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Subject: randomness in result card deck rss

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Peter Feigl
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We've played our first game tonight, showdown 1 with 3 players (death match), only chapter I rules.

We liked that it played fast, didn't seem too complicated (once you decipher the rules), but the result card deck seemed *very* random.

Is this mitigated by later rules? It feels a bit as if everything you do boils down to luck or no luck in drawing a card when firing..

I want to like this game, but if it is as random as it seems after this first play (and after a quick study of the cards' statistics), that might be hard.
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Was George Orwell an Optimist?
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The game was originally designed for an audience of wargamers, who understand that randomness is important in simulations, and happily juggle probabilities rather than certainties.

Looking at your profile, it appears that you primarily play Eurogames, so I don't know whether you will learn to love it or not. Some do, some don't.

ecraven wrote:
Is this mitigated by later rules?


No, most of us who enjoy the game think it works better this way.

[edit] Just noticed your Hammer of the Scots badge. Gunslinger has no more luck than HotS. Stick with it. Examine the cards, and figure the odds.
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Alex Henderson
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There is a probability chart for the Result Cards near the back of the rules which you should pay close attention to. And note that acquiring MOve or Run status early in the turn reduces the chance of a wound by about 15% IIRC.

It is true that the random factor can cause you to lose any given Showdown even if you play more or less perfectly. In the long run, success will be determined by skill not luck.
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Peter Feigl
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a question about run/move status, the rules state:
"if the target played a foot action at the start of his turn or has dropped this turn, he has "Move" Target Status".

does this mean i have to play the foot action as the first card ("start of his turn"), or merely that i have to play *any* foot action some time in my turn?
same question about Run.

 
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Steve Schacher

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Also, don't confuse "randomness" with the fact that the weapons of the time were not accurate at any distance. You had to be close to ensure a hit.

If you are at some distance, or if you don't spend time aiming, or if you you aren't skilled with the weapon, the fact that you have to cock and fire a single-action weapon, or be strong to work a double-action weapon is built into the "randomness."

Steve
 
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Brad Miller
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I believe that if the target has "revealed" a move or drop action by the segment when you are resolving the shot, then that target has move status.
 
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Gunther Schmidl
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Actually, later rules do add strategy to offset the randomness, e.g. 21.1-3 and 28.1-3.
 
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Steve Schacher

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I think the rules say that you had to have played it, whether you revealed it or not. You claim the move statuss and then show the card at the end of the turn to confirm it.

The premise is that all the actions are happening simultaneously, whether revealed or not.

Steve
 
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Nigel Wright
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Alex777 wrote:
There is a probability chart for the Result Cards near the back of the rules which you should pay close attention to. And note that acquiring MOve or Run status early in the turn reduces the chance of a wound by about 15% IIRC.

It is true that the random factor can cause you to lose any given Showdown even if you play more or less perfectly. In the long run, success will be determined by skill not luck.


Agreed. Player's do need to be aware of the probability chart as a great deal of the tension in the game is down to the key question of whether to fire before the other guy gets a shot off or to hold your nerve, build your aim points and have a much better chance of hitting your opponent. But if you wait too long you run the risk of never getting shot off...
 
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