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Descent: Journeys in the Dark» Forums » General

Subject: Your opinions on the value of Skill cards rss

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Derrek McNab
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I am making a custom campaign that has a different way of using skill cards.

So I would like to know your opinions on the skill cards, with Level 1 being the least used or your least favorite, and Level 3 being your most used or favorite skills.

Here is what I have so far:
Level 1 Fighting: Weapon Mastery, parry, battle Cry, Cleaving
Level 2 Fighting: Enduring, Relentless, Unmovable, Tough
Level 3 Fighting: Knight, Mighty, Leadership, Able Warrior

Level 1 Subterfuge: Master Archer, Deflect Arrows, Precision, Ambidextrous
Level 2 Subterfuge: Skilled, Rapid Fire, Cautious, Swift
Level 3 Subterfuge: Crack Shot, Alertness, Marksman, Acrobat

Level 1 Wizardry: Holy Aura, Prodigy, Wild Talent, Willpower
Level 2 Wizardry: Divine Retribution, Boggs the Rat, Mata & Kata, Vampiric Blood
Level 3 Wizardry: Blessing, Telekenesis, Quick Casting, Inner Fire


Let me know what is horribly, horribly wrong Thanks
 
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Doug File
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Hmmmn, tricky. I'm gonna go with this:

Level 0 Fighting: Enduring
Level 1 Fighting: Battle Cry, Mighty, Relentless
Level 2 Fighting: Able Warrior, Parry, Tough, Weapon Mastery
Level 3 Fighting: Cleaving, Knight, Leadership, Unmovable

Level 0 Subterfuge: Crackshot
Level 1 Subterfuge: Deflect Arrows, Master Archer, Precision
Level 2 Subterfuge: Alertness, Ambidexterous, Caution, Marksman
Level 3 Subterfuge: Acrobat, Rapid Fire, Skilled, Swift

Level 0 Wizardry: Holy Aura
Level 1 Wizardry: Mata & Kata, Wild Talent, Willpower
Level 2 Wizardry: Blessing, Boggs the Rat, Divine Retribution, Telekinesis
Level 3 Wizardry: Inner Fire, Prodigy, Quick Casting, Vampiric Blood

Some of those skills are really difficult to put in categories. It can vary so much depending on the character drawn and the other skills you get too.

 
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Jeremy Lennert
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You may want to peruse these threads in the strategy subforum:

Red Skills
Green Skills
Purple Skills

You should also note that having "a different way of using skills" can actually change the values a lot. Some skills become a lot better if you can choose which hero gets them, or if you change the strategic assumptions of the game (such as an extended campaign vs. normal game).
 
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Derrek McNab
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Aha I was looking in the wrong place for a similar topic, thanks, that's all I need.
 
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Corbon Loughnan
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kerred wrote:
I am making a custom campaign that has a different way of using skill cards.

So I would like to know your opinions on the skill cards, with Level 1 being the least used or your least favorite, and Level 3 being your most used or favorite skills.

Here is what I have so far:
Level 1 Fighting: Weapon Mastery, parry, battle Cry, Cleaving
Level 2 Fighting: Enduring, Relentless, Unmovable, Tough
Level 3 Fighting: Knight, Mighty, Leadership, Able Warrior

Level 1 Subterfuge: Master Archer, Deflect Arrows, Precision, Ambidextrous
Level 2 Subterfuge: Skilled, Rapid Fire, Cautious, Swift
Level 3 Subterfuge: Crack Shot, Alertness, Marksman, Acrobat

Level 1 Wizardry: Holy Aura, Prodigy, Wild Talent, Willpower
Level 2 Wizardry: Divine Retribution, Boggs the Rat, Mata & Kata, Vampiric Blood
Level 3 Wizardry: Blessing, Telekenesis, Quick Casting, Inner Fire


Let me know what is horribly, horribly wrong :) Thanks


Weapon Mastery should be a 3. If using an axe (standard shop weapon) it is at least as good as Mighty. Once you get silver or gold treasures it is simply better.
Cleaving is also a 3. Extra attacks...
I don't personally favour Able Warrior, but it could still be classes as a 3.
Enduring is rubbish, a 0 unless you are Nanok.

Master Archer should be higher, though it is the least useful of its type (+2~) in Ranged.
Precision is very powerful and probably also a 3, at least a 2. Shoot from behind your tanks...
Rapid Fire should be a 3 - most ranged users have high fatigue so it can output a LOT of attacks when combined with a battle and a fatigue potion.
Swift is awesome, should be a 3. Speed is life more often than not - Descent is basically a race after all. Similarly Skilled is very good.
Crack shot I don't rate as highly as Precision.
Marksman is simply not that good, at best a 2. You should be moving forward most of the time so range is much less important than damage, especially since ranged characters already generally get decent range.

Prodigy should be a 3. With shop weapons it allows you to use the Blast rune (and/or get that little bit of extra damage that starting mages sometimes need to get one-shot kills), with higher treasures it is extremely potent, and not just for damage either.
Wild Talent should be at least a 2. Range OR Damage (mostly damage, but if you need one extra range its critical, AND you avoid traps slightly better. Since mages usually have lower wounds this is useful, but in particular mages with AoE weapons are the best targets for Dark Charms and this doubles their odds of shucking the charm.
I don't rate DR or M&K at all, but thats me.
Telekinesis should be around a 9 (no typing error) on this scale.
 
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