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Warhammer: Invasion – Tooth and Claw» Forums » General

Subject: Spoiler Alert! rss

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Havelock Vetinari
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#41, 1x Dwarf Unit - Gurni Thorgrimson (Unique) - 5/DDD

2/4 - Hero.

Limit one Hero per Zone. This unit gains 1 power for each card attached to it.


#42, 3x Dwarf Support - Anvil of Doom - 3/DD

1/0 - Building.

Kingdom. Units in your battlefield with one or more Attachment cards attached gain 1 Power.


#43, 3x Dwarf Tactic - Blessing of Valaya - 2/D

Spell. Rune.

ACTION: The next 2 damage dealt to one target unit are redirected to another target unit.


#44, 3x Empire Unit - Reiksguard Swordsmen - 5/EE

2/2 - Knight. Counterstrike 4.


#45, 3x Empire Tactic - Iron Discipline - 0/E

ACTION:Target one unit. Until the end of the turn, cancel any other actionthat targets this unit unless the action's controller pays anadditional 4 resources (per action)."


#46, 1x High Elf Unit - Dragonmage - 5/HHH

2/3 - Mage. Elite.

Whenever this unit is assigned damage, cancel all but 1 of that damage.


#47, 1x High Elf Tactic - Gifts of Aenarion - 4/HH

Spell. ACTION:Cancel all damage that would be dealt to your capital until the end ofthe turn. For each damage thus canceled, gain 1 resource.


#48, 1x Orc Unit - Ugrok Beardburna (Unique) - 5/OO

3/5 - Hero. Warrior.

Limit one hero per zone. "This unit gains 1 Power for each damage on it."


#49, 3x Orc Tactic - Mob Up - 0/O

ACTION: Until the end of the turn, combat damage cannot be canceled.


#50, 1x Orc Quest - Dat's Mine - 0/OO

Quest. You may spend resources from this card to pay for Attachment cards that are played from your hand. Quest. FORCED: Place 1 Resource token on this card at the beginning of your turn if a unit is questing here.


#51, 3x Chaos Unit - Blue Horrors - 2/CC

1/2 - Daemon.

ACTION:When this unit leaves play, you may put another unit named Blue Horrors into play from your hand. (That unit may be played into any zone.)


#52, 3x Chaos Tactic - Brutal Offering - 2/C

ACTION: Sacrifice a Unit. If you do, deal X damage to each unit in all Battlefields, where X is the sacrificed Unit's Power.


#53, 3x Dark Elf Unit - Cold One Chariot - 3/DD

2/X - Cavalry.

X is the number of developments in this Zone.


#54, 1x Dark Elf Tactic - Grasping Darkness - 3/DD

Spell. ACTION:Until the end of the turn, take control of target unit with printedcost 2 or lower. Move the unit to your corresponding zone.


#55, 1x Neutral Skaven - Rat Ogres - 4

2/3 - Skaven. Destruction Only.

ACTION: At the beginning of your turn, uncorrupt all Skaven units.


#56, 3x Neutral Skaven - Gutter Runners - 2

1/2 - Skaven. Destruction Only. Battlefield Only. Scout.

This unit enters play corrupted.


#57, 1x Neutral Skaven - Clan Moulder's Elite - 2

2/5 - Warrior. Skaven. Destruction Only. Battlefield Only.

This unit cannot defend.


#58, 1x Neutral Unit - Errant Wolf - 2

2/1- Knight. Order only. Quest zone only.

Limited - you cannot play more than one Limited card per turn.


#59, 1x Neutral Tactic - Reap What's Sown - X

ACTION: Each player with X or more total developments may discard his hand and draw X cards.


#60, 3x Neutral Support - Scout Camp - 2

1/0 - Building.

Kingdom. Whenever you search your deck, you may search an additional card.

ninja
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Sorry Jambo, already beat ya to it earlier yesterday. Posted in the W:I thread itself, since that's where everyone seems to hang out the most for this game, here on BGG.
 
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Alberto Crosara
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Thanks Jambosson , i can't see FFG site from work...
 
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Havelock Vetinari
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To clear this out I apologize to Wytefang. I am not the author of the spoiler article. I don't want to flaunt with feathers of anybody else, that's why is the ninja smiley below the text. I just only want to share with anybody who didn't see it yet. And to be honest if I would like to know the card list of this expansion I wouldn't look for it in the core set forum. Live long and prosper (and keep posting spoilers every month )
 
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