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Subject: Game variations: the lost treasure rss

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Coen
Netherlands
Tilburg
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I've played this game a few times now. It bothered me that it doesn't seem to make any difference how many treasures you've collected. It all comes down to the end, and then it is a matter of luck who finds the lost treasure (and until now it is always found)and wins the game. (Am I doing anything wrong?)
In the end of the rulebook, there is a variation to the game. The one who finds the lost treasure gets 20 points, but doesn't automatically win the game. I think this is a much better way of playing and it makes the game more fun and adds some strategy to Martinique.
 
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Anna Yalci
United Kingdom
Oxford
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The variant is the way that we have played it, otherwise it seems to be too luck based - it may be even better if the score for the large treasure is 15 - makes it a bit more equal.
 
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Maarten D. de Jong
Netherlands
Zaandam
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Pondering about my recent experience, I think the game might even be better if there were multiple treasures buried adjacent to the central 'X'. Like so:

O
O X O
O

or perhaps even

* O *
O X O
* O *

Of course, the value of X would be brought down some more, say to 10 points, with every O worth 5, and every * worth 1 or 2. This makes the chance of actually finding some treasure (and thus points) more certain, which is not a bad idea given the luck associated with finding the big central 'X'; and thus it allows the players to choose between two different strategies. Of course, having the treasure buried on the edge or in a corner would weaken this idea.
 
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Emanuele Ornella
Germany
Malschenberg
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cymric wrote:
Pondering about my recent experience, I think the game might even be better if there were multiple treasures buried adjacent to the central 'X'. Like so:

O
O X O
O



This seesm to be a nice idea indeed!

Did you already play so?

ema
 
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Maarten D. de Jong
Netherlands
Zaandam
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No, as I don't have the game to experiment. Precisely because of the issue raised by the OP, I didn't purchase it. But for those who have the box and are having one-and-a-half or even second thoughts, I thought it might be interesting to see if this idea would improve matters in the more strategic version. Who knows, if it works, I might even rethink my decision meeple.
 
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Giuseppe Maiello
Italy
Roma
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cymric wrote:
Pondering about my recent experience, I think the game might even be better if there were multiple treasures buried adjacent to the central 'X'. Like so:

O
O X O
O

or perhaps even

* O *
O X O
* O *

Of course, the value of X would be brought down some more, say to 10 points, with every O worth 5, and every * worth 1 or 2. This makes the chance of actually finding some treasure (and thus points) more certain, which is not a bad idea given the luck associated with finding the big central 'X'; and thus it allows the players to choose between two different strategies. Of course, having the treasure buried on the edge or in a corner would weaken this idea.


Hallo! This is a great idea! Thanks!
 
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