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Subject: Session Report: Agricola Moor Seasons! rss

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Agricola Moor Seasons! Variant Session Report
For peats sake, no more puns!

This session report is for a variant for Agricola: Farmers of the Moor and Agricola: Through the Seasons as described in this variant post by
Adam Hoffman
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Yes, shrubberies are my trade. I am a shrubber. My name is Roger the Shrubber. I arrange, design, and sell shrubberies.
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Oh, what sad times are these when passing ruffians can say Ni at will to old ladies. There is a pestilence upon this land; nothing is sacred. Even those who arrange & design shrubberies are under considerable economic stress in this period in history
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This was the first attempt at this variant and we have come up with many ideas for improvement (discussed in r0gershrubber's post). We also have identified many points at which we did not use our actions as efficiently as possible - but hey, it was just a play-test! I highly recommend checking out the variant description so you understand what's going on.

With that, here is how the game went, step by step:

Setup:
r0gershrubber drew start card #5
NuclearMicky drew start card #6
We randomly selected Summer as starting season
r0gershrubber was chosen start player

We dealt out 10 minor improvements (from the "E" deck) each and discarded 3. The following are the cards we each had (we did not reveal this until after the game)
r0gershrubber played:
Surveyors Map, Plowhorse Market, Arid Field, Oven Damper
r0gershrubber kept but never played:
Peat Bath, Open Grill, Forest Hut
r0gershrubber discarded:
Pot Roast Recipe, Tinker, Advance Payment
NuclearMicky played:
Draughthorses, Loan, Tool Shed, Home Wood
NuclearMicky kept but never played:
Cattle Collar, Chimney Hood, Peat Moss
NuclearMicky discarded:
Healing Clay, Fish Smokehouse, Forest Kindergarten

Here are our starting boards (NuclearMicky is Red, r0gershrubber White)



Let the game begin!

(note: the headings have the action revealed that round followed by the current season)

Round 1: Major/Minor Improvement Action, Summer
r0gershrubber: Day Laborer (received 1 stone, 1 food and 1 grain)
NuclearMicky: Horse Coper
r0gershrubber: Slash & Burn
NuclearMicky: Take grain
r0gershrubber: Take wood (3)
NuclearMicky: Take clay (2)


Player boards following Round 1:

Sorry, somehow lost r0gershrubber's Round 1 pic blush

Field Phase
- nothing occurred as neither of us had planted anything



Round 2: Sow and/or Bake Bread Action, Autumn

r0gershrubber: Slash & Burn
NuclearMicky: Take Wood (3)
r0gershrubber: Black Market (Minor improvement - Surveyors Map)
NuclearMicky: Day laborer (1 food and 1 stone)
r0gershrubber: Sow and/or Bake Bread (sowed 1 grain)
r0gershrubber: Autumn (field phase & take 1 vegetable)


Player boards after Round 2:



Heating Phase
- both paid two wood

Round 3: Sheep, Winter
r0gershrubber: Take Reed (3)
NuclearMicky: Black Market (Minor improvement - Draughthorses)
r0gershrubber: Fell trees
NuclearMicky: Start Player (3 food)
r0gershrubber: Take wood (3)
NuclearMicky: Major/Minor Improvement (Minor improvement - Loan)

Player boards after Round 3:




Breeding Phase - nothing occurred

Round 4: Fences, Spring
NuclearMicky: Black Market (Minor improvement - Tool Shed)
r0gershrubber: Fishing (5)
NuclearMicky: Slash & Burn + Cut Peat (using minor improvement)
r0gershrubber: Plow 1 field
NuclearMicky: Take clay (2)
NuclearMicky: Day Laborer (1 stone and 1 food)

Player boards after Round 4:



Feeding phase - NuclearMicky had no payout for Loan

Round 5: Stone, Summer
NuclearMicky: Wood (5 + paid 1 food for 2 extra)
r0gershrubber: Fell trees
NuclearMicky: Black Market (Minor improvement - Home Wood)
r0gershrubber: Sow and/or Bake Bread
NuclearMicky: Major Improvement (fireplace)
r0gershrubber: Build Rooms (1 room + 2 stables [one of which was free because Summer])

