Sean Shaw
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http://www.accessatlanta.com/AccessAtlanta-sharing_/games-ar...

Interesting little thing, I am waaaay to busy to go to it, but it could be interesting if they include many of the games we all love in addition to the obvious sports and early games they probably are including.

It would be a shame however if all they include in their modern games are things like monopoly.

Something that could be interesting if anyone is able to drop in to the workshop The Art History of Games in Atlanta.
 
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Andy Tinkham
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Shoreview
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From the site, http://www.arthistoryofgames.com, it looks like they're largely talking video games, not board games, but still I'd be interested in hearing more about it if anyone makes it there!
 
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Steven Metzger
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tinkha wrote:
From the site, http://www.arthistoryofgames.com, it looks like they're largely talking video games, not board games, but still I'd be interested in hearing more about it if anyone makes it there!
meh...


but this is hilarious:
3 
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Stephen Brian
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Houston
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tinkha wrote:
From the site, http://www.arthistoryofgames.com, it looks like they're largely talking video games, not board games, but still I'd be interested in hearing more about it if anyone makes it there!


And the featured non-video games appear not to be games at all, but rather works of art in game form. One of the them, Train, is a fairly simplistic game in which players draw cards to move their trains forward, other player's games backwards, or switch tracks. At the end of the game, the players learn, or rather they are told, that the trains were going to concentration camps and all the meeples are jews. A description and one gamer's opinions of it can be found at http://lcc.gatech.edu/~bmedler3/?p=404
 
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Stephen Brian
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I found a description of "Sixteen Tons, one of the three "games" commissioned for the conference. The other two are mentioned in passing.

Eric Zimmerman, one of the designers of "Sixteen Tons" has defined a game as "a system in which players engage in an artificial conflict,
defined by rules, that results in a quantifiable outcome." K. Salen, and E. Zimmerman, Rules of Play, Cambridge: MIT Press, 2004. Under that definition, "Sixteen Tons" is not a game. The rules are intentially vague and the conflict may or may not be artificial.
 
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