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Subject: No cornering rules??? rss

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T Scott
United States
West Fargo
North Dakota
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I've done a grand total of one play of this game and came away wondering why there are no cornering rules. I was cruising along at a speed of twelve with the finish line dead ahead, only to have my opponent put her vehicle into a massive overdrive, pull around a tight corner at 16 and pull ahead of me by one car length. She got to go first on the next turn as a result and breezed through the finish line, winning the game.

I was instantly reminded of a recent Circus Imperium game that I played where you couldn't blow through the corners like that. Each lane on a turn had a specific maximum speed defined. If you were going greater than this speed, you ran the risk of an automatic, forced lane change... potentially careening into the outside wall (or other players) if you were going too fast.

Any thoughts? Did I miss a rule? I'm thinking about making a house rule to get this same sort of effect (countered potentially by spending up steering points to maintain control.)
 
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Andrew Tullsen
United States
VANCOUVER
WA
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The lane changes represent the "cornering". You need to use more lane changes the more spaces you move, but you get less lane changes as you drive faster. Ah, the dilemma.
 
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Gabriel Manasan
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Well, that's true for obstacles, but the actual cornering doesn't use steering.

While it's true that this is unthematic, it doesn't really ruin the game since the tracks are chock-full of obstacles. The game works well enough despite the level of abstraction.
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Phil Thompson
United Kingdom
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As the cornering spaces are reasonably obvious we considered implementing a simple rule stating that moving inwards on a corner would require two lane changes. A far nastier alternative would be to impose a forced outward lane change on a corner with one lane change required to hold a straight line and two to cut inside. This would possibly give the effect you require.

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frederic Henry
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Itteville
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Very interesting solution Phil.
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