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Subject: How to Draw Hexagons on MS paint for your own Wargame Grids rss

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Seth Trammell
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I worked for a while to find out how to make a even sided Hex on "Paint", but finally got it right,

This is pretty explanatory, any questions?
Seth
Edit: Changed picture to proper steps
Edit2: Could also draw w/ ruler using these steps :)
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Ziegreich
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Nice. But on Step 2, where you say draw 45 degree lines of "same length"... same length as what?
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Pelle Nilsson
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Yes, one question: why bother, really?

I guess it can be seen as an interesting problem solving exercise, perhaps.

Edit: Oh, and this link.
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Seth Trammell
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ZirkvandenBerg wrote:
Nice. But on Step 2, where you say draw 45 degree lines of "same length"... same length as what?

Each other, doesn't matter how long (I'm pretty sure, as long as they are 45 degrees (completely diagonal).

Sorry, never used inkscape, but I know that almost everyone on this site has Paint (comes with most computers), and it seemed easy enough to me (and yes it was a fun problem solving exercise :) )
Sethmo
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Michael @mgouker
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You can also use Vassal's module builder to make a hex grid, export it, and then paint it.
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Alex Henderson
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Or use DrawHexGrid at http://cryhavocgames.net/Tutorials_Utilities.htm


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I'm confused, people are making maps in paint? It doesn't even have layers, right?
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Matthew Lock
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People... just go to

http://incompetech.com/graphpaper/trianglehex.html
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c m
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Also, there's mkhexgrid for the command-line aficionado: http://www.nomic.net/~uckelman/mkhexgrid/
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Seth Trammell
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spearjr wrote:
I'm confused, people are making maps in paint? It doesn't even have layers, right?

The program "Microsoft Paint", I think it comes w/ all Windows based Computers.
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Sethy295 wrote:
spearjr wrote:
I'm confused, people are making maps in paint? It doesn't even have layers, right?

The program "Microsoft Paint", I think it comes w/ all Windows based Computers.
Yes and??? You didn't answer either of my questions. I'll try again...

Why would anyone use MS Paint to make any game graphics? It doesn't have layers, it is like using a rock to try and build a house. Yes, everyone (mostly) has access to it, but it is totally the wrong tool for the job.

I don't want to discourage you Seth, posting helpful instructions is great, but we're trying to say that there are many other tools to make maps for gaming. Spending a little time to learn these other tools and you'll save tons of time and headache later.
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spearjr wrote:
Why would anyone use MS Paint to make any game graphics?


I've used it. I don't do graphic design work often enough or seriously enough to justify purchasing software. And I've been satisfied with the results I've been able to get from Paint, as unsophisticated as it is.
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Jack Squat wrote:
spearjr wrote:
Why would anyone use MS Paint to make any game graphics?


I've used it. I don't do graphic design work often enough or seriously enough to justify purchasing software. And I've been satisfied with the results I've been able to get from Paint, as unsophisticated as it is.


If you like Paint and want layers you might want to check out Paint.Net. It is the Paint program with a boost in feature set. You can leverage your familiarity wsith Paint to ease your learning curve into some more advanced graphics manipulation techniques. It was originally designed to replace Paint in Windows, but for whatever reason that never came to pass. The great thing is that it is free and regularly updated.

http://www.paint.net/
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Jack Squat wrote:
spearjr wrote:
Why would anyone use MS Paint to make any game graphics?


I've used it. I don't do graphic design work often enough or seriously enough to justify purchasing software. And I've been satisfied with the results I've been able to get from Paint, as unsophisticated as it is.
All the options listed above are free.
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spearjr wrote:
Jack Squat wrote:
spearjr wrote:
Why would anyone use MS Paint to make any game graphics?


I've used it. I don't do graphic design work often enough or seriously enough to justify purchasing software. And I've been satisfied with the results I've been able to get from Paint, as unsophisticated as it is.
All the options listed above are free.

Money-wise perhaps The "payment" is in time invested to learn how to use them Inkscape works great, but when I first used it it took me awhile to figure out how to get it to do what I wanted.
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Jack Squat
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spearjr wrote:
Jack Squat wrote:
spearjr wrote:
Why would anyone use MS Paint to make any game graphics?


I've used it. I don't do graphic design work often enough or seriously enough to justify purchasing software. And I've been satisfied with the results I've been able to get from Paint, as unsophisticated as it is.
All the options listed above are free.


Now you're talking! In that case I'll check them out.
 
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sigmazero13 wrote:
spearjr wrote:
Jack Squat wrote:
spearjr wrote:
Why would anyone use MS Paint to make any game graphics?


