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Roads to Leningrad» Forums » Strategy

Subject: why two CRT? rss

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Marco Pasquini
Italy
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Hi,
Why in this wargame are two CRT? Mobile and Assault? what differences? which to choose when it is not mandatory? Sorry for my bad English.

Marco
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Scott Shafer
United States
Siloam Springs
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Assault is a prepared attack. You've had time to get everything figured out. Mobile is on the fly, just trying to get some hurting on someone in as little time as possible.
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Marco Pasquini
Italy
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Thanks Scott..
 
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Jason Cawley
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Anthem
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When you draw an activation chit for a formation, you have to pick how you are going to use it. You can choose mobile, assault, or pass.

If you use it for mobile ops, you get to move everyone at full movement rates. Mechanized units (red movement allowance) can conduct overruns during movement. Attacks can be made on either the mobile CRT (which has fewer exchange - mutual loss results, and more retreat without loss results), or the prepared attack CRT. See next paragraph however. In a mobile op activation, there is no engineering segment, so there is no opportunity to dig in. Also, there are modifiers for the coordination of multi-hex attacks and for artillery or air support, that make it harder to get either to work - especially important for lower quality units.

There are many additional requirements to use the mobile CRT, besides a mobile op activation.

(1) the attacking force must contain armor
(2) it can't be raining
(3) the defender can't be in a town, on a hill, in swamp, in a strongpoint, or across river hexsides from all attackers.

If any of those are not met, the attack must use the assault CRT.

If you instead choose assault operations, you only get to move units half their movement allowance. Overruns are not permitted. Combat always uses the prepared CRT. In addition, however, you get an engineering segment before movement. Also, coordination die rolls for multi-hex attacks, requesting air support or artillery fire, and the like, are all significantly easier in an assualt operation.

If you pass, you get to return the activation chit to the pool to be drawn later, and get to place or move bridges, but no other engineering.

In practice, the Russians frequently need to use assault activations once forces are already in position, to coordinate multi-hex attacks successfully on offense, or to dig in (create strongpoints) on defense. The Germans are more likely to use their activations (especially of mobile divisions) for mobile operations, but sometimes need to use assault ops to dig in on defense and the like.

I hope this helps.
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Marco Pasquini
Italy
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Thanks!
 
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