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Subject: Any ideas for additional tiebreaker conditions? rss

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Brett Hudoba
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A week ago I experienced a 5-person game in which another player and I tied for the win, yet we had both exhausted our gold supplies in the process. The rules state only that the player with the most gold wins and doesn't even mention possibilities beyond that (which makes me wonder if the designers consider this scenario pretty rare?). We left it as a dual win, but afterwards were discussing that it would nice to have additional qualifications to avoid "the tied players rejoice in their shared victory" seen in so many other games.

So, I'm wondering if anyone has has house-ruled further tiebreaker conditions and/or have any ideas regarding what they could be? Options we considered (in no particular order):

• Greatest current income
• Most structures remaining (beyond Metropolises)
• Most units on the board (Fleets and Troops)
• Last qualifier (that is, the person who last achieves their second Metropolis)

Thoughts?

P.S. Of course, perhaps a major point of strategy is to not burn all your cash in your push for the win?
 
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bruno cathala
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Hi Brett

I confirm that this scenario is really rare
I've played more than 100 times and it happened only 2 times
We decided that there was no need to add a specific tie-breaking rule, the 2 players being happy to share the victory.

But you are free to add the houserule of your choice !
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Brett Hudoba
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Bruno des Montagnes wrote:
Hi Brett

I confirm that this scenario is really rare
I've played more than 100 times and it happened only 2 times
We decided that there was no need to add a specific tie-breaking rule, the 2 players being happy to share the victory.

But you are free to add the houserule of your choice !

Thanks for the quick reply!

So, essentially if I put myself in a position to allow an unresolvable tie (per the rules), it just means I played suboptimally? laugh
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chindent wrote:

Thanks for the quick reply!

So, essentially if I put myself in a position to allow an unresolvable tie (per the rules), it just means I played suboptimally? laugh


Hey, that smiley face looks exactly like your avatar! laugh


Edit: And to actually address your question, how about making the winner the first player to have the second metropolis in the board in case of a tie for gold pieces?


 
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Brett Hudoba
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squash wrote:
chindent wrote:

Thanks for the quick reply!

So, essentially if I put myself in a position to allow an unresolvable tie (per the rules), it just means I played suboptimally? laugh


Hey, that smiley face looks exactly like your avatar! laugh

I never noticed, but now that you mention it...

squash wrote:
Edit: And to actually address your question, how about making the winner the first player to have the second metropolis in the board in case of a tie for gold pieces?

Good point--I suppose credit should go to the first person to achieve the victory conditions since they were technically the first to "cross the finish line," per se.

I've been leaning more toward the "greatest income" option myself (since gold is such an important part of the game), but now that I think about it, that factor has an even better potential to tie as well.
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Paul Paella
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I'm shocked there are no other tie breaking conditions. we played our first game and two player have two metros and the same GP. Who wins?
 
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Mark Turner
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Bruno des Montagnes wrote:
Hi Brett

I confirm that this scenario is really rare
I've played more than 100 times and it happened only 2 times
We decided that there was no need to add a specific tie-breaking rule, the 2 players being happy to share the victory.

But you are free to add the houserule of your choice !


We had a shared victory last night in a 5 player game of Hades. It was a dramatic finale, with some amazing twists and turns, but ultimately, it came down to everyone blowing everything on a last hurrah, and two of them ending up with two metropolises.

I wonder if Hades makes this more common?
 
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