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Subject: Ideas for custom cards rss

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Adam Cirone
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When I eventually get replacements for the Optional cards that need errata, I will have three spare Twilight Struggle cards to play around with. Since I use sleeves already, I can make some custom cards and add them to my game. Here are my first ideas... let me know what you think.

Standoff (3N M)
Degrade DEFCON one level.
Choose one country you control; for the remainder of the turn, your opponent may not attempt Coups or Realignment rolls in chosen country and may not place Influence there by any means.

“Four Dead In Ohio”* (3USSR M)
USSR gains 1 VP.
If #?? Flower Power is in effect, then the USSR player may remove from the game one non-scoring card in the discard pile.

SEATO* (3US E)
Whenever the USSR attempts a Coup in a country in SE Asia, subtract 1 from that roll for US control of each of the following countries: Australia, Bangladesh, France, Pakistan, Philippines, Thailand, and UK.
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Ben Delp
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I like the "Four Dead in Ohio" card. The song reference is a nice touch, too.
 
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Would be worth playtesting to see how they go.

One thing I love about Unhappy King Charles! is the use of "Alt-History" cards. There's a bunch of them (12 or so?) and you randomly draw two and shuffle them into the pile when you change from early to mid war.

I think it would be interesting for TS to have a similar number of "optional" cards, where you'd only shuffle a few into the deck...
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T. Wesley
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Very interesting - some really good ideas.

How about...

Sputnik/Keyhole* (2N E)
Advance 1 space on the Space Race track. Whomever plays this event gains 1 (additional) VP unless the opponent succeeds in a Space Race attempt on its next round.
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Adam Cirone
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chiba13 wrote:
Sputnik/Keyhole* (2N E)
Advance 1 space on the Space Race track. Whomever plays this event gains 1 (additional) VP unless the opponent succeeds in a Space Race attempt on its next round.


My only concern is the similarity to Captured Nazi Scientist. Also, 2 Ops is really nice... the potential 2 VP from Captured Nazi Scientist is already not quite as tempting as 1 Op, so I am not sure how often this event would get played. Perhaps change the title and make it Mid-War, where the VP stakes are higher and so the choice to play as an event or for Ops is more difficult.
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Adam Cirone
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I thought of this one the other day...

Twilight Struggle* (4US M)
Event only triggers during the Headline Phase.
For the remainder of the Turn, the US player goes first in each Action Round.
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Adam Cirone
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I modified the text a bit to make things more clear. I also changed SEATO to be more what I had envisioned, and I have a new idea for the Sputnik/Keyhole card.

“Four Dead In Ohio”* (3USSR M)
USSR gains 1 VP.
If Flower Power is in effect, you may search through the discard pile for a non-scoring card of your choice. Remove that card from the game.

SEATO* (3US E)
Event only triggers if US Controls Pakistan.
If the USSR makes a Coup attempt in a SE Asian country, roll 1 die and subtract 1 for US Control of each of the following countries: Australia, France, Pakistan, Philippines, Thailand, and UK. Coup attempt is canceled on modified die roll 1-2. This card is discarded if the US does not Control Pakistan.

Sputnik/Keyhole* (2N E)
Play in front of you. If you are ahead on the Space Race track, at the end of every Turn gain 1 VP. This card is discarded if you are not ahead on the Space Race track.
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I have a idea for a card to represent North Korea's isolation.

Juche (USA) (2 Ops) [MID-WAR]

Remove all US and USSR influence from North Korea. North Korea may no longer be couped.
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Adam Cirone
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That is very powerful, and might need more Operations Points to balance it out...

Juche* (3US M)
Remove all USSR and US Influence in North Korea.

I don't think that the card needs to prevent Coup attempts or even Realignment rolls. North Korea is an important Battleground for the USSR in Asia, and to hand it over to the US so easily could create some balance issues. 3 Ops is good, because the USSR player can play this card, trigger the Event first, then replace the Influence in North Korea with the Ops if desired. Then again, maybe only 2 Ops is correct, because then the US has a chance of getting a foothold. I can't decide...
 
