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Subject: Endeavor Game 8 rss

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Chris Linneman
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Against my better judgment I've decided to moderate a Play-By-Forum game of Endeavor to satisfy my desire to play the game despite limited gaming opportunities face-to-face. Please note that I have absolutely no ability or experience in using MS Paint (which is, by the way, the software I will be using) but will do my best to post images of the game state whenever necessary. Any help would be appreciated, but don't expect my images to look very pretty. It's my hope they will nonetheless be functional.

I'd like to run it as a 5p game to accomodate as many players as possible. Several others have indicated interest in moderating 4p games.

I'll of course be playing the game myself and will take the first 4 people to reply to this thread as my opponents. Please, if you have already played in a PBF game, leave space for someone who hasn't yet. When you reply to the thread, indicate which colour you choose. I'll be playing purple.

I'll be running the entire Building/Payment phase as one turn so you build and pay your guys in one forum post. This is to reduce downtime and because other players' choices of payments are highly unlikely to affect your building choice. If someone would prefer to delay their payment choices, that is allowed but will be the exception rather than the rule.

Once I have my opponents I'll post the starting board and randomize a start player and we'll go from there. Also, anyone who has prior PBF experience is welcome to post anything they think might be helpful here (or geekmail me). This will be a learning experience for me and I welcome criticism and advice.

Thanks to Jason Clague (superbgg) for permission to use several images from his gallery--they will be very useful to me!

GAME SUMMARY

Turn One Build Phase
White builds a Shipyard.
Purple builds a Shipyard.
Red builds a Shipyard.
Green builds a Market.
Black builds a Workshop.

Turn One Action Phase
White Occupies Lisbon via Colonial House for Ship/Draw token.
Purple Ships to Caribbean via Shipyard for Occupy/Draw token.
Red Occupies Constantinople via Colonial House for Culture.
Green Draws Slave0 via Market.
Black Occupies London via Colonial House for Payment token.
White Draws Med0 via Ship/Draw token.
All players pass.

Turn Two Build Phase
Purple builds Market.
Red builds Workshop.
Green builds Shipyard.
Black builds Guild Hall.
White builds Shipyard.

Turn Two Action Phase
Purple Occupies Paris via Colonial House for Culture.
Red Occupies Venice via Colonial House for Finance (connection: Industry).
Green Occupies Cairo via Colonial House for Finance.
Black Draws Med1 via Guild Hall.
White Occupies Madrid via Colonial House for Finance.
Purple Draws Slave1 via Market.
Red Ships via Shipyard to Caribbean for Finance.
Green Ships via Shipyard to India for Culture.
Black Occupies Tunis via Colonial House for Politics.
White Ships via Shipyard to North America for Culture.
Purple, Red, and Green Pass.
Black uses Payment token to Pay Guild Hall.
White Passes.
Black Draws Slave2 via Guild Hall, then Passes.

Turn Three Build Phase
Red builds Barracks and pays all.
Green builds Guild Hall and pays Colonial House.
Black builds Guild Hall and pays all.
White builds Market and pays all.
Purple builds Workshop and pays all.

Turn Three Action Phase
Red Occupies Tripoli via Colonial House for Politics.
Green Occupies Amsterdam via Colonial House for Politics.
Black Ships via Guild Hall to Far East for Industry.
White Draws Med2 via Market.
Purple Ships via Shipyard to Caribbean for Politics.
Red Attacks Cairo via Barracks (connections: 2 Politics).
Green Ships via Guild Hall to India for Finance.
Black Ships via Guild Hall to Africa for Finance.
White Ships via Shipyard to Far East for Occupy/Draw token.
Purple, Red, Green, and Black pass.
White Ships via Shipyard to Far East for Occupy/Draw token, then passes.

Turn Four Build Phase
Green builds Workshop and pays Shipyard and Guild Hall.
Black builds Docks and pays all.
White builds Workshop and pays all.
Purple builds Guild Hall and pays all.
Red builds Market and pays all.

Turn Four Action Phase
Green Ships to India via Shipyard for Culture.
Black Ships to Africa via Guild Hall for Ship/Draw token.
White Ships to Africa via Shipyard for Industry.
Purple Ships to Africa via Shipyard for Ship/Draw token.
Red Draws Med3 via Market.
Green Ships to North America via Guild Hall for Culture.
Black Ships to Africa via Ship/Draw token for Finance.
White Ships to North America for Industry.
Purple Ships to Africa via Ship/Draw token for Politics. Africa opens! Black becomes Governor.
Red Ships to North America via Shipyard for Culture.
Green Passes.
Black Occupies Kinshasa via Colonial House for Attack token (connection: Industry).
White Occupies Dar-es-Salaam via Colonial House for Culture.
Purple Ships to North America via Guild Hall for Politics.
All remaining players Pass.

