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Subject: First few Basic Plays rss

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Steve Boone
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Harrison
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I just got the Artscow Basic and Advanced game in the mail yesterday. I considered their service quick at 12 days from making order to receiving it. Take advantage of the discounts, too.

I have to say I was impressed with the quality of a PnP game. Well, I guess it's not PnP if you had a pro outfit print it up for you. But, it's still not a multi-gazillion dollar outfit that designed it, and it's still very good. It has all the appearances of a well-supported, mass-marketed game. After I cut the location cards to size, it left just enough room in the box to hold a few coins to use as accounting markers. Perfect for keeping the game "imP". (But my markers seem to cheapen the product.)

I haven't tackled the advanced game yet, as I wanted to be sure I understood the basic play first. It did take a few rounds to make sure I had the sequencing down correctly. Then I noticed the rules said there were 10 event cards and I had 11 (the Number 6 card comes in two flavors, panzerfaust or panzerschrek). Removing one of those from gameplay made it tougher to beat the clock.

It's a great time-filler. There are only few decisions to be made, but that's what makes it a fun game. Do I rest and burn time, but gain health? Do I run from combat, losing 1 health, or fight and lose (1/2/3/4)? How does the combat decision affect my board position? If I burn time looking for the MP40 will it make my stand-and-fight decision easier? That's pretty much it. Like I said, just enough decision points to make it a good, quick game. It's not a brain-burner.

Now that I feel I have the basics mastered, I'm off to get the advanced rules down. My 12 year-old is chomping to play the multi-player with me, as well. I'll post again with those reports later.

Thanks for a great portable, inexpensive, engaging, light, fun game.
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Rogério de Leon Pereira
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That is what I feel about it. I need to test the multiplayer too!
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Emmanuel Aquin
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Hey Steve!

Thanks for the compliments and the review. I'm glad you enjoyed the game. Yes, there are 2 alternate Event #6 (the ALT one is used in some scenarios). The one-on-one scenarios (found in the Campaign Book) are the best way to enjoy a 2-player game in my opinion (try "The Duel", "The Weapons Cache" for a confrontational game, or "Sword Beach: Riva Bella Casino" for a coop game).

E
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Steve Boone
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I got to play the Advanced rules today. Same impression as before, great light game.

A few details: It's got more elements to keep up with, but not too many to bog you down. It does add to the fun. Maybe I was just lucky, but I won each of three plays. I'm thinking discarding only one card gives you too much time, or the enhancements for the secondary objective, or the Special Operatives are just too powerful. Maybe it's a combination of the three. Obviously, injecting the optional rules will adjust that.

It's still a good game. I can see playing this one a lot.

Thanks for the suggestions on the multi-player variants. I want to make sure I keep the portability of the basic/advanced game. I can see that is not going to be in the "cards".
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Emmanuel Aquin
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Quote:
A few details: It's got more elements to keep up with, but not too many to bog you down. It does add to the fun. Maybe I was just lucky, but I won each of three plays. I'm thinking discarding only one card gives you too much time, or the enhancements for the secondary objective, or the Special Operatives are just too powerful. Maybe it's a combination of the three. Obviously, injecting the optional rules will adjust that.


3 wins in a row is pretty good. But discarding only 1 card per hour is balanced if you take into account that the 3 bonus cards you get for the game (compared to Basic) are easily spent looking for the Secondary Objective, resolving an extra Event on it AND returning to the Drop Zone to win the game. I think you simply have been lucky.

As you say, if you are one hell of a paratrooper, you can some Optional Rules ("Bad Landing" and "Time is money" will take care of your luck). I also recommend including the Currahee expansion (only 10 cards), which can make life more interesting when starting your games.

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