Patrick Ruedisueli
Netherlands
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This is a variation on the rules for an asymmetric game. One player plays the Hunted, a group of renegades with big money on their heads. The other players play the Hunters, who are after that reward.

The Hunt is intended to be played multiple times so that each player gets to be the Hunted once. Only the Hunted scores points. The player with the highest score wins.

If the Hunted scored a Speed Win she gets 100 points minus one for each of her (started) turns.
If the Hunted was killed she gets 1 point for each of her (started) turns and 1 point for each dot on the shortest path (including sharp corners) between her Life Base and her starting position.

The Hunted cannot score an Attack Win, the Hunters cannot score a Speed Win and if a deck exhausts the discard pile is shuffled into a new deck pile so there is no Resource Win.

THE HUNT

If a Hunter loses her Life Base that's treated according to the rules for non-Life Bases, so she doesn't lose and can bring her Life Base back into the game at a later point.

In order to give the Hunted a fair shot the Hunted gets NH energy for each 1 energy it would normally get from an energy crystal where NH is the Number of Hunters. The Hunted draws NH cards at the beginning of her turn and has a hand size of 6+NH.

The Hunted may play 1 energy crystal of her choice before shuffling the cards. This represents her preparations.

In order to prevent No Attack Zone squatting the Hunted the No Attack Zone rule does not apply to the Hunted after the end of her third turn. When this happens the Hunted is also free to attack from the No Attack Zone, the Hunters are still bound by te No Attack Zone rule so the Hunted cannot attack other players' Summons in the No Attack Zone.

While the Hunted may have a good chance of escaping in a 1:1 game a 1:5 game is a BIG challenge even for the most experienced players.
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