#41, 1x Dwarf Unit - Gurni Thorgrimson (Unique) - 5/DDD
2/4 - Hero.
Limit one Hero per Zone. This unit gains 1 power for each card attached to it.
#42, 3x Dwarf Support - Anvil of Doom - 3/DD
1/0 - Building.
Kingdom. Units in your battlefield with one or more Attachment cards attached gain 1 Power.
#43, 3x Dwarf Tactic - Blessing of Valaya - 2/D
ACTION: The next 2 damage dealt to one target unit are redirected to another target unit.
#44, 3x Empire Unit - Reiksguard Swordsmen - 5/EE
2/2 - Knight. Counterstrike 4.
#45, 3x Empire Tactic - Iron Discipline - 0/E
ACTION:Target one unit. Until the end of the turn, cancel any other actionthat targets this unit unless the action's controller pays anadditional 4 resources (per action)."
#46, 1x High Elf Unit - Dragonmage - 5/HHH
2/3 - Mage. Elite.
Whenever this unit is assigned damage, cancel all but 1 of that damage.
#47, 1x High Elf Tactic - Gifts of Aenarion - 4/HH
Spell. ACTION:Cancel all damage that would be dealt to your capital until the end ofthe turn. For each damage thus canceled, gain 1 resource.
#48, 1x Orc Unit - Ugrok Beardburna (Unique) - 5/OO
3/5 - Hero. Warrior.
Limit one hero per zone. "This unit gains 1 Power for each damage on it."
#49, 3x Orc Tactic - Mob Up - 0/O
ACTION: Until the end of the turn, combat damage cannot be canceled.
#50, 1x Orc Quest - Dat's Mine - 0/OO
Quest. You may spend resources from this card to pay for Attachment cards that are played from your hand. Quest. FORCED: Place 1 Resource token on this card at the beginning of your turn if a unit is questing here.
#51, 3x Chaos Unit - Blue Horrors - 2/CC
1/2 - Daemon.
ACTION:When this unit leaves play, you may put another unit named Blue Horrors into play from your hand. (That unit may be played into any zone.)
#52, 3x Chaos Tactic - Brutal Offering - 2/C
ACTION: Sacrifice a Unit. If you do, deal X damage to each unit in all Battlefields, where X is the sacrificed Unit's Power.
#53, 3x Dark Elf Unit - Cold One Chariot - 3/DD
2/X - Cavalry.
X is the number of developments in this Zone.
#54, 1x Dark Elf Tactic - Grasping Darkness - 3/DD
Spell. ACTION:Until the end of the turn, take control of target unit with printedcost 2 or lower. Move the unit to your corresponding zone.
#55, 1x Neutral Skaven - Rat Ogres - 4
2/3 - Skaven. Destruction Only.
ACTION: At the beginning of your turn, uncorrupt all Skaven units.
#56, 3x Neutral Skaven - Gutter Runners - 2
1/2 - Skaven. Destruction Only. Battlefield Only. Scout.
This unit enters play corrupted.
#57, 1x Neutral Skaven - Clan Moulder's Elite - 2
2/5 - Warrior. Skaven. Destruction Only. Battlefield Only.
This unit cannot defend.
#58, 1x Neutral Unit - Errant Wolf - 2
2/1- Knight. Order only. Quest zone only.
Limited - you cannot play more than one Limited card per turn.
#59, 1x Neutral Tactic - Reap What's Sown - X
ACTION: Each player with X or more total developments may discard his hand and draw X cards.
#60, 3x Neutral Support - Scout Camp - 2
1/0 - Building.
Kingdom. Whenever you search your deck, you may search an additional card.
- Last edited Fri Feb 5, 2010 2:22 pm (Total Number of Edits: 1)
- Posted Fri Feb 5, 2010 2:22 pm
Sorry Jambo, already beat ya to it earlier yesterday. Posted in the W:I thread itself, since that's where everyone seems to hang out the most for this game, here on BGG.
Montecchio Maggiore (VI)
Thanks Jambosson , i can't see FFG site from work...
To clear this out I apologize to Wytefang. I am not the author of the spoiler article. I don't want to flaunt with feathers of anybody else, that's why is the ninja smiley below the text. I just only want to share with anybody who didn't see it yet. And to be honest if I would like to know the card list of this expansion I wouldn't look for it in the core set forum. Live long and prosper (and keep posting spoilers every month )
- Last edited Sat Feb 6, 2010 11:13 pm (Total Number of Edits: 1)
- Posted Sat Feb 6, 2010 7:43 pm