1. Don´t buy only species cards. You will lose easily if you try this.
2. Don´t buy only cataclysm cards. You will lose easily if you try this.
3. In a 2-player game a thin deck with some species cards is very effective. Use your population at the table to protect your species and table species card if/when you lose your population due to a cataclysmic attack.
4. I think it´s wise to play a time to time from a shuffle to a shuffle and just table continents and population into the table. If you lose the population due to a cataclysmic attacks you should have some untabled species on your deck.
5. Don´t buy too many insects
6. It can be more useful to buy e.g two birds cards instead of a one mammals card.
7. In a 4-player game a very heavy deck can be useful. At least in our games that strategy has shown to be an effective.
8. In a 2-player game I think you shouldn´t attack the opponents only species card on his world. If he hasn´t got any species on his world you can´t attack him at all! (And he really can start a terrible cataclysmic attacks against you).
9. If you are in a bad situation and have lost all your species you can really start attacking other players since you are safe from attacks as long as you don´t table any species. This tactics can change things drastically in a game board.
10. It is often wiser to try to keep at least two fishes or two reptiles at your table in case of a losing one you don´t have to start all over again.
11. It is very efficient to attack your opponents reptiles or fishes or even critters so that it will efficiently slow him down since he has to start all over again to build his evolutive line of (critters-fishes-reptiles etc.)
12. In a 2-player game it is more useful to table species at the same continent as your opponent since this way if you lose your continent you can always try to get it back from your opponent. On the other hand if you table into a different continent than your opponent - he could hold on and not put any species on his own same continent to avoid you getting it until in the very end game.
13. In a 3- or 4-player game it is more useful maybe to table on a different continents or at least not into the continents that has more valuable species since they are most likely to become targets.
14. Don´t table your species too early since you really can need them in order to win your population back into your deck if you lose them.
15. Watch out for sudden death phenomena! If you have won a lot of your opponent´s continents and ocean cards and have them tabled already then watch out that you don´t get a "dead fossils hand" which means that you can´t do anything. (e.g You can´t even buy anything since you don´t have any population at your table)
16. Same applies to buying too many cataclysmic cards and then if you lose your population (as a game money) you can´t active the cataclysmic attacks and possibly can´t table anything or can´t buy anything and lose a sudden death.
17. Watch out when buying with all your resources a very costly cataclysmic card like ice age. I have lost two games because I bought it with all the resources from the table and then I drawed a "dead fossils hand"
18. It can be dangerous not to have any population at your table at all.
19. Many cheap cataclysmic cards can be more effective than one very expensive one. And they are probably more easily played.
20. If your opponent really has a very great cover of population cards on his table you can try to attack him with a very powerful cataclysmic card (volcano or ice age or sometimes even asteroid impact) and then try to collect as much population as you can with your species cards. You can sometime drive your opponent into a poor play where he has lost all his "money" and can´t table any species (e.g if you have stolen his continents)
21. Very early game attack into your opponent´s critters can be effective when you also win his continent/ocean to yourself (at least in a 2-player game). Then avoid tabling your own species at those same continents that you have won until the very end. This way your opponent will have trouble in the end game to reach victory points in order to win. This specially applies into a 50 point game (challenging).
22. If your opponent has a species on an ocean you can in the end game really start to "bomb" oceanic cataclysmic attacks that are cheap to buy and will drive your opponent slowly out of his "money". Tornados and viruses are also good cards to do this.
23. It´s often more useful to buy just before shuffle occurs. This way the card you bought will appear your hand earlier than if you buy after the shuffle. However if you buy an expensive card then this might not apply. However keep an eye on that Shuffle-card.
24. Don´t buy too often since that way you are very vulnerable all the time. It´s probably wiser to first table all your population and only after that start to buy things.
25. Remember what your opponent´s have bought and try to keep at least that much population at the table in order to protect your most important species at the moment. For example if your opponent has bought a climate change and you only have one reptiles card at your world it probably is good to have at least 5 population cards at your table (and probably the more the merrier).
26. Don´t try to win too early. You can drive your game into a dead end. This mostly applies into tabling species.
27. If you want to eliminate luck completely from your game then I also suggest to play advance play (without shuffle card). Then you have a 100% control of your deck. This one is a true and real brainburner and in this version tabling expensive cards can be really faster, so watch out!
28. In an advanced play I think it´s a good order to buy cataclysm card first and then right after that a species card. That way you can easier collect the population/resources after you have hit the cataclysmic attack. Also put some population in the deck so that you can pay the attack.
29. It´s not always the best solution to buy species cards "in order". E.g buying in an early game mammals-cards can be very effective in the endgame.
30. Thin deck = fast deck. Rich and fat deck = slow deck.
These are some tactics and strategy I so far have noticed. If you find any of your own you can add them here.
- Last edited Fri Feb 26, 2010 8:30 am (Total Number of Edits: 8)
- Posted Mon Feb 8, 2010 1:04 pm