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Subject: map set up rss

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David Spangler
United States
Washington
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So, when creating the map, each player places only three tiles, two for his quests and one for his home region. Depending on the overall size of the map tiles, this could lead to some small maps. Is this how others understand this?
 
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Robb Minneman
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Tacoma
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Jackasses? You let a whole column get stalled and strafed on account of a couple of jackasses? What the hell's the matter with you?
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Yeah, but each map tile is at least two hexes, and (looks like) usually more. I think most of the tiles are 4 hex tiles. So I'm not expecting small maps most of the time.

It's possible that you could get a small board. If so, then re-do the quest card draw for the available tiles! (And note, also, that a small board will lead to more intense competition and less elbow room. I think I'm more likely to re-draw for a larger map than a smaller one.)
 
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Steve
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That's how it looks. *And* the terrain groupings also get their own unique terrain quests inserted into the quest deck. Very cool.
 
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brian
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Cedar Lake
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Each tile has between 2 and 4 hexes. Page 5 under component description.
 
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Evgeny Reznikov
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ColtsFan76 wrote:
Each hex has between 2 and 4 tiles. Page 5 under component description.


Actually, each tile is between 2 and 4 hexes...
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brian
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azuredarkness wrote:
ColtsFan76 wrote:
Each hex has between 2 and 4 tiles. Page 5 under component description.


Actually, each tile is between 2 and 4 hexes...

Yes. slightly dyslexic there.
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Timothy Gallagher
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DSpangler wrote:
So, when creating the map, each player places only three tiles, two for his quests and one for his home region. Depending on the overall size of the map tiles, this could lead to some small maps. Is this how others understand this?


...and there is also the fact that a particular game's set-up may have a gap hex when two hex sections join. This non-space is not a valid part of the board and creates a natural obstacle to the players. Cool.
 
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