I want a wargame to play solo, and here are the things, I would like to find in that game...
1: Not to complicate: I am actually new to wargames, so I would like to have something that wouldn't take much more than 2 hours, that wouldn't be very complicated to learn, but that wouldn't be to simple neither, because I want it to be something like a gateway for better games.
2: For 2 or more people, because I would like to play it, with my friends, back in Brazil.
3: Good replayability
4: A game that I could buy, not games like Ambush!, that are great, but too expensive, because are out of print.
Here are some I found out:
If you have any other suggestion, please let me know....
Halfway between Castro and Mickey Mouse
Conflict of Heroes: Storms of Steel! – Kursk 1943 would be a great choice, because it starts very simply and adds a few new rules with each scenario -- the first few scenarios only use a couple of pages of rules. Get it instead of the first game (Awakening the Bear), since Storms of Steel has a better rulebook. The cards are not essential to gameplay (and aren't used at all in the early scenarios), so it works well solitaire.
Hold the Line is OK, but IMO the action-point system is inferior to the card-driven system used in its cousins (Commands & Colors: Ancients, Memoir '44, and BattleLore). I'd get any of them ahead of it. On the other hand, I don't like playing card-driven games solitaire, so I wouldn't start with any of them if you're interested in solo play.
I haven't played the World at War series, but I hear good things.
Men of Iron is not overly complex, but I wouldn't recommend it as a beginner's wargame because the rules require a little interpretation and can be confusing.
D-Day at Omaha Beach is a fantastic game, and you can play the beach-landing scenarios, which leave out a lot of rules, before continuing to the scenarios that cover the inland advance. It also works well as a 2-player game, although you play co-op against the German AI, so it's not set up for competitive 2-player play.
Blackbeard is fun, but it's a different sort of game entirely -- I wouldn't call it a wargame. It's more of a story/ adventure game.
I haven't played RAF or Panzer General, so I can't comment on them.
- Last edited Tue Mar 2, 2010 5:17 pm (Total Number of Edits: 1)
- Posted Tue Mar 2, 2010 5:17 pm
Honestly I think you are all over the place with this list and I would vote for none of them based on your criteria. You have a pirate game, some solitaire that can be played with 2 players and 2 player games that can be played solo. They cover many timeperiods and levels of gaming from tactical to battle to quasi operational (RAF).
With wargaming, especially your first, you really should have either a timeperiod which you enjoy (like WW2) or a style of play (cards or blocks) or a level (tactical, strategic) because what you like sometimes plays a more important role in enjoyment then the game itself because you have no baseline for comparison and history can game differently.
Take RAF, a great solitaire game that also includes a 2 player game as well. If you are not a fan of the Battle of Britain or at least understand the flow of the battle, you may end up hating the game because you find a lack of decision making or the same things happens because that is really how the battle went. So in reality its not the game you hate but gaming the battle you hate.
It's difficult to recommend only one, so I choose one for each question:
1. Memoir 44, not only is the less complicated war themed game, but at the same time the best produced (about 10 expansions, modular).
you will enjoy playing with 1-8 people (and overlord)
2. For 1-2 people Panzer General:Allied Assault is fast and curious.
It's a card game but also modular and with enough varety.
3. Fields of Fire, only solitaire and very step learning curve.
But replayability is 11/10... More than 20 scenarios, you can replay dozens without seeing the same enemy units or terrain!!!
4. Axis & Allies ... can be found anywhere.