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Four Dead in Ohio... great idea!

I would like to suggest Green Revolution, 3A, Mid
Add 4 influence to India, Mexico or the Philippines, no more than two per country.
 
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Jay Sachs
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chiddler wrote:
Slightly less seriously.....


Octopussy (either country) 4OP - Late War

Prevented by the Reformer

If the USSR controls Great Britain roll a die adjusted by +1 for US control of India and each adjacent nation and -1 for USSR control of India and each adjacent country.

On an adjusted roll of 4+, MI6 prevents the detonation of a nuclear weapon in West Germany and may remove all USSR influence from West Germany and 1 USSR influence from all adjacent countries. In addition, USSR coups are forbidden in battleground nations and reduce DEFCON in any other nation until the Reformer is played.

On an adjusted roll of 3 or less, the nuke goes off and the US is blamed. Immediately degrade DEFCON by 2 steps - if this triggers nuclear war, the US player loses even if the USSR is the phasing player. Whatever happens, the US can no longer place any influence in West Germany for the remainder of the game.


Twilight Struggle meets Glory to Rome ...
 
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Trans-Siberian highway/Pan-American highway* - 2N - Mid-war

Card Text:
If you control 1 (or more) nation(s) adjecent to the enemy superpower, you may place 1 influence in ALL enemy superpower adjecent countries.

Context:
The card's name is a hint to both the russian east-to-west highway from St. Petersburg to Vladivostok & the north-to-south highway from Fairbanks to Tierra-del-fuego.

Cheers, Haring
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Joe Bloggs
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I am new to this game, but I had some ideas as well:

New USSR Card:

Mid-War
USS Pueblo Incident* 2 OPS

Degrade the DEFCON by one. The USSR then receives one VP. If USSR controls North Korea, the USSR may then place influence or attempt realignments as if they had played a 2 ops card. (Remove from play if used as an event.)

Card History: The USS Pueblo was a small US naval 'spy boat' which was boarded and captured by North Korean forces in 1968 after it strayed too close to their territorial waters. 82 crewman were captured (1 was killed) and the US crew was not able to destroy most of their classified documents and equipment before being captured. The crewmen endured harsh interrogation for eleven months before being released in exchange for a written apology from the United States (which was immediately retracted). The USS Pueblo itself remains in North Korea, now currently being used as a 'museum ship' for tourism/sight-seeing purposes.

(This was a major event in the Cold War. Also, it gives the USA player a bit more incentive to take North Korea, or at least make it uncontrolled temporarily. This is a weaker version of the 'Soviets shoot down KAL-007' card.)

New USA Card:

Early War
Little Rock Nine* 2 OPS

The USA player may relocate two of his influence points, adding no more than one influence per country. (Remove from play if used as an event.)

Card History: Racial desegregation began in the United States when President Truman integrated the army by executive order in 1948. But it was the Supreme Court Brown v. Board of Education decision of 1954 to desegregate public schools that really jump-started the struggle for racial equality and the start of the civil rights movement. Nine African-American students enrolled at a public High school in Little Rock, Arkansas, and the Governor of the state responded by barring their entry with the National Guard. President Eisenhower countered by sending federal armed troops to escort the students to school and guarantee they could enter and be protected from violence. This was also a public-relations victory in the international arena, as the USA was able to project the image of being a nation of freedom and equality that protected the rights of all of its citizens.

(I am really shocked there is no representation of the racial equality movement in Twilight Struggle. The 'Flower Power' card deals with peace activism, the 'Missile Envy' card deals with feminism, but nothing related to the civil rights movement. You could say it was a domestic issue, but it did impact USA's image in other countries. Also, I felt the game needed another 'Eisenhower era' event, and since the Little Rock Nine took place under his presidency, this fulfills that. In terms of gameplay, this acts like a lesser version of the De-Stalinization card. It also allows the US player potentially to take influence out of Panama and Iran and put them in countries that are not so easy coup targets.)

