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Last Night on Earth: Hero Pack 1» Forums » Reviews

Subject: LNoE Hero Pack 1 - more than just additional heroes rss

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W. Tan
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LNoE: Hero Pack 1 provides more than just four additional Heroes. It also includes an interesting scenario and 5 useful Hero and Zombie cards.

The Heroes


The new Heroes are on par in terms of power level with the Heroes from the base game and Growing Hunger. The archetypes are all amusing, and the abilities associated with these archetypes are very appropriate. Some notable abilities include:

Mr. Goddard, Chemistry Teacher.
3 Wounds. Always counts as having a Light item and may ignore Lights Out. Adding a Hero with a built-in Fire item is a big plus, as the Heroes frequently have Dynamite or Gasoline but no way to use it. It makes the game seem less random, as having Dynamite but no Light item was one of the un-fun things about LNoE.

Stacy, Investigative Reporter.
3 Wounds. Draws a Hero card when she ends a move in a Zombie Spawning Pit. The Heroes will be thinking about how best to exploit this ability. Since they do not know if the Zombie player will be spawning any Zombies on his next turn, it will usually involve taking a risk.

Victor, Escaped Prisoner. 3 Wounds. Rolls an extra fight Dice for each Hand Weapon he has. A natural melee Hero - teamed with Amanda he can be very dangerous to Zombies. However, this is balanced by the fact that he begins play with "I Don’t Trust ‘Em", which prevents other Heroes from giving him items. Until this card is removed (which may or may not happen over the course of the game), Victor will need to personally find any Hand Weapons he intends to use.

Jade, High School Outcast. 2 Wounds, Youth. May not be wounded in a fight if she rolls doubles. Gains an extra Fight Dice while in the same space as another Strange Hero. Interesting abilities, but very situational. With only 2 Wounds, I’m guessing most players won’t risk using her as a melee Hero. In my opinion, she is the weakest of the new Heroes.

A comment about the sculpts. They are generally less dynamic and imaginative compared to the previous sculpts. Of the four new sculpts, only Jade has attitude and personality (bold stance, with a skateboard in one hand and revolver in another). Compare Mr. Goddard or Stacy to any of the Growing Hunger sculpts (Kenny, Sam, Rachelle, etc.) and you’ll see what I mean. The previous sculpts have tons of attitude and the poses are amusing. Still, this a minor complaint at best.

The Cards

All are useful and interesting. A few notable ones:

Hunting Rifle. 5 Range. Hits on 3+, and if the Hero gives up his or her move action, may fire a second time that turn. Runs out of ammo on a 1 or 2 (ammo check separate from to-hit roll; only one check per turn). Zombies lurking near mission-critical Heroes now stand a good chance (3+) of being eliminated by the sniper. The extremely long range and potential 2 attacks per turn rewards Hero players who spend time choosing a good vantage point from which to fire over the next few rounds. It similarly punishes careless Zombie players who advance Zombies piecemeal.

Monkey Wrench.
Hero rolls an extra Fight Dice each time a Zombie plays a Fight card. Every time he or she wins a fight, may dispel a “Remains in Play” Zombie card on a roll of 4+. As the Zombie “Remains in Play” cards are some of the most powerful cards in the game (for their longevity, if nothing else), this will probably be a high-demand item., The catch, of course, is this power will probably not be used very frequently - the Hero must win a fight with a Zombie first.

Twisted Ankle. Play on a Hero when he or she rolls a 1 for movement. That Hero now has -1 movement (Remains in Play). This card is interesting because the Zombie player has to decide whether to keep it in hand and wait for a Hero to roll a 1, or simply discard to free up a card slot. Definitely a situational card.

Zombie Surge. Utilizes the Sacrifice mechanic introduced in the Zombie Pillage expansion. However, the Zombie player does not sacrifice Zombies to use this card. Rather, he chooses a Hero, who draws a free Hero card. In return he gets to spawn an additional 1D6 Zombies at the start of his turn.

Scenario

The Hunt for Survivors is a novel scenario. It is 16 turns, the Zombie player has Auto-Spawn, the Hero players have Starting Cards (1) and Auto-Replenish. The Heroes begin in a Truck at the town center, and one of them has the Keys to the Truck (represented by a counter that does not count towards the carry limit).

The Heroes must enter 6 random buildings to search for survivors (represented by face-down counters numbered 1-6). Based on the results of a 1D6 roll, the counter may turn out to be a Townsfolk, new Random Hero, new Zombie Hero, or nothing. Townsfolk provide an extra Fight Dice and follow the Hero who rescued them. They may be traded to other Heroes, but if a Hero with a Townsfolk dies, the counter remains where he fell. To win, a) all face down counters must be investigated, b) at least 2 Heroes must make it back to the truck, c) with the Keys to the Truck and all rescued townsfolk.

The scenario appears tilted in favor of the Zombie player. One reason is the face-down counters are placed in random buildings. This means the Heroes will almost certainly have to split up to complete the mission in 16 turns. Additionally, dead Heroes drop rescued townsfolk and/or the Keys to the Truck where they die, which means other Heroes will have to retrieve them - not an appealing prospect, as the area will likely be swarming with the Zombies who killed the first Hero. Finally, the Zombie player has Auto-Spawn. This makes for a challenging scenario for the Heroes.

Summary

This Hero Pack is an excellent addition to the LNoE franchise. It is more than just four additional Heroes - it is a mini expansion that introduces useful Hero and Zombie cards as well as an interesting scenario. For $24.95, it is well worth the price of admission. Kudos to Flying Frog for aiming high and scoring.
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Vernon Fults
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What originally attracted me to LNOE and ATOE was the quality of the miniatures. I enjoy both games but I also use the miniatures for my zombie apocolypse and Colonial era Call of Cthulhu role-playing games so high quality miniatures are important to me. This hero pack is a bit disappointing when compared to the previously released miniatures.

