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Subject: Cards you like more than you should rss

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Buz
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Are there certain cards you find yourself building your strategy around more than you should just because you like them? I have a few such cards.

Merchant World is probably the best example of this. I love it because it lets you do a trade-heavy strat, which is a nice departure from normal P/C or military stuff.

Uplift Code, an expansion 6-cost is a card that I still am seeking to build a tableau around that can win. It is so niche that it makes it tough to pull off, but a few more plays and I think I can do it!

Contact Specialist is one of my favorites as well, probably because my regular opponents both love military and this allows me to leech some of their worlds before the reshuffle.

Any thoughts of yours are welcome!
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Paul Nowak
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My 6-year-old tends to try to play an Alien strategy every game, ever since he trounced us all with it once during a 4-player game.
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Rob Neuhaus
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From my card play graph, it looks like I overplay Improved Logistics. For a card to be played as often I play it, it should probably be winning more, otherwise, I might be better off playing some other card in the more marginally useful cases. I think I justify this because it give me more control, and perhaps its the best card for turning a losing game around, enabling big recoveries with things like goal steals or nice end game settle sprees.

Compared to everyone else, it looks like I underplay Alien Toy Shop. I guess that's because I actually like making decisions during the game and I tend to be less willing to play it early and slam down lots of consume 2xVPs/produce and put the fate of the game in my opponents hands, like lots of players tend to.

http://rftgstats.com/player_rrenaud.html

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Serge Levert
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Tableau plays:

Galactic Developers
Terraforming Robots
Replicant Robots
Research Labs


Home world choices:

New Sparta
Separatist Colony
Galactic Developers
Imperium Warlord
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Matt N

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rrenaud wrote:
Compared to everyone else, it looks like I underplay Alien Toy Shop. I guess that's because I actually like making decisions during the game and I tend to be less willing to play it early and slam down lots of consume 2xVPs/produce and put the fate of the game in my opponents hands, like lots of players tend to.


Well, if I dare to comment on someone else's stats, I'd say that you don't play terraforming guild/G-Fed enough, since they're still better than average. Toy shop seems about right about average for you (it sounds like you really like the card!). It is legal to play as just a starting windfall, and leave out there as a red herring. If you played non-goal games, I suspect the frequency would jump up.

As for myself, the stats say I play spice world too much, which I think is preposterous since it's a very good card. Perhaps it leads me to play too predictably or to start produce/2xing too late, which was a flaw of mine in the base set at least. As per usual, stats show winning correlations based on the player who uses the card, so it's my job to figure out what I've been doing.

It's interesting that the OP started with merchant world; that, along with deficit spending, used to be a card I liked a lot in the base set. I've very much moved away from trade-based strategies in the first expansion, particularly since I largely stick to two player games. I try to sneak in a double trading strategy in bigger games, but I don't often get a chance to do it.

If it was possible to play a fast 3+ player game on Genie, I would get more practice in...

Edit: Not sure I answered the original question. Uh, I guess I try to build my strategy around G-Fed or improved logistics an awful lot, but that seems pretty reasonable. Perhaps diversified economy is a card I frequently seem to be planning around, even when I don't have it.

I show much more bias against cards than I do for cards, overall.
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Once the Geek has you, there is no escape...
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I have a lot of trouble resisting Pan-Galactic Research whenever it shows up in my hand.

I'm also a sucker for Terraforming Robots and Interstellar Bank. IB is so often a great card to play that when I have a superior option, I'll sometimes miss it completely.
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Serge Levert
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If anything i feel like i underplay ATS and PGR. I'm not sure if it's a subconscious desire to win without the "overpowered" cards or i just don't think they are overpowered. PGR in particular i don't find all that insane after seeing it played a lot. Only its produce power is really scary.
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Once the Geek has you, there is no escape...
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entranced wrote:
PGR in particular i don't find all that insane after seeing it played a lot.
That's the problem. Somewhere deep down, I know PGR isn't quite as good as it seems, but I just can't help myself.
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Rob Neuhaus
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Compared to other highly rated mostly 2p advanced goals players


TG Gal Fed
fairgr 0.2108 0.2188
chumchu 0.164 0.2237
crushedguava 0.2400 0.2246
hcy1 0.2062 0.2062
rrenaud 0.2041 0.2277


My playrate with TG is #4 (though 2-4 are all close, especially once you consider error bars), and #1 for Gal Fed, though again, it's all within the error bars. It seems pretty inline with expectations.

 
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Brendon Russell
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Some notable cards overplayed by me, according to my stats (http://rftgstats.com/player_scwont.html):

Investment Credits - I at least win as much as I lose with this, but it's obviously not doing as much for me as I expect it to.

Refugee World - I had no idea I played this card so often! I guess I can't resist getting something for free.

Trade League - not too much of a surprise to me. I'd already gathered that I'm a bigger fan of this card than most, and the numbers suggest everyone else was right.

On the other hand, my poor win rate with Alien Toy Shop helps explain why I personally feel like it's an overrated card. I still play it quite a lot apparently, but not as much as the general population.

From Rebel vs Imperium, I find Galactic Advertisers and Galactic Bankers hard to resist. I've always been a sucker for the development-heavy strategy in general, and these two are key contributors to making it more viable - or sometimes just more tempting - with RvI in the mix. I've been through the Pan-Galactic Research phase and find it easier to let this card go nowadays (after learning the hard way, several times).
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Kester J
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I'm with the OP on Merchant World: I want it to work so badly, but it never does. Good for forcing your opponent's hand in games where people are build-wary, but not much else. I've learned my lesson nowadays and don't overplay it, but I used to.
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Cameron McKenzie
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Uplift Code
 
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Todd France
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TheMadVulcan wrote:
Interstellar Bank is so often a great card to play that when I have a superior option, I'll sometimes miss it completely.

There's a superior option to Interstellar Bank?
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NtN Scissors
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scwont wrote:
Refugee World - I had no idea I played this card so often! I guess I can't resist getting something for free.

Could this be because you subconsciously resist throwing it away when it comes to discarding or paying? Then, when it comes to a settle phase when you have few cards in hand, you immediately look to the one which doesn't force you to discard any more of your 'good' cards in hand...

Could also be related to your overplaying of Gal Advertisers and Trade League - windfalls are slightly more powerful for players overplaying these?
 
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Guy Srinivasan
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I would rather see Contact Specialist in my opening hand than any other single card in the game when my homeworld has no military. When it does have military, I would rather see Smuggling Lair.
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Rob Neuhaus
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Contact specialist, really?

For a non-military homeworld, you wouldn't take the bank, public works, or ATS? I might even prefer space mercs over CS.
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Guy Srinivasan
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rrenaud wrote:
Contact specialist, really?

For a non-military homeworld, you wouldn't take the bank, public works, or ATS? I might even prefer space mercs over CS.

"Cards you like more than you should"

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Randall Bart
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I like Replicant Robots. It doesn't pay off its cost until the third Settle (if any), but it makes me feel less vulnerable to card shortage. It often gives me an extra Settle action, or an extra Develop action on a turn where I would have to choose one or the other.
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