Alberto Lopera
Spain
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If you use the optional rule "Variable AP Allocation", WHEN player roll to determine how many APs receiver? Firts the player decice the unit(s) that he want activate OR first is the roll?
 
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Jan-Willem Schmidt
Netherlands
Biddinghuizen
Flevoland
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Trying to hit that arrow!
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Que?
 
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brian
United States
Cedar Lake
Indiana
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Quote:
3.01 Variable AP Allocation (Optional Rule)
Instead of a unit automatically receiving 7APs when activated, roll 2D6
to determine how many APs the unit will receive. It is recommended
you play the game at least once with the standard rule before using this
option.


You pick a unit and then roll for the APs.
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Kent Reuber
United States
San Mateo
California
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2D6 seems a bit extreme (yielding 2-12). Has anyone tried using one or two averaging dice (6 sided dice with faces 2-3-3-4-4-5)? Using 1 averaging dice instead of a d6 would yield APs of 3-11, and 2 averaging dice with yield results from 4-10. Both would have increased chances in the 6-8 range.
 
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James Palmer
Canada
Ayr
Ontario
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kentreuber wrote:
2D6 seems a bit extreme (yielding 2-12). Has anyone tried using one or two averaging dice (6 sided dice with faces 2-3-3-4-4-5)? Using 1 averaging dice instead of a d6 would yield APs of 3-11, and 2 averaging dice with yield results from 4-10. Both would have increased chances in the 6-8 range.


The typical variant used by most people is to roll 3D6 and take the highest and lowest value... this makes most rolls in the 6-8 range, but leaves the changes the odds of a 2 or a 12 getting rolled from 1/36 to 1/216, so it happens far more rarely.
 
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Chris K.
Germany
Berlin
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One option that quite a few use (and Uwe and the others working on it actually recommend these days) is to use three dice and take the highest and lowest die to calculate the AP.

It gets your results closer to the 7 and cuts down on the outliers.

Edit says: damn .. beat me to it.
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David Janik-Jones
Canada
Waterloo
Ontario
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Up Front fan | In ancient times cats were worshipped as gods; they have not forgotten this | Combat Commander series fan | The Raven King (game publisher) ... that's me! | Fields of Fire fan
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Slywester Janik, awarded the Krzyż Walecznych (Polish Cross of Valour), August 1944
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In addition to the three dice variant ... it's been suggested elsewhere to also: a) make the role hidden and shown to your opponent after all were used up, and b) count your APs upwards so your opponent never knows how many you have.
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Marcin Woźniak
Poland
Niemcz
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replying to original question (as I guess what the original thought might have been) would be: first you decide for which unit to roll. Second you roll. Third - you may 'on the flight' add more fresh units to the unit activated (using normal shared activation rules).
Therefore, low rolls will move single units; high rolls are possible to 'capture' entire groups.
 
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