Turn Five Build Phase
Black builds Fortress and pays all.
White builds Docks and pays two Shipyards.
Purple builds Barracks and pays all.
Red builds Docks and pays all.
Green builds Fortress and pays Shipyard and Guild Hall.

Turn Five Action Phase
Black Ships to Caribbean via Guild Hall for Culture.
White Ships to North America via Shipyard for Finance.
Purple Ships to Caribbean via Shipyard for Culture.
Red activates Docks to Ship to Caribbean for Industry and Occupy Nassau for Ship/Draw token. Caribbean opens! Purple becomes Governor.
Green Ships to North America via Shipyard for Culture. North America opens! White becomes Governor.
Black activates Docks to Ship to North America and Occupy Montreal for Finance (connection: Industry).
White activates Docks to ship to North America and Occupy New Orleans for Industry.
Purple Occupies Boston via Occupy/Draw token for Politics (connection: Finance).
Red Occupies San Juan via Colonial House for Culture (connection: Culture).
Green Ships to India via Guild Hall for Politics.
Black Draws Africa1 via Guild Hall.
White Draws North America1 via Occupy/Draw token.
Purple Draws Africa2 via Market.
Red Draws Slave3 via Ship/Draw token.
Green Draws North America2 via Market.
Black Passes.
White Ships to South America via Shipyard for Politics.
Purple Attacks Montreal via Barracks (connection: Industry).
Red Draws Slave4 via Market.
Green Passes.
White Passes.
Purple Passes.
Red Ships to Far East via Shipyard for Politics, then Passes.

Turn Six Build Phase
White builds Cartographer and pays Docks and both Shipyards.
Purple builds Theatre and pays all.
Red builds Exchange and pays all.
Green builds Bank and pays all.
Black builds Theatre and pays all.
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Jason Clague
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QBert80 wrote:
Thanks to Jason Clague (superbgg) for permission to use several images from his gallery--they will be very useful to me!


You're most welcome. Good luck!
 
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The Friendly Meeple
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I would like to play. I have the game, know the rules, and have followed some of the other PBF games. If you'll have me I'll take black.
 
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alan beaumont
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Forum newbie - Red please.
 
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Geoff Cruttwell
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I'd like to play, and will take green if it's available.
 
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Richard Ayliffe
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Brierley Hill
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I'd love to play...and I guess I'll take White.
 
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Chris Linneman
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The board has been generated!

I've randomly determined turn order:

White (majic)
Purple
(QBert80)
Red (misteralan)
Green (Gshc)
Black (you know who)

Let's get started with Building Phase 1. Good luck all!



P.S. Does anyone know how to make the image bigger in the post?
 
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Steve Duff
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In the square brackets after the number, type a space and a size like medium or large.
 
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alan beaumont
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Building
It's quiet, too quiet.

OK then I'll buy a Shipyard, whatever happens. 2 counters pop. - Awaiting actions.
 
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Chris Linneman
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Thank you Steven Duff!

I will also build a Shipyard.
 
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Richard Ayliffe
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White will take a Shipyard for +1 culture, and also take two workers.
 
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Chris Linneman
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I just noticed Alan went out of turn order--again the order is

White
Purple
Red
Green
Black

So, we're back on track--it's now Geoff's turn.

 
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Geoff Cruttwell
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Green will take a market.
 
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The Friendly Meeple
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Build- Black will take a Workshop. Industry goes up 2 spaces.
Growth- 2 Population Markers added to Harbor.
Salary- N/A this turn.

On to the Action Phase.
 
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Richard Ayliffe
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White will Occupy Lisbon and take the Ship/Draw token
 
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Chris Linneman
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Actions
I will Ship to the Caribbean for the Occupy/Draw token.
 
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alan beaumont
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Action
Colonial House > Occupy Constantinople.
Culture to 2.
 
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Geoff Cruttwell
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Market - Draw Slave0. Industry +2.
 
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The Friendly Meeple
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Action
Colonial House- occupy London- take Payment Token
 
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alan beaumont
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zzzz time
It's 2AM here, so don't expect any moves from me for 9 hrs +.
'night all.
 
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Richard Ayliffe
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White will use the Ship/Draw token to draw the Med 0 card for +1 Culture & +1 Finance.

Then I'll pass.
 
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Chris Linneman
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I guess it is now Black's turn to either use his Payment token or pass. None of the rest of us have legal actions.
 
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The Friendly Meeple
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Pass
Black will pass. I think Green could legally activate his Colonial House if he wanted to, but with no other actions to follow that, it wouldn't make sense to do it now.

Purple could start turn 2.
 
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Chris Linneman
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Turn 2 Building
I will build a Market and Pay all. 2 more population markers pop so I have 3 in my harbour now.

I'll post updated images of the board and player boards soon.
 
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alan beaumont
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Erection
I will build a Workshop and Pay all. With 3 Pop. extra I have 4 in my Harbour.
 
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