JADE--The best of the four in terms of pose and detail; the only weak point being the shallow detail on her face.

STACY--Close in quality to Jade, this miniature seems a bit smaller and slighter than it should be for an adult figure.

VICTOR--A decent miniature with good detail however, once again the face lacks the depth of detail of previous releases and the bald head doesn't help.

MR. GODDARD--Like Stacy, the miniature seems too slight and small in comparison to the other adult figures. Also, is he wearing a surgical mask? My mini has what appears to be a rectangle covering the lower nose and mouth but no indication of the ties which would secure a mask on the sides of the face.

I've not had a chance to use the new characters in a LNOE game yet, so I'll not comment on their worth in-game. In all, a nice quartet of figures even if the sculpts are slightly less detailed than the prior releases.

Regards,

V
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Nicholas Daley
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vfults wrote:
What originally attracted me to LNOE and ATOE was the quality of the miniatures. I enjoy both games but I also use the miniatures for my zombie apocolypse and Colonial era Call of Cthulhu role-playing games so high quality miniatures are important to me. This hero pack is a bit disappointing when compared to the previously released miniatures.

JADE--The best of the four in terms of pose and detail; the only weak point being the shallow detail on her face.

STACY--Close in quality to Jade, this miniature seems a bit smaller and slighter than it should be for an adult figure.

VICTOR--A decent miniature with good detail however, once again the face lacks the depth of detail of previous releases and the bald head doesn't help.

MR. GODDARD--Like Stacy, the miniature seems too slight and small in comparison to the other adult figures. Also, is he wearing a surgical mask? My mini has what appears to be a rectangle covering the lower nose and mouth but no indication of the ties which would secure a mask on the sides of the face.

I painted these four figures the other day and didn't notice any problems with their features. I didn't see any lack of detail in their faces that you've mentioned and I thought their height was spot on.

You can see my figures here:
http://www.boardgamegeek.com/image/671579/last-night-on-eart...

I'm actually not very good at painting miniatures so the fact that they turned out so well is a testament to the quality of the sculpts themselves, not my talents.
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W. Tan
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I had a look at your photo, and most of vfults' points appear to be borne out.

vfults wrote:
JADE--The best of the four in terms of pose and detail; the only weak point being the shallow detail on her face.


The shallow face detail gives the painted figure a decayed look. However, the pose and scale are good.

vfults wrote:
STACY--Close in quality to Jade, this miniature seems a bit smaller and slighter than it should be for an adult figure.


The Stacy figure is too short and slight to be an adult. If the in-game Hero was a Youth, that would be one thing, but it is not.

vfults wrote:
VICTOR--A decent miniature with good detail however, once again the face lacks the depth of detail of previous releases and the bald head doesn't help.

Here I think the detail level of the face is ok. Either that, or you did an exceptionally good job with the ink wash.

vfults wrote:
MR. GODDARD--Like Stacy, the miniature seems too slight and small in comparison to the other adult figures. Also, is he wearing a surgical mask? My mini has what appears to be a rectangle covering the lower nose and mouth but no indication of the ties which would secure a mask on the sides of the face.

The Mr. Goddard figure is short and slight (compare to Jade, for example). Like vfults, I, too, thought he was wearing a surgical mask at first. The detail level of the lower half of his face is poor.

Soft plastic figures are not going to match the detail of pewter, lead, or even hard plastic figures. But the creativity, detail level, and scale of the Hero Pack 1 figures represent a step backward compared to the previous LNoE releases.
 
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Nicholas Daley
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You guys realize that some adults are actually shorter than a lot of high-schoolers these days, right? Tall doesn't mean Old and Short doesn't mean Young.

I really don't see what you're talking about with Jade's face. Decayed? I think she look fine.

As for Victor, I assure you that I blow at painting figures. I just dipped the figures in floor polish, then brushed it off. I mean it when I say that I'm not good at painting.

I originally thought that Mr. Goddard's face could have been a bit more detailed, but once I put on the floor polish and it filled in the crevices, I hardly noticed it. Could he be more detailed? Sure. Is his face bad? I don't think so.

But, hey, that's just my opinion.
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Zombie Slayer
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I would disagree that the Hunt for Survivors scenario is zombie-favored. It is a lot like Revenge of the Dead, in that the heroes only have to run around and survive to win.
 
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W. Tan
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Zombie Slayer wrote:
I would disagree that the Hunt for Survivors scenario is zombie-favored. It is a lot like Revenge of the Dead, in that the heroes only have to run around and survive to win.


But they don't, though. They have to use 6 Search actions on 6 randomly-determined buildings and escort any revealed Survivors back to the Truck to win. Otherwise, the Zombies win. The Heroes' task is complicated by the fact that dead Heroes drop the Keys to the Truck and/or any Survivors where they fell, forcing the other Heroes to enter the same space to pick up the dropped Items. Additionally, 6 sacrificed Search actions means 6 less Hero cards for the entire game. Finally, the scenario is relatively short (16 turns), given the number of things the Heroes need to accomplish to win.

In Revenge of the Dead, the Heroes can simply avoid being surrounded by Zombies and win automatically once time runs out.
 
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Roy Stephens
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wtan1 wrote:

The Mr. Goddard figure is short and slight (compare to Jade, for example)..


2 things:

1, my boss is about 5'2. He is a short li'l guy. We joke about needing to put a bell on him so we can track him down amid all the cubes.

2, Jade is a high school outcast. Kinda goth from the look of her. Have you seen the giant soled boots some of these goth chicks wear? Makes perfect sense for her to be taller.
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