Thanks a lot for your prompt reply. I often see you answer questions and upload helpful files. I didn't read all the posts and may miss the answer to my following question: Brian, are you one of the designer/developer/support/playtester/staff related to this game?
I read a few threads about the solitaire play. Some positive, some negative. I wonder how the solitaire play is during playtesting. (Sorry if it is off-topic.)
It is your thread so you can take it off-topic if you want.
No, I am not any of the above, at least prior to production. But because of the corrections needed to the rule book, VG has allowed me to work with them to get this up to speed. As a bonus, I am receiving some of the corrected graphics to look over before they get posted. I have also been posting where possible to save the guys from VG having to do it.
As far as the other contributions, I am not an expert but trying to get there. Since I spent a lot of time reading and re-reading the book to make sure it was consistent, I know where a lot if the rule references are located. Also, since everyone at VG has pretty busy real lives, I have been the filter to send up the collected questions and post an official answer on their behalf.
I have not yet gotten to try out the solo version. I think,like most semi-cooperatives, you lose a lot of the experience playing solo. The game also appears a bit mroe mechanical as teh threats develop and how your dummy players must react. But it appears to be one of those where a solo game beats RoR sitting on the shelf any day.