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Subject: Isleworth Boardgamers roll a '4'.................. rss

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Jon Wooden
United Kingdom
Isleworth
Middlesex
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Wednesday 3rd February, 2010
Venue: The London Apprentice, Isleworth

Only Jon had played before, but the rules are quick to explain. The only thing that comes as a surprise to new players is that the monsters move nearer to the castle on every player's turn. Combined with the constant introduction of new monsters, this certainly helps to provide the ‘panic’ element to the game. wow

As Barrie is a real-life crack-shot with a bow and arrow, he seemed to be an ideal compatriot for taking out the monsters at long range. By the time that each player had had a single turn, however, the monsters (and a giant boulder) had already managed to knock down 3 castle walls. Things were not looking good. shake

The monsters were relentless, and it seemed that whenever a cunning stratagem had been formulated by the defenders (“I’ll trade this card with you so that you can kill the monster in the green sector next go”), a token would be revealed that moved the monsters around and scuppered those best laid plans.

Maynard was forced to use his Barbarian prematurely, which, being the only one in the deck, was being saved for a rainy day. However, despite the loss of more walls and a few towers, and Emma’s initial reluctance to trade any cards in case someone else killed a monster instead of her, the brave quintet were still in with a chance.

There were 10 tokens left to be revealed, when Emma managed to turn over a combination that led to 7 monsters being added on a single turn, instead of the normal 2. Cue more panic. surprise

After much swordsplay and bow-twanging, the team were left with two towers standing, a 1-strength monster inside the castle (who would die when it brought one tower down) and only a couple of trolls still advancing. The smell of hope was in the air. Against all the odds, it seemed that the defenders would prevail.laugh

Until – the last but one token revealed another Giant Boulder. The words “Don’t roll a 3 or a 4” had hardly passed Jon’s lips when Emma rolled……….a 4. The sound of falling masonry heralded the collapse of the penultimate tower, and without another Barbarian or a “Drive him back!” card, it was left to the Troll Mage to suicidally bring down the final edifice, and with it the hopes of 5 war-weary players.

Maybe next time….

Jon; Barrie; Emma; Vicky; Maynard - all lost

To read more reports from our weekly games club, check out our blog - http://isleworthboardgamers.blogspot.com/
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(funnier in person)
United States
Portland
Oregon
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And here I thought the 4 was the rating! Glad to hear it was a decent game for your all - even if you lost!
 
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