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Leader 1» Forums » Rules

Subject: rules interpretation rss

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Tom Haesendonckx
Belgium
Antwerp - Schoten
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Hi all,

As we've played some more games overtime, I've noted some things:

A leader that attacks from the peloton on a Mountin class I move 2 and can go an extra 1, making for 3. If this leder wants to escape, the rules dictate that he has to mve at least 4. This means he is obliged to either be explosive or risk cracking to come to 4 squares.

Even then, the peloton still moves as normal and can pursue. This is a little awkward as it seems too hard for a leader to get away from the peloton in the high mountains.

The opposite is true when going downhill. All riders move at least 4 already. Combine this with a downhill specialist and cutting a corner or 2 and you're better of attacking downhill instead of uphill.

Has anybody got the same opnion? And how best to fix it?

Best regards,

Tom
 
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Daniel Kazaniecki
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I do share your opinion, but I don't believe it needs fixing. The peloton in the high mountains represents not the grupetto, but the head of the bunch (remember those US Postal killer trains?). That's exactly how tough it is for anybody but a climber to attack. An explosive leader might join too, but anybody else should sit quiet and pray that they don't lose too much energy when merely trying to follow that train...

On the downhill, a single guy is much faster than a whole bunch. That's why you can see riders who lost contact uphill easily rejoining on the descent. Just keep in mind when designing races that your downhills shouldn't be too long. I'd use 1 tile only after Tourmalet, and 2-5 SPACES in the Ardennes:
http://www.boardgamegeek.com/image/519917/leader-1
 
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Tom Haesendonckx
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Shorter downhills will indeed fix the problem.

These maps look great. How did you make them?

 
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