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Red Winter: The Soviet Attack at Tolvajärvi, Finland – 8-12 December 1939» Forums » General

Subject: Solo play rss

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Rich Dodgin
Scotland
Edinburgh
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I really like the look of this game!

I enjoy solo-wargaming and I see that it is marked as high suitability for solo play.

Can anyone provide some more info regarding solo play? i.e. would I be able to play either of the Russian and Finnish sides? How is the tactics / movement of the side I'm not playing calculated?

I guess the main reason for these questions is that I don't want a game where I'm effectively playing both sides while playing solo (if that makes sense).

Any info greatly appreciated !

Cheers,

Rich.
 
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Gene Baker
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Games with dragons, spaceships, and bears aren’t wargames. Call them conquest games or strategy games or crap but they aren’t wargames.
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I beleive its rated for solo based upon there being no cards nor hidden movement. In other words its a traditional hex and counter wargame, except the scale, where you play solo to either learn the game and/or don't have an oppoent.
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Rich Dodgin
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Thanks. That's what I thought, but I wanted a second opinion - ta.
 
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Keith Mageau
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gbaker59 wrote:

I beleive its rated for solo based upon there being no cards nor hidden movement. In other words its a traditional hex and counter wargame, except the scale, where you play solo to either learn the game and/or don't have an oppoent.


Gene and Rich,

You are correct in that the structure of the game is very traditional in the way the game plays, at its core. I would like to point out that besides there being no hidden information (cards or untried units) there is no opportunity fire. This eliminates some of the stress some solo gamers find. However, there is a variant rule IIRC (no rules in front of me) that introduces 'friction fire'. This in essence is OP fire, but it is a variant. Hope that helps.

This game really does lend itself to solo play. Please visit the GMT page for this game as the Designer, Mark, has post some excellent designer diaries that will give a good feel for the game.

Cheers,
Keith
Lead Playtester
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Mark Mokszycki
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Keith and Gene are correct. Red Winter was not designed as a solitaire game per se, but should be highly suitable for those who wish to play it this way. But yes, you'd be effectively playing both sides.



GMT has rated the game 7 out of 9 for solitaire play. It was explained to me that only those games which were specifically designed as solitaire games normally rate an 8 or 9, and given this explanation, I think their rating of 7 for Red Winter is spot on. It's about as solitaire friendly as you can get for a wargame, without having an "AI" opponent.
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Marco Arnaudo
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"My spoon is too big!"
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oh, wait, how can it be that games specifically designed to be solitaire get only 8 out of 9 in solitaire suitability? shouldn't they get 9 by default? it feels almost like the publisher is saying: well, we made it pretty close to make this one a real solitaire, but you may want to call a friend to play it with...

BTW I am ordering Red Winter, because I LOVE 2-player games where I can play both sides!!
 
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