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Arkham Horror» Forums » Rules

Subject: Newb Question about monsters rss

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Elizabeth Peyton
United States
Nevada
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Howdy. Bought the game yesterday, and my boyfriend and I attempted to play it.... didn't get very far before we had to pack it up for the night, so we'll just have to try again this weekend.

So here's the question that popped up. Why, if yellow bordered monsters never move, do they have movement icons in the corner of their card? Is it because there are certain instances where they DO move that we just didn't come across?

 
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John Anderson
United States
Moorhead
Minnesota
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It's not just a movement symbol. That symbol also determines which monsters are removed from the board when a gate is closed.
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brian
United States
Cedar Lake
Indiana
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Because other effects in the game may reference these symbols. In particular, when you close a gate, all monsters out on the board that match it are returned to the cup.
 
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Elizabeth Peyton
United States
Nevada
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OK, Thanks!
 
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Jerry Martin
United States
Loveland
Colorado
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1 Million Shogoths Killed and Counting.
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Don't worry about getting all the rules right. It took us many plays to figure out that we were doing this right. Arkham is a GREAT! GAME!
 
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Brian Mc Cabe
United States
Arizona
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There are those who look at things the way they are and ask why . . . I dream of things that never were and ask why not
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In The Black Goat of the Woods small-box expansion, Dark Young (yellow border) do move. But the main reason, as the others stated, is returning them to the cup if the closed gate matches its symbol.

Welcome to the insanity.

Brian
 
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Elizabeth Peyton
United States
Nevada
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Ok, ok, one more question!

We made it through a whole game tonight, and ended up losing because my boyfriend wouldn't give up an ally to save us. >_<

What the heck are the activity tokens for? We didn't come across any purpose for these, and the manual doesn't mention them at all (that I could see).

Thanks again.
 
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Curtis Bensmiller
Canada
Calgary
Alberta
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Activity tokens have to do with many of the Mythos cards that get drawn during the end phase. Many of them reference "Activity" that occurs in certain areas on the board.

These "Activity" Markers are used to reference where things are happening. Such things are monsters that appear in certain areas, bonuses you may get for going to that area, or other interesting things happening. Usually you should use at least 1 or 2 during an average session, but it isn't unheard of if you don't draw the right cards. Just remember... if the card says "Activity", but a marker down on that spot to reference it for the players.

Hope that helps.
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Bob T
United States
Mantua (near Woodbury)
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"Activity" marker is a reminder, usually for where you have to go for a Rumour's "Pass" condition (spend clues or whatever while in a certain location) You put the marker there as a reminder.

Plus they're good as extra "explored" markers for gates...
 
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Adam Tucker
United States
Warren
Michigan
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A game is a series of decisions; a good game is a series of interesting decisions
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In regards to the original question:
Also stuff from expansions: (example)
 
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