magic gecko wrote:
It is a bit more than that.
Sometimes the attacker goes whack! for one round, and does not press.
This means the defender does not get to retreat.
Then you get to go Whack! again. :)
In other words, if you are willing to use several action dice (kind of like a siege), you can ensure that you wipe the defender out rather than forcing them to retreat? Interesting. The main drawback to that would be that if your opponent was defending a city or fortification, you'd have to hit on 6 each time.