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Subject: Official variants rss

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Tim Welch
Milton Keynes
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Under the Rules section on the website, there is now a section for Additional Rules.

There are some scoring suggestions, but also the following variants (some of which are already suggested as house-rules elsewhere - good to see they've been listening!):


Every time a car would be totally out, it is put beside the square where this happens (i.e. where you rolled the dice - unlike temp out which is where the move ends)
It gets a red pit-flap and has to wait 2 cars passing by (like temporarily being out).
When it has returned to the track, it continues with the same handicap as a car that has not made a pit stop in time - it is only allowed to move with one normal die. The red pit-flap is a sign for a damaged car. The damage can be removed at the pit.
If the car has already taken a normal pit stop, the yellow pit-flap is placed at its pit. The car gets it back as soon as the damage is removed at the pit. If the car has not yet made its normal pit stop, you can combine the damage pit stop with the normal one. For this you need 2 successful pit stops. At first the red pit-flap is removed and with the second stop you get the yellow pit-flap and continue moving (if possible).

This variation only works on squares where a car is able to return to the track. Otherwise it is totally out of the race in any way. The same is for a car that has already got a red pit-flap.


Instead of lining up the cards on the starting grid side by side - line them up one per row, alternating right/left side of the track starting from pole.

Start racing with the standard race rules - i.e. exclude the starting phase restrictions.


a) Cars cannot be totally out.
If a car would be totally out by the normal rules, it is placed beside the track with its back to the lane where it was when the dice were rolled. It is returned to the track after:
- two cars have passed it (like temporarily out)
- OR it is passed by its team mate

b) The scoring is only per team.
The score per car is the finishing position (e.g. 1 for 1st, 5 for 5th) and these are added together to get the team score. The team with the lowest score wins. This kind of scoring guarantees thrilling fights for all the positions during the whole race.

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