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Brass: Lancashire» Forums » General

Subject: 2-Player Out of the Box? rss

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Chris
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Greetings to all. In a thread regarding a 2-player variant, a poster said something to the effect that "the 2-player rules work quite well." This leads me to believe that the game comes boxed with a 2-player rule set/variant. Is this correct? BTW: I am referring to the Warfrog edition. Thanks in advance.
 
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Tim Schwarz
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No. The two player rules are a user created variant. Maybe someone will link it, because I don't know where it is.
 
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Chris
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Ah, I see - that's disappointing. We really want to play this game and the variant that users seem to like best has each player effectively playing the role of two players, and that seems like a pain. Thank you
 
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Ron Lacer
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Here's a link, it was on the 2nd page of the Brass > Variants forum:

http://boardgamegeek.com/thread/257485/brass-2-player-varian...-

I've only played Brass once (a few nights ago), using this variant with my girlfriend and we both loved it. I'm looking forward to trying it with more players soon, but it's really quite good with two.
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Peter Mumford
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the variant I've played uses a restricted board and subset of cards. there is no dummy hand. it works pretty well.. not as much fun as 3 or 4 player though.
Brass 2 player variant suggestion
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Duarte Conceicao
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It's not out of the box but it will only require a print

http://www.boardgamegeek.com/filepage/42372

That map works very well with 2 players and I believe it's the same version that's played online.

Give it a try you won't regret

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Matt Davis
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Yeah, I'm not sure where you got the impression that the "preferred" 2-player variant has you playing two hands.... The one linked to above is the I think the most popular, as it's implemented in the online play.
 
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Ken Thibodeau
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I second the restricted map variant as a 2 player option
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Chris
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I stand corrected. Many thanks.
 
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Andrew Smith
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My solution for 2 player is very simple. Have two colours each, one person goes 1st and 4th on the first turn, then play standard rules. The winner is the player with the highest aggregate score across both colours.

That's it - no rule, card or map nerfing.

I have played many games this way and it really works. You tend to develop one player more towards cotton mills and the other to ports. But if you over develop, you will run out of usable buildings. It also means you play in a different way to try and utilise your own team's coal for example.

Try it.

Andrew
 
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Steve Duff
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We thought it played just fine 2 player with no mods at all, just removing a few more cards.

Remove 20 in canal phase, 18 in rail phase for 12 turns each.
 
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Ken Thibodeau
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aaxiom wrote:
battlepuppy wrote:
My solution for 2 player is very simple. Have two colours each, one person goes 1st and 4th on the first turn, then play standard rules. The winner is the player with the highest aggregate score across both colours.

That's it - no rule, card or map nerfing.

I have played many games this way and it really works. You tend to develop one player more towards cotton mills and the other to ports. But if you over develop, you will run out of usable buildings. It also means you play in a different way to try and utilise your own team's coal for example.

Try it.

Andrew

I would further suggest one change to this: Of the two player scores under your control, take the lower score. Compare lower scores to determine a winner.

This encourages more balanced play, but admittedly might be difficult to do, given the nature of Brass. Still... just a suggestion.


What I do when playing 2 colors simultaneously in other games (El Grande, Caylus, El Capitan, Amyitis, etc) is I take the average of the 2 colors at game end. I often saw a game being decided by one half point
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Philip Eve
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fardoche wrote:
What I do when playing 2 colors simultaneously in other games (El Grande, Caylus, El Capitan, Amyitis, etc) is I take the average of the 2 colors at game end. I often saw a game being decided by one half point

This is the same thing as taking the total of the scores. All you've done is divided by 2.
 
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Ken Thibodeau
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Hammerite wrote:
fardoche wrote:
What I do when playing 2 colors simultaneously in other games (El Grande, Caylus, El Capitan, Amyitis, etc) is I take the average of the 2 colors at game end. I often saw a game being decided by one half point

This is the same thing as taking the total of the scores. All you've done is divided by 2.


Of course it doesn't change the winner, but I like to have "realistic classical" scores, rather than doubles.
 
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Philip Eve
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fardoche wrote:

Of course it doesn't change the winner, but I like to have "realistic classical" scores, rather than doubles.

I guess that is true, fair enough if that's the objective.
 
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