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Community's Compendium I (fan expansion for Small World)» Forums » Rules

Subject: Cowardly rss

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lilned wrote:
As far as the Cowardly goes, I'm not all that big on it because it just seems like an overpowered version of Pillaging- With Pillaging you're going to end up (frequently) with 3 counters on a region and you'll get a +1 bonus for having taken a counter off the board. With Cowardly you're going to end up (frequently) with 3 counters on a region and you'll get a +1 bonus for having been 3 stacked, however, even if there are no single counters that can be reached the Cowards can still get the bonus just for 3 stacking.

I realize that in our game the Gypsy/Coward combo is just a really good one, and that Cowardly wouldn't always be such a boon, but I still think that it's just a better version of Pillaging.

For Cowardly, I see it more like a variant on Merchant with a slight different gameplay...
In our game a similar gameplay effect could have been obtained with Merchant Gypsies.
 
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ryen alicandro
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Not so sure about that- merchant gypsies only have 8 chips. It's going to be very expensive to stay big stacked, and they'll be vulnerable to attack if they do spread out and make the most of the merchant ability. Cowardly allows them to attack another player, get a bonus for themselves, and remain in a defensive position. Pillaging allows the player to attack another player, get a bonus for themselves, and remain in a defensive position.
 
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After playing with Cowardly for 3 games I found this power quite interesting and it has a limit of preventing a a race to spread to wide in order to get the full benefits of this power. That balances wiht a weaker decline due to this lesser spread.
 
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