After my first try on Mission 1 (which was no hard fight at all, here is the session report) I re-read the rules and decided to give it another go, this time with the rules read in a way more difficult: (see this thread for more information). I decided to keep my crew (team leader, fire team, sniper, c/c unit, scientist, technician, demolitions), keep the enemy (mutants), change the starting resources (this time 1x intelligence, 1x stymo-pack, 2x grenades, 4x medics) and go the same path as in my first try: enter building #1, go for lab #3, enter building #2, clear lab #2 and complete the mission by checking lab #1. Here is the communication log recorded during this mission on Xargon IV [notes in cornered parenthes give some details about game mechanics, numbers draw etc. Turns are counted from 30 backwards. If you don't manage to complete the mission before ending turn 1, you have to abort.]:
'We arrived at the Xargon IV scientific plant. No enemy contact so far, no enemy even in sight. I don't like this dangerous silence all around these buildings. The approach costed some time [it was turn 28 when I entered the first node]. We will now enter the building on the left, hoping to find and to destroy the enemy HQ.'
'Still no enemy contact. We skipped the computer center and hurried to the back entrance of the building. Here now we find the security door tightly shut - no way to open it. We have to go back and find a way through the computer center.'
'Puuh, hard work to get in here. Our scientist has found useful information here in the computer center. No enemy contact, no hints of enemy presence at all.'
'We followed a corridor and after opening a malfunctioning door we reached the second entrance of the lab, but also encountered the first mutants. These two guys were no thread to my crew. Some small injuries were cured by using some of our medics [turn 20: first encouter in build #1/rep 2, class A, rnd-nr 4 = 2 mutants. All wounds healed by medics].'
'We managed to find and clear the lab in building #1, defeating two more mutants. It is very bad that we now have to go the long way back through the computer center to enter building #2. [turn 19: second encouter in build #1/sec 2, class B, rnd-nr 1 = 2 mutants. All wounds healed by medics.]'
'Again we arrived at the back entrance of building #1. While our demolitions specialist try to break open our way in building #2 we were attacked by another pair of mutants. Time is running short [turn 13: third encounter in build #1/adv 1 while accumulating success levels to enter build #2/dem2, class A, rnd-nr 2 = 2 mutants. Still the whole squad can be healed].'
'Heck, we lose a lot of time while our scientist tries to find the entrance code for lab #2. We will - wait, I must quit - we are under attack!'
'Back again. we were attacked by three mutants. Three of us are wounded, no medics left, time will run out soon [turn 8: fourth encounter in build #2/dem 2 while accumulating success levels to enter build #2/sci 3, class B, rnd-nr 3 = 3 mutants. Three members wounded,no medics left.]. We have a problem: the second security door is closed, too. The long way may prove to be to long for the short time left...'
'At last we reached lab #2 and found 4 medi-packs! [turn 7: it took 5 (!) turns to enter lab #2.] We must now hurry to find and clear lab #1.'
'Under attack again, but this single mutant was no problem. Time is the problem: our way is blocked by a heavily destroyed stairway [turn 5: fifth encouter in build #2/dem 2 while accumulating success levels to enter build #2/rep 3, class A, rnd-nr 1 = 1 mutant].'
'Damn, we still didn't manage to find a way across this broken stairway. Another mutant appeared just to be crushed. These guys are no match for us [turn 4: sixth encouter in build #2/dem 2 while accumulating success levels to enter build #2/rep 3, class A, rnd-nr 0 = 1 mutant]. We must advance now!'
'Crossed the stairway and stumbled in the next obstacle: all doors to the hall behind the main entrance of building #2 are connected to a dangerous gas trap. Our security specialist must be careful - and quick. There are only a few minutes left...'
'Ok, mission is to be aborted, no time left. We must immediately return to our carrier. Sh..., the enemies were just for training, but the obstacles and the closed security doors broke our neck. This su...! [mission aborted, no casualities, cleared labs #2+3, killed 10 mutants in six encounters]'
Notes: I needed more intelligence resources (to exchange for two success levels to enter the nodes). Fighting again was no problem, but again I was very lucky when determining the encounter strength. Four encounters occured while accumulating success levels to enter the next node. These two closed security doors were very hard.
Edit: typo again ...
- Last edited Mon Feb 15, 2010 4:25 pm (Total Number of Edits: 3)
- Posted Mon Feb 15, 2010 3:40 pm
Thanks for the AAR - I have found time constraints are important in some of the scenarios - notably mission #1 (if the security doors catch you out) and #3 again if your chosen entry area is blocked.
The aliens faced makes a big difference to the missions - the Dark Roots and Cybers being quite a bit more tougher than the others.
Box of Delights
Visit me at www.boxofdelights.net
Whilst you are waiting to move to the next node I do not think you can be attacked again at the node you are on... the rules say :-
"Events are unique, i.e. they can occur only once
during the game: if your team is located on a node
where the event is already occurred you don’t’ have
to make any additional check (simply skip this phase)."
I'll put this on the other thread....