I have decided that I'd like to get started on one of the Living Card Games. I need some advice between A Game of Thrones, Call of Cthulhu, and the fledgling Warhammer: Invasion.
M: TG and other early CCGs were formative parts of my gaming life, but I really hate the blind-purchase model and, no matter what good advice CCG people would offer about cheaper ways to get started, CCGs are an addiction it is personally best for me to avoid.
Thanks to good friend J Easley, though, for giving me a nasty CCG itch to scratch after a splendid time playing Magic this summer.
I own and love the entire Blue Moon system, which I think is elegant, economical in play-time, clever in card-usage, and basically allows for most of the card-combo and different deck-theming that you could ask for out of a single system.
But I really do enjoy the meta-game of deck-building, and while I do not believe I need to be the sort of buy-three-copies-of-every-core-set LCG player, I would plan on purchasing the expansion decks as I played.
Normally I think this sort of a thread works well in each respective game's forum, but with three LCGs that has become a bit more complicated. I would especially appreciate opinions from those with experience playing more than one of the LCG systems, but don't let that keep you from responding if you feel you can speak to a particular question.
* Comments on play-feel. I don't need to know rules; I can find those easily enough. What does the experience of a game feel like, in comparison to the other LCGs?
* Suitability out-of-the-box. I intend on buying expansions, so keep that in mind. But in your opinion which is the most "complete" system, right out of the box?
* Multi-player. I know this is a feature solely of AGoT. I don't intend to frequently play 3-4 player games, but if so, how much MORE of an investment is it to have four playable AGOT decks, over what I might spend for Cthulhu or Invasion?
* Buying Expansions. I love Heroscape, and I have many expansions, but I am NOT a completist and tend to only buy a couple expansions from each wave. Do you LCG players find that it works well to purchase only an expansion here and there? Is there a difference between the systems, in this regard?
* Theme-Binding. This is something of a lower priority, because I really don't think theme is the most significant part of these types of games. But it does set the stage. I am not invested in Martin's books, but think that the political nature of those stories could be interesting in the game. I enjoy the theme of the other two LCGs, so that's no biggie; I do feel that I'd have to be won over a bit by the game system to buy into the AGoT world, though.
* Which does your (non-CCG-playing) S.O. enjoy? My wife likes Blue Moon. Think she'd enjoy one of these?
* Which is your personal favorite, and why? I'm less interested if you're invested in a system because you loved the CCG and have hundreds of cards from it; remember, I'm starting fresh here.
* Compare these to Blue Moon. As I mentioned, I like Blue Moon. But I'm not about to try to use it for deck-building. The deck-building metagame would be a part of my investment into an LCG system. I prize the sense that Blue Moon is a closed system. Which of these could I prize for an economy of expnadability--in other words, the most deck-building bang for the buck? Which, for the sense that with a few expansions, I have enough to keep me satisfied making new decks and playing new combos?
* Looking back on it, if you could give your pre-LCG self some advice before you jumped on the LCG bandwagon, what would it be?
Thanks in advance for your good opinions, everyone.
I have not played AGoT LCG, as I felt I was too far behind on that story curve as it were.
I am not a huge Cthulhu fan. I hate Arkham Horror. So I was not a natural candidate for CoC LCG. The play was different enough to warrant my getting into it. I think it is starting to get pretty darn good, as the "Dreamer" and Day/Night cards increase in the current Asylum Pack Cycle. My main opponent, (my son), has been totally taken with Warhammer: Invasion, so I'm having trouble getting it played.
As W:I is a pretty fun game, and the first battle pack has just been released, it's been getting most of the LCG play lately. We shall see how it develops. The rarity of the core set plays far better "out of the box" than does CoC, but if you do choose to buy 3 Core sets, you will have no wasted cards with CoC, which you would with W:I.
I recently bit the bullet in the LCG arena. I had waited and toyed with the idea of AGoT and CoC but was also behind the story curve mentioned by a poster. I purchased and have been playing W:I and loving it.
It certainly looks like it will have multi-player capability officially included at a later date given some of the card mechanics. It certainly fits the theme of the Warhammer world. I too like Blue Moon, and although it doesn\t have that games elegance it does do a good job of allowing mixed strategies between cards/factions such that you feel that there are many different plays to be made with your hand but only one that is optimal (and figuring out which one that is is part of the fun).
I don't think you'd go far wrong getting in on the ground floor with W:I.
Just my $0.02
I have seen a lot of spouses and girlfriends involved in the AGOT CCG/LCG.
I think that there are a number of factors here, including:
Great job of getting the feel of s ource material that they may already enjoy.
Strong female characters.
Multiple paths to victory.