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Subject: Werewolf article in Wired magazine rss

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Werewolf: How a parlour game became a tech phenomenon

An article about the history of the game as well as two [url=http://www.wired.co.uk/wired-magazine/archive/2010/03/werewolf/werewolf-extra-materials.aspx?page=3[/url]pages[/url] of special roles, some very familiar and some I've never seen. All of it is geared toward face-to-face play.

Because it's Wired, the article slants toward an audience in the technology industry:
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It's this, then, that may explain the particular appeal of Werewolf to the tech crowd. This mix of hard computational skills and a real test of interpersonal aptitude offers the ultimate full-spectrum battlefield. Strength in one field can make up for weaknesses in others, but a masterful player needs both. And that's another paradox: if you impress your peers (and in a conference environment that probably means potential clients and employers) with your aptitude for the game, you're also impressing them with your aptitude for lying, for leading witch-hunts, for distrusting your friends.
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But listen again. Is it really the wind, or is it the sound of somebody running one step ahead of the dark?
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While a lot of the roles listed in the linked article are more appropriate for the ftf game, some sound really interesting. Thanks for sharing, ElAd!
 
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I would love to see the silversmith, the slut, the voodooist, The Grave-Robbing Thief and The Mortician and the Butcher somehow worked into a game!
 
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Dekal wrote:
I would love to see the silversmith, the slut, the voodooist, The Grave-Robbing Thief and The Mortician and the Butcher somehow worked into a game!


Done!

Promise you'll sign up for it?
 
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Belash wrote:
Dekal wrote:
I would love to see the silversmith, the slut, the voodooist, The Grave-Robbing Thief and The Mortician and the Butcher somehow worked into a game!


Done!

Promise you'll sign up for it?

If no later than 3pm lynch, yes!
 
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