Player boards after Round 5:



Field phase

Round 6: Renovate, Autumn

NuclearMicky: Take Reed (4)
r0gershrubber: Take clay (3)
NuclearMicky: Renovate to clay & buy Well for 1 stone less
r0gershrubber: Cut peat
r0gershrubber: Clandestine Work (Clay Oven) & immediately bake bread
r0gershrubber: Take wood (4)

Player boards after Round 6:



Heating phase - NuclearMicky paid 1 peat, r0gershrubber paid 2 peat and 1 wood

Round 7: Family Growth, Winter

NuclearMicky: Horse Coper
r0gershrubber: Cut peat
NuclearMicky: Take stone (2)
r0gershrubber: Family Growth and Minor Improvement - Plowhorse Market
NuclearMicky: Renovate to stone and return fireplace for cooking hearth
r0gershrubber: Winter

Player boards after Round 7:



Breeding phase - NuclearMicky received 1 baby horse

Round 8: Take 1 Vegetable, Spring
NuclearMicky: Take wood (5 + 2 extra for 1 food)
r0gershrubber: Start player (5 food)
NuclearMicky: Slash & Burn + Cut Peat
r0gershrubber: Black Market (Minor improvement - Arid Field)
NuclearMicky: Fishing (4)
r0gershrubber: Day Laborer (1 food and 1 stone)
r0gershrubber: Plow 1 Field and pay 1 food for a horse (from minor improvement)
r0gershrubber: Sow and/or Bake Bread (1 grain for 5 food)

Player boards after Round 8:



Feeding Phase


Round 9: Boar, Summer
r0gershrubber: Take clay (3)
NuclearMicky: Fell trees
r0gershrubber: Horse Coper
NuclearMicky: Build Fences (15)
r0gershrubber: Take stone (2)
NuclearMicky: Take Sheep (7)
r0gershrubber: Day Laborer (1 food and 1 clay)
r0gershrubber: Cut Peat (using Arid Field, 1 peat & 1 food placed on the space to be received when space is used)
r0gershrubber: Renovate to clay & minor improvement (Oven Damper)

Sorry, no pictures for this round blush

Field Phase


Round 10: Stone, Autumn
r0gershrubber: Take wood (7)
NuclearMicky: Take reed (4)
r0gershrubber: Day Laborer (1 stone and 1 food)
NuclearMicky: Slash & Burn + Cut Peat
r0gershrubber: Clandestine work - Stone Oven for 2 stone and 1 clay - immediately baked 3 grain for 13 food (using both Stone & Clay ovens)
NuclearMicky: Autumn (took 1 vegetable)
r0gershrubber: Paid 2 food to fell trees
r0gershrubber: Build Fences (10)
r0gershrubber: Take Boar (2)

Player boards after Round 10:



Heating phase

Round 11: Cattle, Winter
r0gershrubber: Horse Coper
NuclearMicky: Start Player (3 food)
r0gershrubber: Take wood (3)
NuclearMicky: Take grain
r0gershrubber: Plow 1 field (pay 1 food because Winter and 1 food to get a horse [from Minor improvement])
r0gershrubber: Winter

Player boards after Round 11:



Breeding phase - nuclearmicky received 1 sheep and 1 horse, R0gershrubber received 1 boar and 1 horse

Round 12: Family Growth Without Room, Spring

NuclearMicky: Take stone (4)
r0gershrubber: Take stone (4)
NuclearMicky: Horse Coper
r0gershrubber: Cut Peat
NuclearMicky: Family growth without room
r0gershrubber: Build Fences (3 wood + 2 free fences)
r0gershrubber: Pay 2 food for Horse Coper
r0gershrubber: Fishing (5)
r0gershrubber: Spring (sow & breed)

Player boards after Round 12:



Feeding Phase


Round 13: Plow and/or Sow, Summer
NuclearMicky: Cook 1 sheep, Clandestine Work (Major Improvement - Charcoal Kiln)
r0gershrubber: Cattle (2)
NuclearMicky: Plow 1 field and/or sow
r0gershrubber: Day Laborer (1 food and 1 reed)
NuclearMicky: Take wood (3 + 1 food for 1 extra)
r0gershrubber: Take boar (3)
NuclearMicky: Family growth without room
r0gershrubber: Take clay (4)
r0gershrubber: Renovate to stone and Major Improvement (Furnace)