Some comments on your cards:

For SEATO, I think if that effect lasts the entire game and not just one turn, then it will be too powerful and the USSR will never be able to coup a SE Asia country successfully again. (At the very least, Australia, Philippines and UK are almost always USA controlled, and usually France too unless the USSR player was lucky and got both De Gaulle and Suez Crisis.)

Four Dead in Ohio... could this mean, for example, the USSR could throw "East European Unrest" out of the game forever? Or "Special Relationship"? Or even "Nato" or "Norad" or some other event... it could be too powerful. Though it could possibly be the only way the USSR could ever take Japan, if the USA player had used that card for ops, then the USSR player throws it out with this card, he could then take control of Japan with the China Card and expect to keep it the entire game, possibly the USSR's only hope of controlling Asia.

Standoff: What if the country is, say, Egypt? Nasser would now remove US influence, but not add USSR influence?

edit: Oh, here's another one. This one is more of a 'joke' though.

New USA Card:

Mid-War
Ich bin ein Berliner* 1 OP

The USA player may add one USA influence to W. Germany and remove one Soviet influence from W. Germany. The Soviet player is free to remark that he is suddenly hungry for a jelly-filled doughnut. (Remove from play if used as an event.)

Card History: In a famous speech in West Berlin, President Kennedy proclaimed solidarity with the people of Berlin, stating in German: "Ich bin ein Berliner!" ("I am one with the people of Berlin!") However, what he was not aware of was that in parts of Germany a 'Berliner' was also a name for a type of pastry filled with jelly. (Berliner Pfannkuchen.) Kennedy's German was grammatically correct, but urban legends continue that he had made a flub and declared himself a jelly-filled doughnut during the speech.

edit2: Here's two more:

New USA Card:

Late-War

Band-Aid (or alternate title: "Do they know it's Christmas?")* 2 OPS

The USA receives one VP for each country it controls: Ethiopia and/or Somalia. The USA can then make a free coup in either country, or any country adjacent to either country, at operations equal to this card.

Card History: In 1984, in an effort to raise money to fund famine relief in Ethiopia, a charity supergroup of mostly British and Irish pop musicians titled: "Band-Aid," was formed. Donations numbered hundreds of millions of British pounds, some of which was used as funding for Ethiopian rebel forces.

New Universal Card:

Early-War

Scandinavian Popular Socialism* 2 OPS

If the player who plays this card for the event has control of any one of the following countries: Denmark, Sweden, or Norway, then that player may place enough influence to control one of the other two countries, if it is uncontrolled.

Card History: During the Cold War, Scandinavia remained a wild card to both sides, which objected to both NATO and Soviet control. This was most pronounced by Aksel Larsen's split from the Communist Party of Denmark in 1956 to found the Socialist People's Party, which sought to find a 'middle ground' between USA-style democracy and communism.

Noes on these cards: I have played this game a few weeks now, and one thing I have noticed a certain tendency. In every game I've played, the Scandinavian countries and the East African countries (except for SE African States, because USSR gets 'Portuguese Empire Crumbles') rarely if ever get any influence placed in them. Maybe the USA will put a point from 'Marshall Plan' there, and maybe a desperate USSR or USA player will put influence in Sudan to avoid getting kicked out of Africa, but most every game I've played: these countries sit ignored. Even the non-bg countries in Central and South America occasionally get fought over, but I've never seen an experienced player pay any attention to these countries.

I suggest adding these cards to help change that. Note that Finland is not counted as a part of the list that can be affected or affect the Scandinavian Popular Socialism card. The historical reason is that Finland has not considered itself that close politically to the other Scandinavian countries. The gameplay balance reason for this is that it would be too easy for the USSR player to take Finland and then get a free ride to another 4-point country with this card. Note also that this card favors the USA since all three countries are 'West Europe' and USA can get to Denmark (easiest to control) from W Germany while the USSR is force to go through Finland to Sweden unless it is lucky and manages to get influence in W Germany too.
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David Benito Richards
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Hi, some very nice ideas for variant cards out there! Let me put forth mine.

