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Carcassonne» Forums » Variants

Subject: Another, simple Princess and Dragon variant rss

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Ferenc Nyerges
Hungary
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Hello All,

We found with my wife that the dragon becomes quite useless, and - as usual - playing against each other, the Princess also does not have much effect; so we have modified the rules as follows:

In each "Dragon" round, the dragon will acts the following way:

- If there is an unfinished city with princess held by knight, eat eats the closest one ( and stays there ).
- If there's no such knight, it simply goes and eats its closest meeple.
( if there is more meeple in the same range, the dragon-mover player can decide which one )

The fairy defends the figure on the same tile, but won't give additional points. ( we were fed up with keep giving one points :-) )

The princess has no effect, it just act as a "magnet" for the dragon.
( the dragon likes the princess, but only when guarded by someone - otherwise there's no challenge for him :-D )

After our first party, we found this rule much more fun then the original one - it brings the strategy of "sacrifical" meeple when the dragon arrives dangerously close to an important city in progress :-)

Our additional "house rules":
- "bean cities worth 2 points, and zero for farmers
- shield can also be captured as goods
- an additional monastery at the beginning for each player
- a "spare" tile that can alternatively be placed - the drawn tile becomes "spare"

We are playing it with the first three expansion and the two riversets.

Any comment ore advice are welcome.

Best regards,
PGY
 
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Sean Wang
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Cool! I'm really trying to find some interesting variant gameplay using the Princess and Dragon expansion, so this is helpful. A couple questions/suggestions:

1) Does your variant make use of Volcano tiles in any way? You mentioned that the Dragon eats a Meeple and "stays there." Does the next Volcano tile not move the Dragon?

2) Maybe the Princess adds +1 per tile/pennant. Might be interesting if instead of a tile you add to someone else's City purely as a negative (Dragon magnet), it actually works as a positive that you would want to use yourself. But then you have to weigh the risk of losing your Knight to the Dragon if you use it. In this case, it might also be interesting to get rid of the Fairy. So if you accept the bonus yourself or assign the Dragon magnet (and bonus) to someone else's City, it then becomes a race to finish the City before the next Dragon tile is drawn (assuming that City is closest to the Dragon). Otherwise, I imagine moving the Fairy back and forth between different players (to protect a City and to make it vulnerable) could get tiresome.

Generally, I don't like tiles that add negatives to other players without those players being able to counter. But in this case, you'd be giving them a Dragon magnet but also a potential +1 bonus, which balances out. So I might not feel compelled to offer the Fairy as a countering element.

But I do like your variant as it simplifies the Dragon mechanic and makes thematic sense for the Princess to attract the Dragon.
 
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Ferenc Nyerges
Hungary
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Hello,

For the Volcanos: yes, it still moves the Dragon, so a clever use of it can make the Dragon away from yours - and close to your partners' - meeples.

For Princess bonus point: we were thinking of it, but still not tried.
Anyway, that's a good idea to balance the negative effect of the Princess with one or two bonus point for it - or just count her as a shield.
( a pretty-shield right? :-D )

In this manner, we can also count the princess as a "capturable" item like a shield or resource. Let the knights be fight for the princess, if she is there in the city right?

Well anyway, how many princesses can be captured... for one knight...? :-D )

For the fairy - she works just as expected. Her value going high, when there is a city under progress with princess and at the same time the dragon is close to a high-value meeple. The game goes so exciting in these periods so that the moving/catching the fairy is not tiring at all. You need to make decision - it worth beginning a new area, or defend your closest meeple - or the princess city. It gives really exciting gameplay, just try ;-)

There is a little modification here anyway: you cannot grab the fairy and get the points for her in the same round. ( otherwise most of the finished items could be resulted with the fairy-bonus three points )

Any comments are welcome :-)

Best regards,
PGY
 
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Ferenc Nyerges
Hungary
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Hello,

After some ( not some, many ) parties, we created one additional rule when playing the Dragon:

The dragon cannot eat priest ( he is defended in the Cloister ).

We found that it is unfair when there are more cloisters are on the way for a player and the other draws dragon titles one after the other.

Summarizing:
- If there is city with Princess, the dragon eats one meeple from that city which is not defended by fairy.
Otherwise it eats the closest, non-priest meeple.

- If there are more meeple in the same distance, it is up to the player's choice which to eat when playing the Dragon.

-------

- And another rule - we found the Cathedral too strong when playing in cooperative style - so the cathedral acts as a simple cloiser, but worth 10 points when complete. This results many little cities and makes the "farm-strategy" much more complicated, and much more fun :-)
 
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