We're helping to playtest the Mud & Blood WWII variant that TFL are working on. Here is a little AAR from the most recent game.
K. and I were just about ready to begin a game of Mud & Blood WWII after a 2 hour session of deciding what game to play and setting it up and shooting the bull, when S. walked in.
I happily turned my forces over to S. so he could play and I could
concentrate on getting the rules right
We did a sort of cut-down version of one of the Airborne attacks on Le Manoir on June 6, 1944. K. took the Germans and prepared to defend his post, two squads plus a tripod mounted MG42.
S. sent his Airborne troops, 3 squads in total, creeping through the
hedgerows towards the house on the hill.
One of the US squads sauntered gaily down the road leading to the house, not a care in the world. Dieter Schreckengost, hard bitten machinegunner, lined up the sight of his trusty tripod mounted MG42 on the careless Americans, pulled the trigger...and nothing! Hastily reloading the weapon he managed to get a few shots off which
served only to scatter the Americans, much the wiser now, into the hedgerow beside the road.
The battlefield became quiet again, except for the sounds of Dieter's curses, as the Americans stealthily moved into position.
The American platoon leader Lt. Lee Vemialone, putting most of his eggs in one basket with his best NCO's and one squad, burst out of the hedgerow they were hidden behind, rushed across the road and in a brief, and rather lopsided close combat, destroyed all but the leader of the Germans left flank squad. They took the leader prisoner, and sent him back for interrogation.
The Germans in the house, unsure of the situation, split their forces and sent one small group out to the right flank to guard against the Americans approaching from that direction, including a fourth squad that had made its way to the battle.
The remaining Germans in the house headed upstairs hoping for a better vantage point to shoot from. But the American Lt had his blood up, and after reorganizing his squad charged them up the hill and into the house, killing a couple of the remaining Germans and taking the rest prisoner. The 5 Germans outside surrendered soon after, leaving the Americans in possession of the hilltop vantage point.
Another good game of M&B. It flowed well, and played out fairly quickly given some rules discussion about the changes made to enable the rules to cover WWII.
Mud & Blood shows every sign of being a very adaptable set of rules. Along with the WWI period they were written for, TFL has put out a supplement covering the postwar Freikorps battles in Germany, the Irish Rebellion and the what-if 1930's English Civil War. They look to be making the transition to WWII with ease as well. Good stuff!