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Subject: More Aggressive and A&A type version rss

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Sean Shaw
United States
Idaho
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Now this game is fine online, but as far as the boardgame goes, it's pretty dang boring for the first 5 turns of the game. Sure you are developing and invading neutrals, except neutrals don't really give you anything special or new (it appears originally they did...but now...with the rules we have...they don't) and so there's no real reason to invade them.

SOOOO with that in mind, these are unbalanced rules to make the game more aggressive outright. Of course they are all optional and for the boardgame only.

Option 1 - There is NO grace period or turns where you cannot attack other players. You are able to attack right from the first turn. Players instead get 150 cash to spend prior to the first turn, for new units which they can place on the board in addition to the initial units they receive.

Option 2 - This restores more incentives to attack Neutrals. All nations except Capitals are now worth 2, Capitals are worth 10.

Option 2a - With the above rule, you can create an economic plant to increase the value of all nations under your control to 5 each...HOWEVER to build the plant you must pay 100 to build it AND it must be built on a pre-existing plant.

Option 3 - Trading Leaders and Generals. You can keep Leaders or generals if you manage to defeat their army. You can negotiate trade agreements with allies to trade technology. This must be some form of equal trade, with their technology with your technology (1 for 1 trade) OR, they can trade a nation for an IPC, OR they can trade a leader or general for a technology (or in this case, for a nation instead).

Just some thoughts on a more aggressive game on our part. Victory conditions remain the same. All this does is add more incentives for attacking neutrals as well as giving us less of that build up time at the beginning.
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Rick Medved
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based on your report, its clear you haven't actually played the game. The first 5 turns are critical for strategic reasons and full of attacks.

For every neutral nation you conquer, you receive 1 tank and 2 infantry. Also for each neutral capital you take over you receive a free factory and +10 income. And finally if you are able to conqure a complete superpower, you receive and additional +10 income/turn.

You also use these turns to build your defenses, economy, treaties and technology.

Trust me, there's plenty to do in rounds 1-5!
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Sean Shaw
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Re: More Aggressive and A&A type version
Rick_SP wrote:
based on your report, its clear you haven't actually played the game. The first 5 turns are critical for strategic reasons and full of attacks.

For every neutral nation you conquer, you receive 1 tank and 2 infantry. Also for each neutral capital you take over you receive a free factory and +10 income. And finally if you are able to conqure a complete superpower, you receive and additional +10 income/turn.

You also use these turns to build your defenses, economy, treaties and technology.

Trust me, there's plenty to do in rounds 1-5!


yeah, we played it. Maybe we didn't use the updated rules, we use the rules in the box. This is based off the rules in the box, not on the changing rules from online, can be kind of boring. Hence the variant.
 
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