Player boards after Round 13:



Field Phase

Round 14: After Renovate Fences, Autumn
NuclearMicky: Clandestine Work (Basketmaker for 1 less reed)
r0gershrubber: Take sheep (5 but could only hold 3)
NuclearMicky: Build 2 stables
r0gershrubber: Sow and/or Bake Bread
NuclearMicky: Take boar (1)
r0gershrubber: Major/Minor Improvement (Heating Stove)
NuclearMicky: Family Growth Without Room
r0gershrubber: Clandestine Work (Fireplace)
r0gershrubber: Take Wood (4)
r0gershrubber: Build 1 stable

Heating phase - neither owed any fuel

Time to score points!


NuclearMicky Final Score:
Fields 5->4 points
Pastures 4->4 points
Grain 5->2 points
Vegetables 3->3 points
Sheep 6->3 points
Wild Boar 1->1 point
Cattle 1->1 point
Horses 5->5 points
Unused spaces 1-> -1 point
Fenced stables 2->2 points
Clay/Stone house rooms 2 stone -> 4 points
Family members 5->15 points
Points for cards 10
Bonus Points 5
Total 58 points


r0gershrubber Final Score:
Fields 6->4 points
Pastures 4->4 points
Grain 11->4 points
Vegetables 4->4 points
Sheep 3->1 point
Wild Boar 7->4 points
Cattle 2->2 points
Horses 7->7 points
Unused spaces 0->0 points
Fenced stables 3->3 points
Clay/Stone house rooms 3 stone ->6 points
Family members 5->15 points
Points for cards 10 points
Bonus Points 4 points
Total 68 points

Adam Hoffman
United States
Vienna
Virginia
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Yes, shrubberies are my trade. I am a shrubber. My name is Roger the Shrubber. I arrange, design, and sell shrubberies.
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Oh, what sad times are these when passing ruffians can say Ni at will to old ladies. There is a pestilence upon this land; nothing is sacred. Even those who arrange & design shrubberies are under considerable economic stress in this period in history
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WINS!!! (this really wasn't a surprise though soblue )

And finally, as a thank you for getting all the way to the end of this post - the first person to reply with the mistake in the end game picture for NuclearMicky will receive 1 GeekGold - look closely and you will see it!
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Johan Sporre
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Are there 2 cattle in the end picture?

Nice report! It was very clear, except that it seems some pictures didn't belong to the right rounds (NuclearMicky's renovation and r0gershrubber's first build for example).

How did you enjoy the variant? Seems like there wasn't as much stress as in a regular game.
 
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Johannes Spicker
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NuclearMicky has 3 grain on 3 of his fields when he cant have, because he should have harvested one of them!


edit: ah no, I haven't read the variant, shame on me!

instead he shouldn't have got 15 points for his family members, because he was fuel short of fuel in the heating phase of turn 14!
(btw, so were you.)


aaand, where are those food tokens from?
 
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Adam Hoffman
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Yes, shrubberies are my trade. I am a shrubber. My name is Roger the Shrubber. I arrange, design, and sell shrubberies.
badge
Oh, what sad times are these when passing ruffians can say Ni at will to old ladies. There is a pestilence upon this land; nothing is sacred. Even those who arrange & design shrubberies are under considerable economic stress in this period in history
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Teppich wrote:
NuclearMicky has 3 grain on 3 of his fields when he cant have, because he should have harvested one of them! :)


edit: ah no, I haven't read the variant, shame on me!

instead he shouldn't have got 15 points for his family members, because he was fuel short of fuel in the heating phase of turn 14!
(btw, so were you.)


aaand, where are those food tokens from? :)


Kudos to Johan for catching the mistake in the last picture.

Turn 14 was an Autumn turn, so the game ended with Heating. Both players had an excess of fuel, and neither required any for heating: I had a three room stone house with the Furnace while Micky had a two room stone house. Micky did not point out that we were using black and brown cubes from the original Agricola set as peat-eeples, as I suggested in this thread.

