The die can give you a maximum of 3 extra (virtual) tokens for the conquest. The rule tells you that you can only attempt a conquest if you could succeed.
In other words: you can only try to conquer a region using the die if it would take no more than 3 extra tokens (besides the one(s) you have left over) before trying.
Say you have 2 tokens left and there are 3 enemy tokens in the region you want to try and conquer, this would be allowed (2 + max 3 from the die = 5 which is enough). If you had only 1 token left, you wouldn't be allowed to try, as you don't have a chance to succeed (there would be no point anyway).
If you have 1 or more tokens in your hand left at the end of your conquering, you can try to conquer a region that you don't quite have enough tokens for, by rolling the die and adding the result to your tokens. Since the highest die value is 3, it's pointless to try to conquer a region that needs 4 or more tokens than you have in hand.
If you roll higher than you need -- say, you have 2 tokens and need a roll of 1 and roll a 3 -- you cannot use just part of the roll and try yet another conquest. Rolling the die ends the conquering phase of your turn.
[Wow, 2 other people responded while I was making my reply.]
Last edited Sun Feb 14, 2010 2:14 pm (Total Number of Edits: 1)