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Subject: Two questions after reading the rules. rss

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Randy Wilburn
United States
New Alexandria
Pennsylvania
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1. The rules say to quickly release your finger to flick the Zball. However, the example shows the person using their thumb to flick the Zball. Is the designer's intention to use your thumb only or any finger? I ask because most people flick with their middle finger by flicking off the bottom of their thumb. This is what I do when playing pitch car or paper football, which generates more power. I think you would get much less power by doing it the way the person is flicking with their thumb in the example. At least I know I would. I thought there may also be something lost in the translation.

2. The rules say to mark your bicycle with a flag, but it does not say where to put the Zball. I assume it goes in front of where the bicycle was or just in front of the flag because you place your bicycle behind the Zball after you flick it. Is this correct?
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La Grosse Boite
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La Rochelle
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1. Having played the game with the designer, he confirmed that you can flick the ball using your thumb and any other finger you chose. Power, in this game, i found is not as useful as precision.

2. Yes you mark your ball with a flag and also with your bicycle, setting your bicycle just behind the Zball after your move. The Zball is then given to the next player to play, who will put the Zball in front of his bicycle and then remove his Bicycle. The Flag allowing all to see where he played from if he had to reset his Zball from where he played it.

I hope this clear things out for you.
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Randy Wilburn
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Thanks, that clears it up.
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Justin Moore
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randywilburn wrote:
I ask because most people flick with their middle finger by flicking off the bottom of their thumb.


This seems an odd comment to me. In my experience, almost everyone uses their index finger as the flicker. Is this a regional thing?
 
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Mark Haberman
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Middle finger for me.
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Scott Nicholson
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La Grosse Boite wrote:
1. Having played the game with the designer, he confirmed that you can flick the ball using your thumb and any other finger you chose. Power, in this game, i found is not as useful as precision.


Even more important is the ability to make funny noises as the ball works its way toward the edge of the track and you need to vocally encourage it to stay on the board.

"ahhhh AHHHAH Don't fall! DON'T FALL!!! DONTFALLDONTFALLDONT... crap.
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