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Carson City» Forums » Rules

Subject: Buildings rss

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Gary Rabinovich
United States
Prescott
Arizona
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I noticed that each side has 4 sets of numbers. Which does on euse? The lower ones or the higher ones?
 
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Christian Fuerst-Brunner
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Neuching
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Read the rules? shake

It's pretty clear therein - the numbers are the possible income you can get from that building. You use it in combination with the colored parcel pieces, they have a bold black marker on it. That marker targets the current income on the building and everytime the income changes, you just rotate the building! So everybody always knows how much income each building generates.
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Gary Rabinovich
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Prescott
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No I understand that. But if you look at both ides there is a total of 4 numbers on each side. I just need to know which side of the building to use. The one with the lower or the higher numbers.? Is there a relation to the colors yellow and red?
Cyberian wrote:
Read the rules? shake

It's pretty clear therein - the numbers are the possible income you can get from that building. You use it in combination with the colored parcel pieces, they have a bold black marker on it. That marker targets the current income on the building and everytime the income changes, you just rotate the building! So everybody always knows how much income each building generates.
 
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Greg H.
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Beachwood
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...is a set of steak knives. Third place is you're fired.
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Each building is surrounded by eight adjacent locations. Consequently, each tile has eight numbers, four on each side. So, for example, if you are placing a ranch, which awards points for each open area, use either side of the tile to indicate the current multiplier (using the black arrow on the parcel marker as the indicator). If you place a ranch in a totally open area, would mark the highest number.

Then, as areas becomed filled up, readjust the value on the tile, flipping it over as needed.
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Frank Hamrick
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Rocky Mount
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As he said, read the rules. Should be pretty easy to see. A ranch scores for every adjacent open hex. So, if you have 4 empty hexes adjacent, flip the ranch to show the "4" and place the ranch with the "4" facing the pointer on the property tile. If, on the other hand, you have 5-8 empty adj hexes, flip the ranch so that number is up and facing the pointer on your property.
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Tony Farrand
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This would be rare, but what if a building has more than 8 value adds? (Say a drugstore, with neighboring ranches or hotels...). Is the highest value on the building chit an income ceiling or can the income from a building be higher than printed if neighboring buildings dictate?
 
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Stuart Dawkins
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Leicester
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Oddly, I was going to post exactly the same question today re "is there a maximum score per building"?
 
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Arnold Daly
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Harrisburg
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ErnestBORG9 wrote:
This would be rare, but what if a building has more than 8 value adds? (Say a drugstore, with neighboring ranches or hotels...). Is the highest value on the building chit an income ceiling or can the income from a building be higher than printed if neighboring buildings dictate?


That is a great question.No where in the rules does it state that there is a "limit" to the income that a building can generate. All it states is that there are 8 positions on the tile.How I play to limit mistakes on income is play with the highest limit shown.And yes it it rare.
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KAS
United States
Arlington
Virginia
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The designer did say the income limit is what is printed on the tiles here:

http://www.geekdo.com/article/4303648#4303648

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Stuart Dawkins
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Thank KAS, that clears it up.

Interesting, as that is not what I would have played as a house rule if/when it happens. The designer is very thorough on replying to such questions on BGG, which is good.
 
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