So, when creating the map, each player places only three tiles, two for his quests and one for his home region. Depending on the overall size of the map tiles, this could lead to some small maps. Is this how others understand this?
...and there is also the fact that a particular game's set-up may have a gap hex when two hex sections join. This non-space is not a valid part of the board and creates a natural obstacle to the players. Cool.