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Subject: Like you needed another reason to hate Monopoly... rss

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C. B. Green
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Look, I'll give Monopoly its due. As a kid, I loved it. Loved the different colors of the properties. Loved the trading. Loved building houses & hotels. Loved way the money ultimately devolved into a giant, messy pile of lucre, despite by best efforts/intentions to keep it organized. I even loved the scrimping, mortgaging and fire-sale trading you had to do to keep from being wiped out.

Of course, nowadays, being wiped out of a Monopoly game is the high point of the game, for reasons we all know too well. My kids have (mercifully) passed through their Monopoly phase. But despite the crappy, endless game play and the obscene over-licensing of the brand, I'll always have some warm feelings towards it.

Of course, who could feel any warmth towards THIS?



My God, THAT'S what they think Monopoly should look like? Are they freekin' nuts? Circular board? Minimal color and images? No cash money? And what in God's name have they replaced the railroads with? I swear, if Dave Matthews Bandopoly and Baton Rougeopoly and Dr. Pepperopoly haven't killed this game, surely, this re-design will.

I can't imagine anyone finding this game fun or pleasant at all. Did they think that this was gonna make kids perk up from Call of Duty or Halo? ("Look, dude! It's a CIRCULAR BOARD!")

It's absurd, and wrong-headed, and kinda sad. I'd say "Monopoly, we hardly knew ye..." except that all of us know ye way too much already.
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I love the look of this one. I dislike that a "credit card reader" is keeping track of the money, but the board looks nifty to me.

A round board also isn't new.
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Justin Jensen
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I had to do a triple take before I realized that wasn't a crokinole board...
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Jamie Chiarello
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I agree with all of this completely.

Another problem I have with monopoly in the past year or so is the change from paper money to electronic money systems.
Most parents I've talked to regard this as a better system, as it makes the game move faster and teaches good credit card habits.
However, I prefer the paper money system because it teaches (young) children about counting and the VALUE of money.

Wall of text overwith.
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John John
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This is just another version of Monopoly, not a replacement. The regular version will still be available.

Don't believe me? Read the four other threads ...

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Eric Flood
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madslaust wrote:
I had to do a triple take before I realized that wasn't a crokinole board...


I imagine that converting it into one wouldn't require *too* much effort...
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Gregory Kikola
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I disagree completely. Putting out a bunch of rethemed Monopoly sets to fit the latest "thing" in popular culture is unoriginal and an obvious attempt to make a bunch of money with minimal effort. But this redesign seems like a perfectly valid and, to the extent of my knowledge, thoughtful remake. The design is not a simple rehash of the same board that they release over and over again year after year. Instead, it is stylish, it is elegant, and it is modern.

It may not be a great game, but if they're going to do anything with it then I think this is a step in the right direction.
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Burke Glover
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I think more boardgames should have circular board editions! Here are a few that would benefit: El Grande, Thunderstone, Reef Encounter, and Dune.
 
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Salty Skwib
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HBGlover wrote:
I think more boardgames should have circular board editions! Here are a few that would benefit: El Grande, Thunderstone, Reef Encounter, and Dune.


Don't forget Twister.
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Luke Morris
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....and worst of all you can't take too much change from the bank!
Grrrrrr.
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Scott
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"Hasbro has unveiled the design of the new 75th anniversary edition of their classic board game, Monopoly, set to hit stores in fall of 2010. "Monopoly: Revolution Edition" is slick and round instead of dull and square, with debit cards and an ATM instead of paper money and a banker, clear plastic representations of the classic tokens (bye-bye, little boot!), and clips of popular songs (like Rihanna’s "Umbrella," Daniel Powter’s "Bad Day," and Beyonce's "Crazy in Love") that play after certain actions."

Wow...
 
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Luke Morris
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I'm hoping for Lou Reed's "Perfect Day" when you pass Go.
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Zé Mário
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I think it looks cool.

Also, there's no space in the middle for the "you get all the money we've payed if you end up on free parking" rule. That might make some people read the rules.
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Cameron McKenzie
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Asur wrote:
I think it looks cool.

Also, there's no space in the middle for the "you get all the money we've payed if you end up on free parking" rule. That might make some people read the rules.


There's also no money to be put in the middle. So that little credit card machine might actually make people follow the rules! =)
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Justin Jensen
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MasterDinadan wrote:
Asur wrote:
I think it looks cool.

Also, there's no space in the middle for the "you get all the money we've payed if you end up on free parking" rule. That might make some people read the rules.


There's also no money to be put in the middle. So that little credit card machine might actually make people follow the rules! =)


But you have to change the rules to make the game fun at all!