I have the idea of preparing "mini-variants" using 6 or the 9 Optional Cards and inserting different text into their sleeves. These variants would be thematic, to emphasize the aspects of the Cold War that you / your friends are most interested in. You could agree to disclose which variant you are using in a given game, or choose at random and wait to find out when the first variant card is played. This may create a little bit of randomness in the deck, without upsetting game balance.
For example, my preliminary ideas:

SPACE RACE
Disaster in Space N
Apollo-Soyuz Joint Mission N
Interkosmos USSR
European Space Agency US
Valentina Tereshkova USSR (first woman in space)
NASA Founded US

ECONOMY
Colonization of Central Asia USSR, Early War
End of the Gold Standard USSR, Mid War
Trash Bond Crisis USSR, Late War
COMECON Expands USSR, Late War
War Devastation in Eastern Europe US, Early War
Caspian Sea Dries Out US, Mid War
Asian Dragons US, Late War
Computer Revolution US, Late War
IMF / WB Loan Neutral, Mid War

ESPIONAGE (heavily based on the old COLD WAR game...)
KGB Founded USSR
Carlos / The Jackal USSR
MI6 US
Mossad US
Our Agent in Berlin N
Mole N
DoubleCross N
CounterEspionage N
MasterSpy N

GUERRILLA / IRREGULAR WAR (this one may require a little bit of rules creation, aside from the cards themselves)
Mao's Red Book (USSR,Early War)
AK-47 (USSR, Mid War)
Cuban Troops (USSR, Late War)
Cross-Border Bases (Mid War, Neutral)
Helicopter Gunships (Neutral, Late War)
Atrocities (Neutral, Early War)
Population Resettlement (US, Early War)
Special Forces (US, Mid War)
Freedom Fighters (US, Late War)

FRINGE TERRITORIES
Perón and Evita (N)
US Fleets (US)
The Beagle Canal War (N) Potential war between Chile and Argentina
Ogaden War
Crisis in the Southern Flank - one card to bundle together the conflicts between Greece and Turkey, and between Spain and Morocco in 1974-75, plus the Portuguese revolution of 1974.
Operation Urgent Fury (the Grenada revolution and US military campaign)
Narcos
Algeria Revolts
AIDS and Famine

INTERNAL DYNAMICS (major domestic events in the US and USSR)
Civil Rights Law Passed / Repealed
Election Year
Party Power Struggle
Black Power
Islamism in Central Asia
Tiananmen Square

EUROPE
Christian Democrats
European Economic Community
Eurocommunism
The Berlin Wall (can't believe this is not an event in the game)
The Prague Spring
Crisis in the Southern Flank
Goulash Communism
The December Coup
Harold Wilson
Another USSR event for the UK in the Late War could be ANARCHY IN THE UK, THE WINTER OF OUR DISCONTENT, or A LABOUR GENTLEMAN



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John Sy
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I wish there were a card that reflected the Fischer-Spassky world championship chess match, one of the few times the US and USSR went head to head (literally) in the Cold War. Of course, I would think that it just have minor effects.
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Brandon M
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SCUGrad wrote:
I wish there were a card that reflected the Fischer-Spassky world championship chess match, one of the few times the US and USSR went head to head (literally) in the Cold War. Of course, I would think that it just have minor effects.


In the same vein, a card for "the miracle on ice" would also be fun, even though that falls into the "Olympic Games" territory.

Maybe a "hearts and minds" category/variant for Prowler's list could include these sort of events.
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nathan palmer
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I cut the brakes! Wildcard, bitches! Woooo!
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My card idea:

Mole / Double-agent (1N M)

Draw a card from your opponent's hand at random and add it to your hand. Choose a card from your hand and give it to your opponent in return.

I can imagine sinister schemes like handing off a card that lowers defcon when defcon is already at 2 and after my opponent has already gone to space that round...
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