We both enjoyed the variant, although it was much too easy to feed and heat. We'll probably play again with a few changes to make that a bit more challenging, feeding 1 food every turn, for example. I discussed the playtest and the proposed changes at length in this other thread.

The various resource and vegemeeples are produced by Mayday games.
 
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Johannes Spicker
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oh, I misread owed to owned whistle

 
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Teppich wrote:
NuclearMicky has 3 grain on 3 of his fields when he cant have, because he should have harvested one of them!


edit: ah no, I haven't read the variant, shame on me!

instead he shouldn't have got 15 points for his family members, because he was fuel short of fuel in the heating phase of turn 14!
(btw, so were you.)


aaand, where are those food tokens from?


Remember with Farmers of the Moor a clay house has one fuel discount and a stone house has 2 stone discount. I know, it's a lot of rules to combine!
 
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Steinman wrote:
Are there 2 cattle in the end picture?

Nice report! It was very clear, except that it seems some pictures didn't belong to the right rounds (NuclearMicky's renovation and r0gershrubber's first build for example).

How did you enjoy the variant? Seems like there wasn't as much stress as in a regular game.


yeah, I think you might be right about some of the pictures being switched around - I had some confusion with all the very similar images uploading through BGG since they didn't bring the file names with them. One of the pics was accidentally taken a little early too so R0gershrubber has 2 more grain than he should have - I should check my notes for which one that was.

As for the variant - definitely it was less stressful in terms of preparing for harvests, but that also made it a lot harder to see how to optimize your turn. There were several times when I realized that I hadn't taken the most valuable action - hence the two cattle in the last picture - I actually took a cattle rather than getting an extra family member because I was stuck in the old game thinking that I wouldn't be able to feed the new baby - I realized when I was doing scoring so changed it
 
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Brian Mc Cabe
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I like the round-by-round photography, showing the changes in the farms.
That's a nice touch.

Not having played the expansion yet, I do have one question. I see on round three you've played draughthorses, which is where I assume the horse comes from, and that it's staying in the hut.

On round six, you've got horses roaming in three different forest tiles, but you don't play horse coper until round seven. Were these extra horses you placed on future rounds and were then allowed to place on forest tiles when they became available as a result of the previously-played draughthorses? Or do horses work differently?

Brian

edit: misnamed one card
 
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Geoff Burkman
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Btw, I like this report especially because it illustrates that, just as in the standard game, the 2-player version of FotM has a signicantly different dynamic than 3-, 4-, and 5-player games.
 
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apatheticexecutioner wrote:
I like the round-by-round photography, showing the changes in the farms.
That's a nice touch.

Not having played the expansion yet, I do have one question. I see on round three you've played draughthorses, which is where I assume the horse comes from, and that it's staying in the hut.

On round six, you've got horses roaming in three different forest tiles, but you don't play horse coper until round seven. Were these extra horses you placed on future rounds and were then allowed to place on forest tiles when they became available as a result of the previously-played draughthorses? Or do horses work differently?

Brian

edit: misnamed one card


oops, yeah, looks like several of my pictures got out of order! ack. The horses on the fields are from "Home Wood" and clearly the round 6 pic is not the right one soblue

If you like Agricola though, definitely play the expansion - it is like a whole new game using the same mechanics. Great fun - though definitely more to think about so challenging for newer players.
 
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Brian Mc Cabe
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I haven't played multi-player very much, so when I got copies of the basic game and expansion, I played a couple of solo eight-round sessions using only the base to get a feel for it.

Next time around, though, I am going to include The Moor to familiarize myself with that, as well.

Brian
 
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Johannes Spicker
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apatheticexecutioner wrote:
I haven't played multi-player very much, so when I got copies of the basic game and expansion, I played a couple of solo eight-round sessions using only the base to get a feel for it.

Next time around, though, I am going to include The Moor to familiarize myself with that, as well.

Brian


if you are playing solo try the campaign mode, it kicks ass!

you can also play it with the expansion,
just save one minor improvement after each game instead of one occupation as it is suggested in the base game
 
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