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Subject: Altruism rss

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Richard Morgan
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I just had a thought (as I am want to do from time to time, but it's Friday afternoon so take it for what it's worth) - how would you design a game that rewarded altruistic play? Are there any games that attempt to do this? I guess cooperation games might, but forget that - what about games where you want to win, but you have to altruistic in order to do so?
 
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Jim Cote
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It can be done, but since your altruism is only a means to an end, it's not really simulating true altruism. Check out the gifting mechanic in Confucius.

Or maybe this geeklist: Coopetition - the best of the best of both worlds
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Russ Williams
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Perhaps you remember the computer game Worms 2 (where each player has a team of worms armed with various lethal weapons and wants to have the last surviving worm). We enjoyed playing with a homebrew variant we called "Altruistic Worms" where we declared the loser to be the player with last surviving worm. So you had to figure out how to destroy your own worms before the other players' worms died. Good silly fun.

In terms of more traditional ideas - any multiplayer game with emergent alliances and with trading involves you helping others to also help yourself.

E.g. you trade sheep for wood in Settlers of Catan, presumably helping both yourself and the person you trade with.

E.g. in Kraby you are normally invested in some color such that you'll end up get 2x its final number of points, and another player will get 3x its final number of points - so the more you help that color, the more points that other player gains on you - but you both gain vs the remaining players.
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Tim Seitz
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Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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richiebabes wrote:
... how would you design a game that rewarded altruistic play? Are there any games that attempt to do this?


If you were to reward altruistic behavior, then that behavior would cease to be altruistic. (see Matt 6:2)

That said, there is an semi-altruistic mechanism in Graenaland, a hidden gem by the way, where you can invest personal resources to build public buildings that benefit everyone in the region. That's the closest I have seen to an altruistic game mechanic.

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In Antiquity, if I build a fountain, the famine level goes down. Everyone benefits from my action (though so do I).
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Brandon M
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In Bohnanza it's often beneficial to give something away rather than keep it if you're not able to trade it.
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Chris Schenck
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richiebabes wrote:
how would you design a game that rewarded altruistic play?

If you're being rewarded for it, it's not altruism. Philosophically, one could argue that pure altruism is an impossibility, and only the concept of "enlightened self-interest" and "rational egoism" (Ayn Rand) truly exist.

[ passes the pipe ]
laugh

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Bryce Lynch
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Great. Ms. Fountainhead AND the bible in one thread ... this should go well...
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Kevin Salch
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Once you get beyond the philosophical difficulties of rewarding altruism

In Carcassonne: Expansion 3 – The Princess & The Dragon you are rewarded with the fairy if you complete another player's feature without scoring.

I imagine this could be easy in a story driven game like Tales of the Arabian Nights or even a D&D type game.


 
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Joe Cappello
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Altruism: Getting a chick off when your Johnson's all wonky and your Viagra prescription ran out a week ago.

Problem is that few people realize that it is a game and no one understands the rules.
 
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Dan
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cbs42 wrote:
richiebabes wrote:
how would you design a game that rewarded altruistic play?

If you're being rewarded for it, it's not altruism. Philosophically, one could argue that pure altruism is an impossibility, and only the concept of "enlightened self-interest" and "rational egoism" (Ayn Rand) truly exist.

Boo. He meant encouraged. Ayn Rand's a bitch and never sat in a foxhole. RSP.



 
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Steven Shaw
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mugs wrote:
In Bohnanza it's often beneficial to give something away rather than keep it if you're not able to trade it.


This was the first thing I thought of. I often will take beans for free that I don't want so it won't be given to a player that would otherwise get it for free from an "altruistic" player.
 
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