (and you WILL want to). There are some minor differences between the boxed set and the newest version of the rules, but it will get you a handle on the turn sequence.

I suggest an alternate initiave system http://www.geekdo.com/thread/403826

Other streamlining suggestions may be found here
http://www.classicbattletech.com/forums/index.php/topic,4289...

For beginners I strongly suggest one mech per side until you are FLUENT in the rules. You do not have to have the tables memorized, but understanding the tempo of the turns is vital!

Have fun and watch out for the Clans!!!
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Jim Patterson
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Plus to the above, you can also get most of the current box-set rules for free download:

Quick-Start Rules: http://www.classicbattletech.com/downloads/CBT_Quick_Start_R...

Introductory rules: http://www.classicbattletech.com/downloads/CBT_Introductory_...

Universe book: http://www.classicbattletech.com/downloads/CBTUniverse.pdf

There are at least some cosmetic differences between these and those in the actual box set (2007), but the rules are essentially if not exactly the same.
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Todd Reed
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I've downloaded the intro rules, the quick-start rules, and some record sheets. I'm not usually a fan of print and play, but this is easier because you don't have to print a bunch of playing pieces (chits).

I'm a fan, however, of giving away to get more customers. Frankly, they give so much away, I wouldn't need to buy anything for sometime. There's a lot here to play with and test. But this is great. I would rather do this and determine if the games for me than sink the money (although it isn't much to get into the game in the first place.) and then find out I don't like it. From a business stand-point it's not good because they're not getting the sale from anything if I don't buy it. But if I decide to not play it, I will look at anything else the company releases more favorably and will give it a try because of their open policies.

thanks for the tips on speeding up play - that has been something that has slowed me down from getting into it: the bookkeeping and tracking of movement, and shots fired, etc. I'm also wondering how someone keeps all the record sheets straight. I'll concern myself with that more when I start playing.

After spending more time in the forums, there is a vocal, helpful, yet 'quiet" community behind this game.
 
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