Steve Gilbert
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Just file this one under semi-crazy pre-married years...

Years ago my friends and I used to play Titan continually. If you've played Titan enough then you've seen plenty of battles turn because your 9 point Titan can't kill a Gargoyle in one round, etc. Eventually my friends and I grew tired of the whining ("I should have won that battle..."), so we developed a diceless Titan combat system.

In short, you got six chits numbered 1 to 6. Instead of rolling a combat di you would play one of your chits. You could not reuse a number until they had all be played. That way every time every player got the same percentage of 1's through 6's. We also applied this system to the movement.

I know that may sound like it lengthened the games, but you'd be surprised. Instead of agonizing about attacking you know for certain if you'll kill that critter.

Are there any other game mods people would like to share?

 
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R.T. Sloan
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So how do you handel an 18 die Serpent? Do you use your 6 chits 3 times each, (Result: 6,6,6,5,5,5,4,4,4,3,3,3,2,2,2,1,1,1) or is it just 18 6's, 4's or which ever chit you play?
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Mac Mcleod
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I like using an average dice option to save time.

Say you are rolling 7 dice and you damage on a 5+.

You can take the average (2 hits) and roll 1 dice.

You have the option of rolling still.

So... of a low or average result will kill, you choose that.

If you need to hit one for the benches, you roll. But you might whiff too.

I designed a space civilization/combat game with this option and folks liked it.
 
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Ralph T
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You could use expected values for each character to determine the number of hits. A serpent hits a skill 4 3 times, a skill 3, 6 times, and a skill 2 9 times.
 
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Steve Gilbert
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sloan66 wrote:
So how do you handel an 18 die Serpent? Do you use your 6 chits 3 times each, (Result: 6,6,6,5,5,5,4,4,4,3,3,3,2,2,2,1,1,1) or is it just 18 6's, 4's or which ever chit you play?


18 dice is 18 separate chits...

Keep in mind you only have six chits. Each chit is one die roll. The chits do not refresh until all six are used. Left over chits carry over to the next battle roll (or next battle if the combat is over).

Example: It is the last round of a combat and your 9 pt Titan with 5 wounds is facing an unwounded Angel.

You have all six of your chits available to play 1,2,3,4,5,6
Your opponents has five chits available 1,2,3,4,6

The Angel strikes first. Since he rolls six dice his first five rolls are the remaining five chits 1,2,3,4,6 which is 2 hits. He then gets a new batch of chits 1-6. He plays the 4 and puts a 3rd hit on the Titan. That puts the Titan at 8 wounds.

Your Titan now strikes. He has 9 dice. Since you have all six chits you score 3 hits with the 4,5,6. You then get a fresh batch of chits. You choose to play the 4,5,6 and get 3 more hits killing the Angel.

The battle now ends. You are left with chits 1,2,3. During your next battle you will have to play the 1,2,3 before getting new chits. Your opponent was left with 1,2,3,5,6 because he played the 4 on your Titan.

Sounds crazy but I guarantee there were no arguements/whining about die rolls.

Hope that helps



 
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Dylan Squires
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Isn't that the dungeon twister system?
 
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David Williams
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Volte6 wrote:
Isn't that the dungeon twister system?


Not exactly. In dungeon twister, you never get your "chits" back (although you can always play a zero). Obviously that wouldn't work for Titan. :)
 
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David Williams
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sgilbert wrote:

In short, you got six chits numbered 1 to 6. Instead of rolling a combat di you would play one of your chits. You could not reuse a number until they had all be played. That way every time every player got the same percentage of 1's through 6's. We also applied this system to the movement.


Using this system for movement would dramatically affect the game. You could quite quickly recruit top-level creatures in your Titan stack, and movement patterns (and disrupting them) would be a complex issue.
 
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Steve Gilbert
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Volte6 wrote:
Isn't that the dungeon twister system?


Don't know... never played that. Either way we were doing this back in the 80's.
 
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Steve Gilbert
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hycanth wrote:
sgilbert wrote:

In short, you got six chits numbered 1 to 6. Instead of rolling a combat di you would play one of your chits. You could not reuse a number until they had all be played. That way every time every player got the same percentage of 1's through 6's. We also applied this system to the movement.


Using this system for movement would dramatically affect the game. You could quite quickly recruit top-level creatures in your Titan stack, and movement patterns (and disrupting them) would be a complex issue.


You are right it does dramatically up the recruiting because of the control you gain. Just an fyi, we actually had two sets of chits. One for combat and one for movement.
 
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