ARGH!
 
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Cameron McKenzie
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If you want to be anniversary Monopoly for the circular board alone and not use the credit card machine so you can invent your own rules, that's your prerogative.
Or you could just buy a regular Monopoly game with a square board so you can get the dice and paper money and play how you want!
 
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James Hébert
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Actually, it *would* make a cool crokinole board...
 
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Ben Delp
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There have been some rule changes with the new edition as well.

At some unknown point in the game, but especially if many properties are currently mortgaged, the electronic bank suddenly declares it's not giving out any more money, and mortgaging property is no longer permitted. Currently existing mortgages are seized, but the properties are not resold. The bank then debits everyone's electronic account, to simulate tax dollars bailing the bank out, so that unnamed bank executives can receive bonuses. Any manual attempts to reverse or override the bank result in the device repeating the phrase, "too big to fail, to big to fail..."
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David Larkin
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manfred von blow wrote:

Another problem I have with monopoly in the past year or so is the change from paper money to electronic money systems.
Most parents I've talked to regard this as a better system, as it makes the game move faster and teaches good credit card habits.



Having been forced to play with a card machine, it definitely made the game slower, rather than having the money ready and handing it over you have to put your card in, key in the amount, and then put their card in to complete the transaction,

And its difficult to know if the right amount has been entered as the kids insists on operating the machine,

And you have no idea how much cash you actually have without wresting the damn thing off the kids,

And if that wasn't bad enough the sister in law was also making preferential deals with her kids!
 
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C. B. Green
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I'd never say the remake wasn't valid, or even thoughtful. But I think that the conclusions they've reached are wrong.

For instance, those narrow spaces... the gray print... the plastic tokens... I can see how it might look kind of elegant from a pure design perspective, but the experience of playing on that board seems like it'd be more difficult and less fun.

To me, part of the pleasure of Monopoly has always been its quality as a kind of historical artifact. Even as a kid, I could sense the way that the iconography and illustrations were kind of old-fashioned. I liked that about it. If I were redesigning it, I'd embrace the history, rather than run from it... add more art deco touches, situate it in its time and place. The new version looks like it's been abstracted beyond recognition.

I know that the idea of making something look even more old-fashioned seems counter-intuitive from a marketing perspective, and I'm sure I'd get laughed out of the room at Hasbro. But this seems so far from the actual fun of pretending to be a real estate baron that it's depressing to the 8 year-old that's still inside of me somewhere.
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Ross Levine
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I don't get it... how do you cheat?
 
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loopster70 wrote:
I'd never say the remake wasn't valid, or even thoughtful. But I think that the conclusions they've reached are wrong.

For instance, those narrow spaces... the gray print... the plastic tokens... I can see how it might look kind of elegant from a pure design perspective, but the experience of playing on that board seems like it'd be more difficult and less fun.

To me, part of the pleasure of Monopoly has always been its quality as a kind of historical artifact. Even as a kid, I could sense the way that the iconography and illustrations were kind of old-fashioned. I liked that about it. If I were redesigning it, I'd embrace the history, rather than run from it... add more art deco touches, situate it in its time and place. The new version looks like it's been abstracted beyond recognition.

I know that the idea of making something look even more old-fashioned seems counter-intuitive from a marketing perspective, and I'm sure I'd get laughed out of the room at Hasbro. But this seems so far from the actual fun of pretending to be a real estate baron that it's depressing to the 8 year-old that's still inside of me somewhere.


The reason they didn't go old fashioned on this version is that they've done "old fashioned" already...look at either the 60th anniversary edition from 1995, or the 70th anniversary from 2005 for examples.
 
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Gregory Kikola
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loopster70 wrote:
To me, part of the pleasure of Monopoly has always been its quality as a kind of historical artifact. Even as a kid, I could sense the way that the iconography and illustrations were kind of old-fashioned. I liked that about it. If I were redesigning it, I'd embrace the history, rather than run from it... add more art deco touches, situate it in its time and place.


Already done before, as Qslick mentioned. 1995's 60th Anniversary Edition is a good example.

With Monopoly, the last thing we need is more of the same. To me, this is a welcome change.
 
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nick s
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IIRC the original prototype was done on a round table covering by the designers, so really a round board isn't "new" but severely old skool

(Edit: what I'm remembering is "One evening in 1930, Darrow sat down at his kitchen table in Germantown, Pennsylvania, and sketched out some of the street names of Atlantic City on the round piece of oilcloth that covered the table. " eg.http://richard_wilding.tripod.com/history.htm , but I can't find any pictures)
 
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K W
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Monopoly needs to be played with real money to be fun.
 
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