I've used it. I don't do graphic design work often enough or seriously enough to justify purchasing software. And I've been satisfied with the results I've been able to get from Paint, as unsophisticated as it is.
All the options listed above are free.

Money-wise perhaps The "payment" is in time invested to learn how to use them Inkscape works great, but when I first used it it took me awhile to figure out how to get it to do what I wanted.
I will definitely agree with you there. I spent a few hours a night for a week or so watching tutorial videos and testing the ideas on in inkscape to get myself familiar with the program. There is a learning curve. But this is true with any powerful software, no one is an expert right out the gate. As it is, I still need to go back and read documentation and spend time to learn how to use pelni's counter generator inkscape addon.
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Albert Hernandez
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As an alternative to hexes, you can make rectangles. If you offset each row by half a rectangle, you'll end up with the same net effect.

Each rectangle will border exactly six other rectangles. Not sure that's clear. Hopefully the sample image below shows what I mean.. off course, it may be just as bad

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Seth Trammell
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spearjr wrote:
Sethy295 wrote:
spearjr wrote:
I'm confused, people are making maps in paint? It doesn't even have layers, right?

The program "Microsoft Paint", I think it comes w/ all Windows based Computers.
Yes and??? You didn't answer either of my questions. I'll try again...

Sorry, misunderstood your question ;)
thought you meant using actual paint, and I dont even know what layers are :D
Sethmo
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tc237 wrote:
I've always used a circle.


http://en.wikipedia.org/wiki/Hexagon


That is very neat!
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Anna Bug
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I draw a straight horizontal line, select it and image>scretch/skew>Skew vertical 60 deg.

Then you can copy and paste it, image>flip/rotate>flip horizontal to get 60 degrees the other direction.

Stick a couple of these lines together and it's quite easy to create a hexagon.

Of course I would much rather use Adobe Illustrator to make something like
this:
http://www.boardgamegeek.com/filepage/32773
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Keith S.
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Sethy295 wrote:
I worked for a while to find out how to make a even sided Hex on "Paint", but finally got it right,

This is pretty explanatory, any questions?
Seth
Edit: Changed picture to proper steps
Edit2: Could also draw w/ ruler using these steps :)


The math is a little wrong, mainly in the proportions of the inner rectangle. If you were to rotate that drawing 30 degrees, you'd see that it's a little lopsided.

The problem is that the height of a hexagon is proportional to its edge length (and thus to its width) by a factor of the square root of 3 (an irrational number), and thus never quite evenly divisible. A hexagon's height, proportional to the length of one edge, is approximately 1.732:1, and the proportion of height to width is approximately .866:1.

The circle method is the best way I know of to make perfect hexes, because of the geometric construction outlined above. To make a grid, simply continue drawing circles.

To generate them in a computer algorithmically, use the following rules.
- Take any arbitrary point (x,y). This is the center of the first hex.
- Draw points at the following locations:
1. (x+s, y)
2. (x+.5s, y+(sqrt(3)*s/2))
3. (x-.5s, y+(sqrt(3)*s/2))
4. (x-s, y)
5. (x-.5s, y-(sqrt(3)*s/2))
6. (x+.5s, y-(sqrt(3)*s/2))
- draw lines between the points in order (also connecting 6 to 1)
- Repeat the above steps for new base points at:
1. (x+1.5s, y+sqrt(3)*s/2)
2. (x, y+sqrt(3)*s)
3. (x-1.5s, y+sqrt(3)*s/2)
4. (x-1.5s, y-sqrt(3)*s/2)
5. (x, y-sqrt(3)*s)
6. (x+1.5s, y-sqrt(3)*s/2)
- Stop when no x or y of a point is within the bounds of the drawing area (page, screen, etc)
- You can avoid duplicate drawing by simply adding endpoints of lines to a list of lines to be drawn, and checking to ensure that a line being generated doesn't already exist in the list.
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Seth Trammell
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definitely right about it being easier, I know the drawing is uneven,it was how i did it so you could see that the height = 3/4 of the length, but yeah...
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sigmazero13 wrote:
Money-wise perhaps The "payment" is in time invested to learn how to use them Inkscape works great, but when I first used it it took me awhile to figure out how to get it to do what I wanted.


The "time" investment in learning a "better" art tool is theoretically gained by being able to output the same artwork at a faster pace.

Its like the "teach a man how to fish" sorta thing.

Seth,

I'm curious as to how long does it take you to make say, a full page hex grid in MS Paint?
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dirkgent001 wrote:
I'm curious as to how long does it take you to make say, a full page hex grid in MS Paint?


I'm more curious how many people he bludgeoned to death with a keyboard in frustration with only one undo, no layers, no pen tool, no cut and paste with transperancy etc. etc.
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