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Subject: Zooloretto: Is there more there that I'm just not seeing? rss

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John Munsch
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Fort Worth
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I just got a couple of new games; Alhambra Big Box and Zooloretto. I really enjoyed the first play of Alhambra a lot and the multitude of expansions makes me think it'll have a long life with lots of plays.

Then there's Zooloretto. We got in one play last night, it was a very close game (30 to 31) and I can see that there is some strategy in the choices of what to put on which truck and when to take one but I just don't see a great deal of depth there. Is there really a lot more in the choice of what to put where and other choices that makes this a deeper game than just one play can show?

Do you have great back and forth duels among the people with whom you play Zooloretto? Because I'm trying hard not to feel really disappointed about one of my purchases.
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Get up, get up, get up, get down, fall over.
United Kingdom
Bolton
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Zooloretto is more of a family game. If you were looking for lots of depth, then you may be disappointed with the game.

Personally, I prefer Coloretto which has all the difficult choices with none of the frippery but even Coloretto is a light filler...
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Joe Lott
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You are correct sir, there is nothing there.
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Lo Ma
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masaakunokouchi wrote:
You are correct sir, there is nothing there.


I totally agree.

As for family games, I've played others I much prefer. Even family games can have something there...
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J
United States
Lexington
Kentucky
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Moved to Zooloretto General forum
 
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Justin Tonelli
Canada
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I was a little taken aback when I saw the high ranking and sales numbers for this game. Zooloretto is a very nice looking game but offers very little in strategy other than deciding when to take the trucks. I played this game three times and have absolutely no desire to play it again.
 
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Simon Woodward
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Hamilton
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I've played this game quite a lot, and while I agree it is not a deep game, like say Puerto Rico, it is still one of the gems in my collection.

* it is very beautiful to look at (IMHO).
* the theme is very attractive (especially to many non gamers).
* the mechanics are interesting (very different from roll and move).
* there are some light tactical decisions (wrt chooing actions, placing tiles, when to take trucks).
* there is some light strategic planning (wrt when to expand, whether to go for babies or shops, which animals to major in).
* it has that nice Euro quality that "my zoo is my castle" and what I have built is mine and pretty much safe (cf Agricola)
* the zoo theme provides a nice metagame (I mean you can make nice jokes while you play)

I have the Rio Grande "Polar Bear" expansion too, and I like that this deepens the strategic choices a bit. Now there are things you can do to support a "shops" or "babies" or "overfilling" strategy for example.

For all this, I do agree that there is a lot of luck involved, but I don't mind this for a light family game.

Let's focus on the strengths of the game and not criticise it for not being what it's not.
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Mark Thomason
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I would say there is something more...
I personally felt the same way the first couple times I played it. It wasn't a favorite of mine for a very long time. My nephews and nieces didn't like it either.

After many plays, I'm finding unexpectedly that it is growing on me quite a bit. As we've gotten more experience, the simple strategies of trying to balance out which truck with what animals so that you can afford to buy and sell the ones in the barn... it's actually more complex than you think, trying to out-guess your opponent's breaking point, as to when they'll just take that truck you wanted for yourself...

Anyway, I don't know for sure that you'll find it so yourself, but I didn't really have this as a favorite by any means for at least the first 5-6 games - sometime around 10-12 (and a few years) I really started to dig it more. Just thought I'd add in that differing opinion.

But yeah, it's not super-deep, it's definitely a family game. I have the first mini expansion and it's pretty good to mix in; I'm planning on adding Aquaretto or one of the others soon for a little more variety.
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Aquaretto&Zooloretto>Aquaretto>Zooloretto

That being said, if you only have two players, you probably won't like any of them. The game(s) shines quite a bit more with more players.

The third game I'd put in this family (mechanics, not theme) is California, whose subtle differences I happen to like over the other games, even given its interior decorating theme.
 
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