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Twilight Imperium (Third Edition)» Forums » General

Subject: Wrap-Around Board? rss

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Mike Lee
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Has anyone ever tried playing this with a "wrap-around" gameboard?

What I mean is that if your fleet is in a sector on the edge of the galaxy, the opposite hex on the other end of the galaxy is also considered adjacent to you.

Just wondering as we thought of doing this for a game.
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Moshe Callen
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The problem I see with this is that then home systems on opposite ends of the board would be adjacent too.
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Jan Ozimek
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Interesting. Maybe home systems should be moved one ring closer to Macatol then?
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I have not tried it, but it stikes me as adding more complexity than game play benefit to the game. It seems non-intuitive to me, lacking a visual clue for the palyers, the thing furthest from you is also closest.

A player already has many, many things to keep track of in this game so I can see how this might lead to a sucker punch resolving the game as a player misses something on the other side of the board. I think you might be giving an unfair advantage to the player with better spatial skills able to hold an effective 3D model in their head and risking more AP for each player as they try and cover all the bases.

The game comes with such a mechanism, the wormholes, with the expansion adding the wormhole nexus and if my memory serves me right aren't there wormhole tokens from the distant suns optional tokens.

So I would suggest an alternative,just add some extra wormholes to the game if you are looking for extra interaction. These would at least be face up on the board at both ends to remind players of where to look for opportunity/danger.

I can see why you might want to lossen things up to prevent the "Creeping Turtle" style that dominated some of our games.

Let us know how you get on if you try it.
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Bill Norton
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Seymour
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There are alot of wrap around boards and such on ti3wiki.org

While I personally don't like any of them, I seem to be in the minority on this issue.

You may have to hunt around or just make a post in the forums.

Bill
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Martin DeOlden
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I have been playing around with wrap around maps for a while after I was introduced to them by another TI3 player - Lance.

Here are 2 examples of wrap around maps that have all players within 2 hexes of each other rather than just the normal 2 neighbors.





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Richard Young
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You might want to discuss this with...
Chris J Davis
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Overtext pending moderation...
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before you go too far with this...
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Weilong Seow
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Wouldn't the wrap-around concept work fine for the 4-ring setup for 6 players? It would result in 2 tiles between each home system.
 
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